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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Sat, 16 Oct 2021 12:43:38 +0000 (15:43 +0300)]
Remove an unnecessary if
The condition is already checked at the outer level
Mikko Rasa [Sat, 16 Oct 2021 10:11:49 +0000 (13:11 +0300)]
Recognize transparent materials in Blender and export them accordingly
Objects with transparency are exported into a separate, Z-sorted
sub-scene.
Mikko Rasa [Sat, 16 Oct 2021 09:29:32 +0000 (12:29 +0300)]
Refactor scene export to use inline scenes instead of a wrapper scene
Mikko Rasa [Sat, 16 Oct 2021 09:10:20 +0000 (12:10 +0300)]
Remove the scene type property from Blender exporter
It's better managed automatically based on object transparency and other
factors.
Mikko Rasa [Sat, 16 Oct 2021 08:49:11 +0000 (11:49 +0300)]
Move blend state from Sequence::Step to RenderMethod
Even though all blended objects are typically rendered in a single step,
it may be desirable to use different blend modes for different objects.
Mikko Rasa [Sat, 16 Oct 2021 08:21:38 +0000 (11:21 +0300)]
Wrap material before passing it to create_technique_resource
Mikko Rasa [Sat, 16 Oct 2021 08:12:29 +0000 (11:12 +0300)]
Simplify exporter creation
Since options are no longer set as instance variables, the helper
functions feel unnecessary.
Mikko Rasa [Fri, 15 Oct 2021 10:48:19 +0000 (13:48 +0300)]
Recognize a node graph which gives transparency to unlit materials
Mikko Rasa [Thu, 14 Oct 2021 09:02:37 +0000 (12:02 +0300)]
Support inline scenes within other scenes
This is useful for creating scenes where transparent objects are rendered
after opaque ones, without the entire scene being Z-sorted.
Mikko Rasa [Thu, 14 Oct 2021 09:00:27 +0000 (12:00 +0300)]
Adjust naming of instances in Scene loader
I'm going to add inline nested scenes so a per-loader counter would get
duplicates.
Mikko Rasa [Wed, 13 Oct 2021 16:34:25 +0000 (19:34 +0300)]
Replace the instance variables of exporters by function parameters
This is more flexible when exporting a lot of data. In almost all cases
the variables were only used by the export_to_file function anyway.
Mikko Rasa [Wed, 13 Oct 2021 09:28:10 +0000 (12:28 +0300)]
Respect enabled_methods in the Sky effect
Mikko Rasa [Wed, 13 Oct 2021 09:26:36 +0000 (12:26 +0300)]
Rename Effect::enabled_passes to enabled_methods
Mikko Rasa [Mon, 11 Oct 2021 13:52:11 +0000 (16:52 +0300)]
Adjust and re-export desertpillars data with new features
Mikko Rasa [Mon, 11 Oct 2021 13:45:10 +0000 (16:45 +0300)]
Change default binding ranges to match lowest OpenGL standard
Mikko Rasa [Mon, 11 Oct 2021 13:27:46 +0000 (16:27 +0300)]
Adjust GLSL features factory function names
Make it clear these functions deal with OpenGL versions.
Mikko Rasa [Mon, 11 Oct 2021 13:25:41 +0000 (16:25 +0300)]
Fix incorrect exception messages
Mikko Rasa [Mon, 11 Oct 2021 13:20:43 +0000 (16:20 +0300)]
Fix export of the stub technique
Mikko Rasa [Mon, 11 Oct 2021 13:20:11 +0000 (16:20 +0300)]
Minor cleanups and tweaks
Mikko Rasa [Mon, 11 Oct 2021 13:17:27 +0000 (16:17 +0300)]
Clear reflect data before adding shader stages
Otherwise it prevents the number of clip distances from being recorded.
Mikko Rasa [Mon, 11 Oct 2021 13:14:00 +0000 (16:14 +0300)]
Add tetrahedron shadow maps for point lights
Mikko Rasa [Mon, 11 Oct 2021 13:05:16 +0000 (16:05 +0300)]
Apply shadow depth bias in a different way
It cannot be properly applied through the matrix for perspective
projection.
Mikko Rasa [Mon, 11 Oct 2021 12:57:50 +0000 (15:57 +0300)]
Refactor ShadowMap to allow different types of lights
Omnidirectional lights will need more than one view per light.
Mikko Rasa [Mon, 11 Oct 2021 12:40:22 +0000 (15:40 +0300)]
Suppoer per-light shadow casters in ShadowMap
Different types of lights may require different shaders for rendering
shadow maps, or it may be desirable to use different occluder geometry
for far away lights than close ones.
Mikko Rasa [Mon, 11 Oct 2021 12:25:52 +0000 (15:25 +0300)]
Allow suppressing clear in a sequence by passing in a special tag
Sequence doesn't pass on the tag it receives, so it can be used to
control the sequence's own behaviour instead.
