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Return back to first stage after some optimization happens
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2016-11-12 Mikko RasaReturn back to first stage after some optimization...
2016-11-12 Mikko RasaProcess existing inputs in passthrough
2016-11-11 Mikko RasaRecognize superceded assignments even for out variables
2016-11-11 Mikko RasaAssorted refactoring and fixes
2016-11-11 Mikko RasaRefactor module and stage management
2016-11-11 Mikko RasaRename ProgramSyntax::Context to Stage
2016-11-11 Mikko RasaExtend unused variable analysis to assignments and...
2016-11-11 Mikko RasaStreamline interface declarations
2016-11-09 Mikko RasaRemove unused variable and struct declarations from...
2016-11-09 Mikko RasaInject the global context to the syntax tree
2016-11-08 Mikko RasaImplement an actual expression parser
2016-11-08 Mikko RasaBegin implementing a new shader program generator system
2016-11-06 Mikko RasaRestructure the extension detection code
2016-11-06 Mikko RasaAdd a less-than operator to Version
2016-11-06 Mikko RasaAdd a function to determine the active GL profile
2016-11-05 Mikko RasaUse an orthographic camera for rendering the shadow map
2016-11-05 Mikko RasaProperly compute frustum culling for orthographic cameras
2016-11-05 Mikko RasaAlso convert RenderBuffer formats to sized variants...
2016-11-03 Mikko RasaPrefer RG pixelformats over LUMINANCE
2016-11-03 Mikko RasaExpand the PixelFormat conversion API
2016-11-03 Mikko RasaFix Texture2D::get_data_size to use get_pixel_size
2016-11-03 Mikko RasaHave get_component_size return zero for unsized formats
2016-11-03 Mikko RasaMove internal format management to the Texture base...
2016-11-02 Mikko RasaUse indexed string query to get extensions on OpenGL...
2016-11-02 Mikko RasaAdd the ARB_texture_rg extension
2016-10-28 Mikko RasaUse ARB_direct_state_access to avoid some bind calls
2016-10-28 Mikko RasaRefactor TextureCube face information functions with...
2016-10-28 Mikko RasaRefactor Framebuffer::update_attachment for less indent...
2016-10-28 Mikko RasaUse the correct form of glTexParameter to set maximum...
2016-10-28 Mikko RasaRearrange texture bind calls to keep them closer to...
2016-10-28 Mikko RasaPrefer explicit mipmap generation with glGenerateMipmap
2016-10-28 Mikko RasaUse ARB_texture_storage for defining texture storage
2016-10-27 Mikko RasaAdd some utility functions for textures
2016-10-27 Mikko RasaImplement sub_image for TextureCube also
2016-10-27 Mikko RasaPrefer sized internal formats when possible
2016-10-27 Mikko RasaPull in sized depth component formats from ARB_depth_te...
2016-10-27 Mikko RasaImplement 2D array textures
2016-10-27 Mikko RasaCosmetic tweaks
2016-10-27 Mikko RasaRemove the obsolete storage statement with border
2016-10-27 Mikko RasaAdd a datafile statement to use an external image for...
2016-10-27 Mikko RasaImplement sub_image for Texture1D
2016-10-27 Mikko RasaImplement loading functionality for texture classes...
2016-10-27 Mikko RasaMove srgb handling to storage_pixelformat_from_graphics
2016-10-26 Mikko RasaUse the core version of primitive restart if possible
2016-10-26 Mikko RasaUse ARB_geometry_shader4 rather than the EXT version
2016-10-26 Mikko RasaGive the LIGHTING and CLIPPING flags a LEGACY prefix
2016-10-26 Mikko RasaTrack whether implicit shader data needs to be re-applied
2016-10-26 Mikko RasaAlways print shader and program info logs in debug...
