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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Fri, 29 Oct 2021 09:49:52 +0000 (12:49 +0300)]
Move sigc::trackable base from View to WindowView
Mikko Rasa [Fri, 29 Oct 2021 09:49:10 +0000 (12:49 +0300)]
Explicitly specify enum values which are relied upon
Mikko Rasa [Fri, 29 Oct 2021 09:48:39 +0000 (12:48 +0300)]
Use default member initializers in some more classes
Mikko Rasa [Fri, 29 Oct 2021 09:23:32 +0000 (12:23 +0300)]
Move Bufferable::refresh_async's definition to the header
Mikko Rasa [Fri, 29 Oct 2021 09:22:52 +0000 (12:22 +0300)]
Remove some unused and unnecessary things
Mikko Rasa [Fri, 29 Oct 2021 09:11:37 +0000 (12:11 +0300)]
Make it an error to try to refresh a Bufferable without a buffer
Mikko Rasa [Wed, 20 Oct 2021 13:06:22 +0000 (16:06 +0300)]
Assign unneeded values to _ when unpacking
Mikko Rasa [Wed, 20 Oct 2021 13:05:01 +0000 (16:05 +0300)]
Add an include path option to the command-line shader compiler
Mikko Rasa [Wed, 20 Oct 2021 13:02:05 +0000 (16:02 +0300)]
Add debug names to things in viewer
Mikko Rasa [Wed, 20 Oct 2021 12:33:36 +0000 (15:33 +0300)]
Update desertpillars to define more things in Blender
Mikko Rasa [Wed, 20 Oct 2021 12:31:22 +0000 (15:31 +0300)]
Add functions to retrieve steps and postprocessors from Sequence
Mikko Rasa [Wed, 20 Oct 2021 12:04:44 +0000 (15:04 +0300)]
Make it possible to set up and export some common effects in Blender
A sky effect can now be enabled in world properties. If sky is enabled
and any materials use IBL, en environment map effect is added. If any
lights have shadows enabled, a shadow map effect is exported.
Mikko Rasa [Wed, 20 Oct 2021 12:03:23 +0000 (15:03 +0300)]
Store prototype reference instead of just name in scene instances
Mikko Rasa [Wed, 20 Oct 2021 11:59:42 +0000 (14:59 +0300)]
Refactor some parts of the Blender exporter to improve reusability
Mikko Rasa [Tue, 19 Oct 2021 13:02:57 +0000 (16:02 +0300)]
Support effects and subordinate sequences inside sequence templates
Mikko Rasa [Tue, 19 Oct 2021 12:38:09 +0000 (15:38 +0300)]
Rearrange postprocessor creation code in SequenceBuilder
Previously it would have inadvertently deleted overridden postprocessors.
Mikko Rasa [Tue, 19 Oct 2021 12:00:38 +0000 (15:00 +0300)]
Require all renderables to be present when building a sequence
Mikko Rasa [Tue, 19 Oct 2021 09:46:39 +0000 (12:46 +0300)]
Use shared actions in SequenceTemplate loaders
Mikko Rasa [Tue, 19 Oct 2021 09:36:53 +0000 (12:36 +0300)]
Refactor the structure of sequence template files
Renderables are now specified separately from steps. Post-processors are
defined with a unified keyword, with the type determined by a statement
inside the block.
Mikko Rasa [Tue, 19 Oct 2021 09:12:02 +0000 (12:12 +0300)]
Add Renderable as base class for relevant types in Resources
Mikko Rasa [Sun, 17 Oct 2021 20:18:36 +0000 (23:18 +0300)]
Restore missing private access specifier
It got accidentally removed in
9a63244 .
Mikko Rasa [Sun, 17 Oct 2021 08:26:13 +0000 (11:26 +0300)]
Refactor owned postprocessors in Sequence into a more generic mechanism
Mikko Rasa [Sat, 16 Oct 2021 16:09:47 +0000 (19:09 +0300)]
Set a sane default value for ground albedo in Sky::Planet
Mikko Rasa [Sat, 16 Oct 2021 16:01:44 +0000 (19:01 +0300)]
Add a moving point light to the night phase of desertpillars
Mikko Rasa [Sat, 16 Oct 2021 15:56:56 +0000 (18:56 +0300)]
Re-export desertpillars data
Mikko Rasa [Sat, 16 Oct 2021 15:53:53 +0000 (18:53 +0300)]
Add a day-night cycle to the desertpillars demo
Mikko Rasa [Sat, 16 Oct 2021 15:34:15 +0000 (18:34 +0300)]
Tweak the logic in sky raymarching to avoid false shadowing
Ray_sphere_intersection now always returns the ingoing hit if radius is
positive or outgoing hit if radius is negative. This avoids a ray
starting at ground level towards the sky immediately hitting the ground.