Mikko Rasa [Mon, 11 Oct 2021 11:55:02 +0000 (14:55 +0300)]
Support creating fully custom techniques in Blender
This replaces the custom shader, which was getting unwieldy with
different kinds of shadow maps needing different shaders.
Mikko Rasa [Sun, 10 Oct 2021 15:35:43 +0000 (18:35 +0300)]
Allow redeclaring entire builtin interface blocks
Mikko Rasa [Sun, 10 Oct 2021 14:08:42 +0000 (17:08 +0300)]
Remove generic clipping state
Instead do things the Vulkan way and set the enabled clip planes based on
the declared size of the gl_ClipDistance array in the shader.
Mikko Rasa [Sun, 10 Oct 2021 14:03:02 +0000 (17:03 +0300)]
Reflect builtin decorators from SPIR-V modules
Mikko Rasa [Sun, 10 Oct 2021 13:09:10 +0000 (16:09 +0300)]
Refactor the builtin occluder shader
It's now stored in shaderlib and considered available for custom shaders
to import.
Mikko Rasa [Sun, 10 Oct 2021 12:50:43 +0000 (15:50 +0300)]
Move the frag_color output from msp_interface to common
This allows creating shaders without a fragment stage which use the
interface.
Mikko Rasa [Sun, 10 Oct 2021 12:48:46 +0000 (15:48 +0300)]
Decorate builtin variables in the global scope
Mikko Rasa [Sun, 10 Oct 2021 12:37:07 +0000 (15:37 +0300)]
Remove output variables which are not referenced
Mikko Rasa [Sun, 10 Oct 2021 11:49:59 +0000 (14:49 +0300)]
Support redeclaring builtins defined in an interface block
Mikko Rasa [Sun, 10 Oct 2021 11:40:52 +0000 (14:40 +0300)]
Remove support for redeclaring user-defined variables
... with the exception of redeclaring a previously unsized array.
Builtin array sizes can also now be redeclared.
Mikko Rasa [Sun, 10 Oct 2021 11:14:54 +0000 (14:14 +0300)]
Remove some unused code from UnusedVariableRemover
The interface_block variable has always been null since
dfcf8eb .
Mikko Rasa [Sun, 10 Oct 2021 08:54:24 +0000 (11:54 +0300)]
Only remove load IDs of variables actually assigned in a loop
Some variables like function arguments are not pointers and can't be
loaded again.
Mikko Rasa [Sun, 10 Oct 2021 08:51:54 +0000 (11:51 +0300)]
Fix the type of a loop variable
This was a transcription error introduced in
e9a898f .
Mikko Rasa [Sun, 10 Oct 2021 08:51:04 +0000 (11:51 +0300)]
Don't dismantle aggregates which are function parameters
Mikko Rasa [Sun, 10 Oct 2021 08:48:24 +0000 (11:48 +0300)]
Determine the default uniform block size regardless of module format
Mikko Rasa [Sat, 9 Oct 2021 17:59:44 +0000 (20:59 +0300)]
Change various generated texture names to use the unified extension
Mikko Rasa [Sat, 9 Oct 2021 17:58:14 +0000 (20:58 +0300)]
Add attenuation calculations and related export code for point lights
Mikko Rasa [Sat, 9 Oct 2021 17:54:27 +0000 (20:54 +0300)]
Pass the queried position as an argument to get_shadow_factor
Mikko Rasa [Sat, 9 Oct 2021 17:47:39 +0000 (20:47 +0300)]
Some refactoring of light calculations in shaders
Mikko Rasa [Sat, 9 Oct 2021 17:09:45 +0000 (20:09 +0300)]
Add export_light to the list of reloadable files in the Blender exporter
Mikko Rasa [Sat, 9 Oct 2021 16:58:51 +0000 (19:58 +0300)]
Also break up arrays which are only indexed by constants
Mikko Rasa [Sat, 9 Oct 2021 16:46:27 +0000 (19:46 +0300)]
Recognize unknown index as matching any index
If an array is accessed with an unknown index, all assignments to the
array must be kept.
Mikko Rasa [Sat, 9 Oct 2021 16:44:06 +0000 (19:44 +0300)]
Break up struct variables if they're not used as a whole
This lets the optimizer inline or discard individual members depending
on how or if they're used.
Mikko Rasa [Sat, 9 Oct 2021 11:11:09 +0000 (14:11 +0300)]
Use default member initializers for simple types
Also mark special member functions as defaulted instead of defining them
as empty.
Mikko Rasa [Sat, 9 Oct 2021 10:24:37 +0000 (13:24 +0300)]
Make Light's constructor protected and add a virtual destructor
Mikko Rasa [Sat, 9 Oct 2021 09:52:29 +0000 (12:52 +0300)]
Add an option to use a fixed position in EnvironmentMap
This allows environment maps which are not tied to a particular object.