2016-10-26 Mikko RasaAdd uniform integer vectors of 2, 3 and 4 elements
2016-10-24 Mikko RasaFix Camera::unproject
2016-10-23 Mikko RasaCheck glGetString result for being null
2016-10-16 Mikko RasaAdd a geometry flag to ProgramBuilder
2016-10-16 Mikko RasaAdd basic support for geometry shaders
2016-10-07 Mikko RasaPerform culling in eye space and account for Renderer...
2016-10-07 Mikko RasaAdd a convenience method to get the aspect ratio of...
2016-10-07 Mikko RasaInherit View from sigc::trackable
2016-10-04 Mikko RasaAdd new matrix manipulation functions to VertexBuilder
2016-09-16 Mikko RasaAdd some accessors to View
2016-09-16 Mikko RasaFix some #defines for Windows
2016-09-15 Mikko RasaAdd a new View class to tie up some presentation tasks
2016-09-15 Mikko RasaDon't attempt to create buffers by default if they...
2016-09-15 Mikko RasaAlign batches at the index size
2016-09-15 Mikko RasaAdd check for more modern AMD video cards
2016-09-12 Mikko RasaSupport loading uniform arrays from data files
2016-09-12 Mikko RasaAdd aliases for uniform statements without the type...
2016-09-11 Mikko RasaConsistently use the same spelling for diffuse_map...
2016-09-01 Mikko RasaAccess clipping through the extension mechanism
2016-08-26 Mikko RasaUse RAII to restore the output FBO in Pipeline::render
2016-08-26 Mikko RasaDo not attempt to unwatch a mesh that was already removed
2016-08-26 Mikko RasaNotify watchers of a resource being removed from the...
2016-08-26 Mikko RasaFix some uninitialized variables
2016-08-22 Mikko RasaAdd integer overload of ProgramData::uniform1_array
2016-08-22 Mikko RasaSupport custom functions in ProgramBuilder
2016-08-14 Mikko RasaAdd a new API to Pipeline that ties Renderables and...
2016-08-14 Mikko RasaUnbind Clipping in Renderer::end
2016-08-14 Mikko RasaFully unbind Clipping when legacy mode changes
2016-08-13 Mikko RasaRequire legacy features when binding plain clip planes
2016-08-13 Mikko RasaAdd loader support for clipping in standard shaders
2016-08-13 Mikko RasaBinding fixes for Clipping when mixing legacy and moder...
2016-08-13 Mikko RasaImplement the previously forgotten Clipping::unbind
2016-08-12 Mikko RasaSome fixes to lighting management
2016-08-12 Mikko RasaSupport user clip planes in generated shaders
2016-08-12 Mikko RasaHandle clipping in Pipeline and Renderer
2016-08-12 Mikko RasaRestore user clip planes in a form compatible with...
2016-08-02 Mikko RasaSupport rotating the camera frustum
2016-07-28 Mikko RasaDon't do a potentially expensive mesh update if nothing...
2016-07-27 Mikko RasaFix incorrect multiple inclusion guards
2016-07-22 Mikko RasaUse cap height instead of ascent for midline alignment
2016-07-22 Mikko RasaAdd cap height and x height metrics to Font
2016-01-23 Mikko RasaUse UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
2016-01-10 Mikko RasaAdjust OccludedScene to be more compatible with OpenGL ES
2015-12-07 Mikko RasaRearrange things in ZSortedScene a bit
2015-12-07 Mikko RasaImplement a scene class that performs occlusion culling...
2015-12-06 Mikko RasaAdd a class for building icosahedron-based spheres
2015-12-04 Mikko RasaUse a persistent sorted array in ZSortedScene
2015-12-04 Mikko RasaCalculate depths in ZSortedScene more efficiently
2015-12-04 Mikko RasaImmediately add renderables to the cache in SimpleScene...
2015-12-04 Mikko RasaCache renderables in SimpleScene into a vector
2015-12-04 Mikko RasaFurther tweak frustum culling to be more efficient
2015-12-04 Mikko RasaRemove the culler abstraction and move frustum culling...
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