Mikko Rasa [Sat, 16 Oct 2021 13:55:38 +0000 (16:55 +0300)]
Adjust function names in the GLSL compiler test runner
Make them match the changes in
d1e4737 .
Mikko Rasa [Sat, 16 Oct 2021 13:53:21 +0000 (16:53 +0300)]
Don't record references to null declarations
Mikko Rasa [Sat, 16 Oct 2021 13:49:44 +0000 (16:49 +0300)]
Save possible outer reference when entering subscript
Otherwise it gets corrupted and the outer variable may be incorrectly
removed if nothing else refers to it.
Mikko Rasa [Sat, 16 Oct 2021 12:54:11 +0000 (15:54 +0300)]
Recognize additional blend types in the Blender exporter
Mikko Rasa [Sat, 16 Oct 2021 12:51:11 +0000 (15:51 +0300)]
Add blend statement also with custom shaders
Mikko Rasa [Sat, 16 Oct 2021 12:43:38 +0000 (15:43 +0300)]
Remove an unnecessary if
The condition is already checked at the outer level
Mikko Rasa [Sat, 16 Oct 2021 10:11:49 +0000 (13:11 +0300)]
Recognize transparent materials in Blender and export them accordingly
Objects with transparency are exported into a separate, Z-sorted
sub-scene.
Mikko Rasa [Sat, 16 Oct 2021 09:29:32 +0000 (12:29 +0300)]
Refactor scene export to use inline scenes instead of a wrapper scene
Mikko Rasa [Sat, 16 Oct 2021 09:10:20 +0000 (12:10 +0300)]
Remove the scene type property from Blender exporter
It's better managed automatically based on object transparency and other
factors.
Mikko Rasa [Sat, 16 Oct 2021 08:49:11 +0000 (11:49 +0300)]
Move blend state from Sequence::Step to RenderMethod
Even though all blended objects are typically rendered in a single step,
it may be desirable to use different blend modes for different objects.
Mikko Rasa [Sat, 16 Oct 2021 08:21:38 +0000 (11:21 +0300)]
Wrap material before passing it to create_technique_resource
Mikko Rasa [Sat, 16 Oct 2021 08:12:29 +0000 (11:12 +0300)]
Simplify exporter creation
Since options are no longer set as instance variables, the helper
functions feel unnecessary.
Mikko Rasa [Fri, 15 Oct 2021 10:48:19 +0000 (13:48 +0300)]
Recognize a node graph which gives transparency to unlit materials
Mikko Rasa [Thu, 14 Oct 2021 09:02:37 +0000 (12:02 +0300)]
Support inline scenes within other scenes
This is useful for creating scenes where transparent objects are rendered
after opaque ones, without the entire scene being Z-sorted.
Mikko Rasa [Thu, 14 Oct 2021 09:00:27 +0000 (12:00 +0300)]
Adjust naming of instances in Scene loader
I'm going to add inline nested scenes so a per-loader counter would get
duplicates.
Mikko Rasa [Wed, 13 Oct 2021 16:34:25 +0000 (19:34 +0300)]
Replace the instance variables of exporters by function parameters
This is more flexible when exporting a lot of data. In almost all cases
the variables were only used by the export_to_file function anyway.
Mikko Rasa [Wed, 13 Oct 2021 09:28:10 +0000 (12:28 +0300)]
Respect enabled_methods in the Sky effect
Mikko Rasa [Wed, 13 Oct 2021 09:26:36 +0000 (12:26 +0300)]
Rename Effect::enabled_passes to enabled_methods
Mikko Rasa [Mon, 11 Oct 2021 13:52:11 +0000 (16:52 +0300)]
Adjust and re-export desertpillars data with new features
Mikko Rasa [Mon, 11 Oct 2021 13:45:10 +0000 (16:45 +0300)]
Change default binding ranges to match lowest OpenGL standard
Mikko Rasa [Mon, 11 Oct 2021 13:27:46 +0000 (16:27 +0300)]
Adjust GLSL features factory function names
Make it clear these functions deal with OpenGL versions.
Mikko Rasa [Mon, 11 Oct 2021 13:25:41 +0000 (16:25 +0300)]
Fix incorrect exception messages
Mikko Rasa [Mon, 11 Oct 2021 13:20:43 +0000 (16:20 +0300)]
Fix export of the stub technique
Mikko Rasa [Mon, 11 Oct 2021 13:20:11 +0000 (16:20 +0300)]
Minor cleanups and tweaks
Mikko Rasa [Mon, 11 Oct 2021 13:17:27 +0000 (16:17 +0300)]
Clear reflect data before adding shader stages
Otherwise it prevents the number of clip distances from being recorded.