It's required for
0b76663 but I forgot to commit it before that.
Mikko Rasa [Fri, 8 Oct 2021 07:14:22 +0000 (10:14 +0300)]
Consider expressions in array sizes when comparing types for equality
Mikko Rasa [Fri, 8 Oct 2021 06:53:56 +0000 (09:53 +0300)]
Remove unfinished light properties panel from the blender exporter
This was accidentally added in
7ae4af7 even though the things it's going
to be used with are not ready yet. I will add it back later.
Mikko Rasa [Fri, 8 Oct 2021 06:52:47 +0000 (09:52 +0300)]
Use image-based lighting in the entire desert pillars scene
Mikko Rasa [Fri, 8 Oct 2021 06:16:41 +0000 (09:16 +0300)]
Add a shadowing term from the planet to atmospheric transmittance
This makes the sky properly dark if the sun is below the horizon.
Mikko Rasa [Thu, 7 Oct 2021 15:04:19 +0000 (18:04 +0300)]
Use the shadow camera's projection matrix to form the shadow matrix
This makes it easier to support different types of projection, such as
perspective projection for point lights.
Mikko Rasa [Thu, 7 Oct 2021 13:07:14 +0000 (16:07 +0300)]
Re-export desertpillars data to incorporate recent changes
Mikko Rasa [Thu, 7 Oct 2021 13:04:57 +0000 (16:04 +0300)]
Load textures in a type-generic way
Mikko Rasa [Thu, 7 Oct 2021 12:58:53 +0000 (15:58 +0300)]
Add keywords for light and material to Resources::Loader
Since they're loaded with a generic loader now, the standard keyword
mechanism can't handle them.
Mikko Rasa [Thu, 7 Oct 2021 08:23:57 +0000 (11:23 +0300)]
Use set_manager instead of passing the manager to the constructor
This allows always using the parameterless constructor, making some
things easier.
Mikko Rasa [Thu, 7 Oct 2021 08:22:00 +0000 (11:22 +0300)]
Rename OpenGLTexture::generate_id to create
Mikko Rasa [Thu, 7 Oct 2021 08:19:44 +0000 (11:19 +0300)]
Always delay texture creation until it is allocated
This allows greateer flexibility with setting a resource manager.
Mikko Rasa [Wed, 6 Oct 2021 21:04:37 +0000 (00:04 +0300)]
Fix loading of inline materials and lights
Mikko Rasa [Wed, 6 Oct 2021 08:15:42 +0000 (11:15 +0300)]
Split the Light class into subclasses by light type
There are some cases where it would be inconvenient for a light to
suddenly change type.
Mikko Rasa [Tue, 5 Oct 2021 22:19:53 +0000 (01:19 +0300)]
Store materials and scenes using actual types
Mikko Rasa [Tue, 5 Oct 2021 21:05:53 +0000 (00:05 +0300)]
Adjust creator and notify functions in Resources
Mikko Rasa [Tue, 5 Oct 2021 11:49:25 +0000 (14:49 +0300)]
Use DynamicObjectLoader for Material and Scene generic loaders
Mikko Rasa [Tue, 5 Oct 2021 10:18:52 +0000 (13:18 +0300)]
Remove collection-less constructor overloads from most loaders
These classes are extremely likely to require references to other
objects, and requiring a collection makes the code more straightforward.
Mikko Rasa [Mon, 4 Oct 2021 17:10:19 +0000 (20:10 +0300)]
Unify the loader wrappers for Material and Scene
Mikko Rasa [Mon, 4 Oct 2021 17:09:08 +0000 (20:09 +0300)]
Refactor ShadowMap to support multiple lights
Mikko Rasa [Sun, 3 Oct 2021 18:39:33 +0000 (21:39 +0300)]
Set viewport and scissor before clear commands
Since this requires applying the pipeline state, using DSA for the clear
commands seems pointless and was removed to simplify the code.
Mikko Rasa [Sun, 3 Oct 2021 13:15:05 +0000 (16:15 +0300)]
Remove conditional and iteration statements with no effect from GLSL
Mikko Rasa [Sun, 3 Oct 2021 11:47:16 +0000 (14:47 +0300)]
Fix a compile error in the GLSL compiler test runner
Mikko Rasa [Sun, 3 Oct 2021 10:57:19 +0000 (13:57 +0300)]
Support multiple lights in a single pass
Light direction is now computed in fragment shader because interface
variable locations can't use specialization constants.
Shadow map currently only affects the first light but will be improved
soon.
