]> git.tdb.fi Git - libs/gl.git/blob - builtin_data/_occluder.glsl
Move the frag_color output from msp_interface to common
[libs/gl.git] / builtin_data / _occluder.glsl
1 import msp_interface;
2 #pragma MSP stage(vertex)
3 void main()
4 {
5         gl_Position = clip_eye_matrix*eye_world_matrix*world_obj_matrix*vertex;
6 }