Mikko Rasa [Mon, 11 Oct 2021 13:14:00 +0000 (16:14 +0300)]
Add tetrahedron shadow maps for point lights
Mikko Rasa [Mon, 11 Oct 2021 13:05:16 +0000 (16:05 +0300)]
Apply shadow depth bias in a different way
It cannot be properly applied through the matrix for perspective
projection.
Mikko Rasa [Mon, 11 Oct 2021 12:57:50 +0000 (15:57 +0300)]
Refactor ShadowMap to allow different types of lights
Omnidirectional lights will need more than one view per light.
Mikko Rasa [Mon, 11 Oct 2021 12:40:22 +0000 (15:40 +0300)]
Suppoer per-light shadow casters in ShadowMap
Different types of lights may require different shaders for rendering
shadow maps, or it may be desirable to use different occluder geometry
for far away lights than close ones.
Mikko Rasa [Mon, 11 Oct 2021 12:25:52 +0000 (15:25 +0300)]
Allow suppressing clear in a sequence by passing in a special tag
Sequence doesn't pass on the tag it receives, so it can be used to
control the sequence's own behaviour instead.
Mikko Rasa [Mon, 11 Oct 2021 11:55:02 +0000 (14:55 +0300)]
Support creating fully custom techniques in Blender
This replaces the custom shader, which was getting unwieldy with
different kinds of shadow maps needing different shaders.
Mikko Rasa [Sun, 10 Oct 2021 15:35:43 +0000 (18:35 +0300)]
Allow redeclaring entire builtin interface blocks
Mikko Rasa [Sun, 10 Oct 2021 14:08:42 +0000 (17:08 +0300)]
Remove generic clipping state
Instead do things the Vulkan way and set the enabled clip planes based on
the declared size of the gl_ClipDistance array in the shader.
Mikko Rasa [Sun, 10 Oct 2021 14:03:02 +0000 (17:03 +0300)]
Reflect builtin decorators from SPIR-V modules
Mikko Rasa [Sun, 10 Oct 2021 13:09:10 +0000 (16:09 +0300)]
Refactor the builtin occluder shader
It's now stored in shaderlib and considered available for custom shaders
to import.
Mikko Rasa [Sun, 10 Oct 2021 12:50:43 +0000 (15:50 +0300)]
Move the frag_color output from msp_interface to common
This allows creating shaders without a fragment stage which use the
interface.
Mikko Rasa [Sun, 10 Oct 2021 12:48:46 +0000 (15:48 +0300)]
Decorate builtin variables in the global scope
Mikko Rasa [Sun, 10 Oct 2021 12:37:07 +0000 (15:37 +0300)]
Remove output variables which are not referenced
Mikko Rasa [Sun, 10 Oct 2021 11:49:59 +0000 (14:49 +0300)]
Support redeclaring builtins defined in an interface block
Mikko Rasa [Sun, 10 Oct 2021 11:40:52 +0000 (14:40 +0300)]
Remove support for redeclaring user-defined variables
... with the exception of redeclaring a previously unsized array.
Builtin array sizes can also now be redeclared.
Mikko Rasa [Sun, 10 Oct 2021 11:14:54 +0000 (14:14 +0300)]
Remove some unused code from UnusedVariableRemover
The interface_block variable has always been null since
dfcf8eb .
Mikko Rasa [Sun, 10 Oct 2021 08:54:24 +0000 (11:54 +0300)]
Only remove load IDs of variables actually assigned in a loop
Some variables like function arguments are not pointers and can't be
loaded again.
Mikko Rasa [Sun, 10 Oct 2021 08:51:54 +0000 (11:51 +0300)]
Fix the type of a loop variable
This was a transcription error introduced in
e9a898f .
Mikko Rasa [Sun, 10 Oct 2021 08:51:04 +0000 (11:51 +0300)]
Don't dismantle aggregates which are function parameters
Mikko Rasa [Sun, 10 Oct 2021 08:48:24 +0000 (11:48 +0300)]
Determine the default uniform block size regardless of module format
Mikko Rasa [Sat, 9 Oct 2021 17:59:44 +0000 (20:59 +0300)]
Change various generated texture names to use the unified extension
Mikko Rasa [Sat, 9 Oct 2021 17:58:14 +0000 (20:58 +0300)]
Add attenuation calculations and related export code for point lights
Mikko Rasa [Sat, 9 Oct 2021 17:54:27 +0000 (20:54 +0300)]
Pass the queried position as an argument to get_shadow_factor
Mikko Rasa [Sat, 9 Oct 2021 17:47:39 +0000 (20:47 +0300)]
Some refactoring of light calculations in shaders
Mikko Rasa [Sat, 9 Oct 2021 17:09:45 +0000 (20:09 +0300)]
Add export_light to the list of reloadable files in the Blender exporter
Mikko Rasa [Sat, 9 Oct 2021 16:58:51 +0000 (19:58 +0300)]
Also break up arrays which are only indexed by constants
Mikko Rasa [Sat, 9 Oct 2021 16:46:27 +0000 (19:46 +0300)]
Recognize unknown index as matching any index
If an array is accessed with an unknown index, all assignments to the
array must be kept.