Mikko Rasa [Sun, 3 Oct 2021 10:44:15 +0000 (13:44 +0300)]
Remove unused world_halfway_dir variable from common.glsl
Mikko Rasa [Sun, 3 Oct 2021 00:13:02 +0000 (03:13 +0300)]
Re-export desertpillars data
Mikko Rasa [Sat, 2 Oct 2021 16:23:36 +0000 (19:23 +0300)]
Rename RenderPass to RenderMethod
This is mostly to avoid confusion with Vulkan's render passes, which are
an entirely different thing.
Mikko Rasa [Sat, 2 Oct 2021 11:05:00 +0000 (14:05 +0300)]
Remove deprecated interfaces from material and lighting code
Mikko Rasa [Sat, 2 Oct 2021 10:57:01 +0000 (13:57 +0300)]
Access the tag name map with a function
Otherwise declaring tag constants as static members of classes is
unreliable because of the undefined initialization order of globals
in different translation units.
Mikko Rasa [Fri, 1 Oct 2021 19:09:54 +0000 (22:09 +0300)]
Use constructor delegation instead of init functions when possible
Mikko Rasa [Fri, 1 Oct 2021 18:22:18 +0000 (21:22 +0300)]
Don't use an internal depth test in ShadowMap
It's expected that the content renderable is a Sequence which supplies
the necessary state.
Mikko Rasa [Fri, 1 Oct 2021 18:03:34 +0000 (21:03 +0300)]
Some more cleanup of includes and forward declarations
Mikko Rasa [Fri, 1 Oct 2021 17:00:17 +0000 (20:00 +0300)]
Store query pool size separately, in the common part of the class
Mikko Rasa [Fri, 1 Oct 2021 16:58:11 +0000 (19:58 +0300)]
Move all OpenGL-specific code to a separate directory
Mikko Rasa [Fri, 1 Oct 2021 16:43:35 +0000 (19:43 +0300)]
Use QueryPool in OccludedScene
Mikko Rasa [Fri, 1 Oct 2021 16:35:32 +0000 (19:35 +0300)]
Refactor VertexSetup format checking
Mikko Rasa [Fri, 1 Oct 2021 16:11:51 +0000 (19:11 +0300)]
Always require EXT_texture3D and ARB_shadow for samplers
These are fairly old extensions and can be assumed to be always
available.
Mikko Rasa [Fri, 1 Oct 2021 15:26:07 +0000 (18:26 +0300)]
Tweak handling flags in PipelineState::set_framebuffer
Viewports work slightly differently on Vulkan, so set only the
framebuffer flag here and instead check both when applying the state.
Mikko Rasa [Fri, 1 Oct 2021 14:00:56 +0000 (17:00 +0300)]
Use friend declaration to access hidden data in Batch
Mikko Rasa [Fri, 1 Oct 2021 09:51:31 +0000 (12:51 +0300)]
Add an abstraction for queries
Mikko Rasa [Fri, 1 Oct 2021 09:48:01 +0000 (12:48 +0300)]
Add color write mask to blend state
Mikko Rasa [Thu, 30 Sep 2021 21:11:46 +0000 (00:11 +0300)]
Make backend idenfication more generic
The API and version queries are now in their own file and extension.h is
reserved for the OpenGL extension mechanism.
Mikko Rasa [Thu, 30 Sep 2021 20:57:16 +0000 (23:57 +0300)]
Store GLSL features in DeviceInfo
This makes the GLSL compiler independent of any OpenGL-specific code.
Mikko Rasa [Thu, 30 Sep 2021 18:24:32 +0000 (21:24 +0300)]
Wrap Limits into a DeviceInfo struct
This allows adding more types of information.
Mikko Rasa [Thu, 30 Sep 2021 14:15:22 +0000 (17:15 +0300)]
Always use instanced rendering in InstanceArray
All the required extensions are present in OpenGL 3.3, so there's little
reason to keep the fallback code.
Mikko Rasa [Thu, 30 Sep 2021 13:23:43 +0000 (16:23 +0300)]
Clean up includes and forward declarations for the core classes
Mikko Rasa [Thu, 30 Sep 2021 13:19:48 +0000 (16:19 +0300)]
Completely hide OpenGL from the public headers
Mikko Rasa [Thu, 30 Sep 2021 11:50:19 +0000 (14:50 +0300)]
Refactor uploading texture data from a buffer
This allows getting rid of Buffer::get_id() and using a friend
declaration instead.
Mikko Rasa [Thu, 30 Sep 2021 11:28:14 +0000 (14:28 +0300)]
Add an srgb flag to pixelformat_from_image
This simplifies the pixel format handling in the texture classes.
Mikko Rasa [Tue, 28 Sep 2021 22:49:20 +0000 (01:49 +0300)]
Eliminate the polymorphic Uniform class hierarchy
Dynamically allocating a separate object for every uniform is not very
cache friendly. ProgramData now stores uniform values in a single memory
block instead.