Mikko Rasa [Sat, 9 Oct 2021 16:44:06 +0000 (19:44 +0300)]
Break up struct variables if they're not used as a whole
This lets the optimizer inline or discard individual members depending
on how or if they're used.
Mikko Rasa [Sat, 9 Oct 2021 11:11:09 +0000 (14:11 +0300)]
Use default member initializers for simple types
Also mark special member functions as defaulted instead of defining them
as empty.
Mikko Rasa [Sat, 9 Oct 2021 10:24:37 +0000 (13:24 +0300)]
Make Light's constructor protected and add a virtual destructor
Mikko Rasa [Sat, 9 Oct 2021 09:52:29 +0000 (12:52 +0300)]
Add an option to use a fixed position in EnvironmentMap
This allows environment maps which are not tied to a particular object.
It's required for
0b76663 but I forgot to commit it before that.
Mikko Rasa [Fri, 8 Oct 2021 07:14:22 +0000 (10:14 +0300)]
Consider expressions in array sizes when comparing types for equality
Mikko Rasa [Fri, 8 Oct 2021 06:53:56 +0000 (09:53 +0300)]
Remove unfinished light properties panel from the blender exporter
This was accidentally added in
7ae4af7 even though the things it's going
to be used with are not ready yet. I will add it back later.
Mikko Rasa [Fri, 8 Oct 2021 06:52:47 +0000 (09:52 +0300)]
Use image-based lighting in the entire desert pillars scene
Mikko Rasa [Fri, 8 Oct 2021 06:16:41 +0000 (09:16 +0300)]
Add a shadowing term from the planet to atmospheric transmittance
This makes the sky properly dark if the sun is below the horizon.
Mikko Rasa [Thu, 7 Oct 2021 15:04:19 +0000 (18:04 +0300)]
Use the shadow camera's projection matrix to form the shadow matrix
This makes it easier to support different types of projection, such as
perspective projection for point lights.
Mikko Rasa [Thu, 7 Oct 2021 13:07:14 +0000 (16:07 +0300)]
Re-export desertpillars data to incorporate recent changes
Mikko Rasa [Thu, 7 Oct 2021 13:04:57 +0000 (16:04 +0300)]
Load textures in a type-generic way
Mikko Rasa [Thu, 7 Oct 2021 12:58:53 +0000 (15:58 +0300)]
Add keywords for light and material to Resources::Loader
Since they're loaded with a generic loader now, the standard keyword
mechanism can't handle them.
Mikko Rasa [Thu, 7 Oct 2021 08:23:57 +0000 (11:23 +0300)]
Use set_manager instead of passing the manager to the constructor
This allows always using the parameterless constructor, making some
things easier.
Mikko Rasa [Thu, 7 Oct 2021 08:22:00 +0000 (11:22 +0300)]
Rename OpenGLTexture::generate_id to create
Mikko Rasa [Thu, 7 Oct 2021 08:19:44 +0000 (11:19 +0300)]
Always delay texture creation until it is allocated
This allows greateer flexibility with setting a resource manager.
Mikko Rasa [Wed, 6 Oct 2021 21:04:37 +0000 (00:04 +0300)]
Fix loading of inline materials and lights
Mikko Rasa [Wed, 6 Oct 2021 08:15:42 +0000 (11:15 +0300)]
Split the Light class into subclasses by light type
There are some cases where it would be inconvenient for a light to
suddenly change type.
Mikko Rasa [Tue, 5 Oct 2021 22:19:53 +0000 (01:19 +0300)]
Store materials and scenes using actual types
Mikko Rasa [Tue, 5 Oct 2021 21:05:53 +0000 (00:05 +0300)]
Adjust creator and notify functions in Resources
Mikko Rasa [Tue, 5 Oct 2021 11:49:25 +0000 (14:49 +0300)]
Use DynamicObjectLoader for Material and Scene generic loaders
Mikko Rasa [Tue, 5 Oct 2021 10:18:52 +0000 (13:18 +0300)]
Remove collection-less constructor overloads from most loaders
These classes are extremely likely to require references to other
objects, and requiring a collection makes the code more straightforward.