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Add functions for setting arrays of 2x2 and 3x3 matrix uniforms
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2014-11-13 Mikko RasaMiscellaneous fixes
2014-11-13 Mikko RasaAdd a new transform API to Renderer.
2014-11-13 Mikko RasaAdapt to the new vector/matrix slicing API in mspmath
2014-11-13 Mikko RasaAdd overloaded setters for 2x2 and 3x3 uniform matrices
2014-11-13 Mikko RasaAdd orthographic mode to Camera
2014-11-13 Mikko RasaFix extension functions on Windows
2014-11-12 Mikko RasaUse BindRestore for binding index buffer
2014-11-12 Mikko RasaUse triangle strips for creating strings
2014-11-12 Mikko RasaMake postprocessor shaders compatible with modern interface
2014-11-12 Mikko RasaPrecision must always be specified for OpenGL ES
2014-11-12 Mikko RasaImprove legacy mode logic in ProgramBuilder
2014-11-11 Mikko RasaEliminate conflicts with Windows headers
2014-11-01 Mikko RasaSet the rendered flag before doing anything else
2014-11-01 Mikko RasaRemove separate element_buffer from Renderer, get it...
2014-11-01 Mikko RasaUse the same Renderer to render all faces of EnvironmentMap
2014-11-01 Mikko RasaAdd begin() method to make Renderer reusable
2014-10-30 Mikko RasaState management improvements in Renderer
2014-10-30 Mikko RasaRoll the various changed flags into a single mask
2014-10-27 Mikko RasaMove eye_obj matrices back out of the uniform block
2014-10-21 Mikko RasaCopy ProgramData::uniform_slots in copy constructor...
2014-10-21 Mikko RasaDisallow direct access to uniform array elements
2014-10-21 Mikko RasaClear matrices_loaded flag after resetting matrices
2014-10-20 Mikko RasaOpenGL ES requires floating-point precision to be decla...
2014-10-20 Mikko RasaImprove documentation for a number of classes
2014-10-20 Mikko RasaAdd missing initialization
2014-10-20 Mikko RasaDon't crash in bounding sphere generation if an object...
2014-10-20 Mikko RasaPrefer glMapBufferRange over glMapBuffer
2014-10-19 Mikko RasaThe GLSL texture function returns a float for shadow...
2014-10-19 Mikko RasaDeprecate Renderer::escape() and replace it with end()
2014-10-19 Mikko RasaLegacy shader compatibility fixes for OpenGL ES
2014-10-19 Mikko RasaUse texture() instead of texture2D() in non-legacy...
2014-10-19 Mikko RasaDon't enable/disable textures on non-legacy units
2014-10-17 Mikko RasaReplace Texturing::Attachment with a simple Texture...
2014-10-17 Mikko RasaSupport OpenGL ES on Android
2014-10-17 Mikko RasaPrefer glDrawBuffers over glDrawBuffer
2014-10-17 Mikko RasaOnly check against number of light units when binding...
2014-10-17 Mikko RasaTweak extension behavior on Radeon
2014-10-17 Mikko RasaDon't bind the default object if nothing was bound...
2014-10-17 Mikko RasaAllow applying a VertexArray in non-legacy mode
2014-10-17 Mikko RasaFallback to glDrawElements if EXT_draw_range_elements...
2014-10-17 Mikko RasaAdd facilities to disable extensions and force lower...
2014-10-16 Mikko RasaInitialize camera matrices in constructor
2014-10-15 Mikko RasaDelay loading matrices until they are needed
2014-10-15 Mikko RasaRun a tighter ship with extensions
2014-10-15 Mikko RasaRemove a number of rarely used legacy features
2014-09-30 Mikko RasaDon't leak AsyncUpdaters if Mesh async loading is aborted
2014-09-30 Mikko RasaRewrite ResourceManager internals for more scalability
2014-09-29 Mikko RasaBetter handling of unloaded textures
2014-09-29 Mikko RasaAvoid segfaults when LoadingThread's resource is cleared
2014-09-29 Mikko RasaDelay opening the resource file until loading actually...
2014-09-29 Mikko RasaMinor fixes
2014-09-29 Mikko RasaFix TexGen unbinding
2014-09-29 Mikko RasaExclude EnvironMap effect itself when creating the map
2014-09-29 Mikko RasaPut transform matrices into a uniform block too
2014-09-29 Mikko RasaDon't consider the current buffer in deciding whether...
2014-09-29 Mikko RasaRework ProgramData to do less unnecessary work
2014-09-28 Mikko RasaTighten checks in UniformBlock
2014-09-28 Mikko RasaIntroduce a typedef for uniform layout hashes in Program
2014-09-27 Mikko RasaMove the reflectivity parameter to material
2014-09-27 Mikko RasaRectify some omissions in ProgramBuilder builtin variables
2014-09-27 Mikko RasaFix uniform stride assignments
2014-09-26 Mikko RasaFix the resource disassociation loop in ~ResourceManager
2014-09-26 Mikko RasaUnbind things if they are deleted while current
2014-09-26 Mikko RasaUse uniform blocks in generated shaders if supported
2014-09-26 Mikko RasaInitialize StandardVariables::skylight
2014-09-26 Mikko RasaEmit separate declarations for struct types
2014-09-26 Mikko RasaDeal with hash collisions in assigning uniform block...
2014-09-26 Mikko RasaImprove bounding sphere handling in Object
2014-09-26 Mikko RasaUpdate Object's bounding sphere when mesh is loaded
2014-09-24 Mikko RasaAdd a ResourceWatcher interface
2014-09-23 Mikko RasaEnable asynchronous loading of Meshes
2014-09-23 Mikko RasaAdd an asynchronous update interface to Bufferable
2014-09-23 Mikko RasaRefactor the internal interface of Bufferable a bit
2014-09-18 Mikko RasaMiscellaneous fixes to ResourceManager
2014-09-16 Mikko RasaSome fixes to VAO management
2014-09-08 Mikko RasaImplement automatic unloading when a total size limit...
2014-09-08 Mikko RasaImplement automatic resource unloading based on age
2014-09-08 Mikko RasaSet dirty_params when unloading textures
2014-09-07 Mikko RasaImplement manual loading policy and async flag
2014-08-30 Mikko RasaThrow an exception if Resource::load did not create...
2014-08-30 Mikko RasaDissolve the association to resources when ResourceMana...
2014-08-23 Mikko RasaEnable resource management on Texture2D
2014-08-17 Mikko RasaFoundation for a resource management system
2014-08-17 Mikko RasaAdd memory-mapping functions for Buffer
2014-08-17 Mikko RasaAdd a Loader for Scene, and a matching Blender exporter
2014-07-13 Mikko RasaSupport hemispherical skylight in ProgramBuilder
2014-06-16 Mikko RasaMove extension requirements from ProgramData to Uniform...
2014-06-16 Mikko RasaMake older gcc versions happy
2014-05-20 Mikko RasaRearrange ProgramBuilder's standard variables
2014-05-16 Mikko RasaTexUnit's constructor shouldn't be public
2014-05-16 Mikko RasaImprove interface documentation a bit
2014-05-16 Mikko RasaAdd support for array and multiple lights in generated...
2014-05-15 Mikko RasaGeneralize shader interface handling
2014-05-15 Mikko RasaRefactor certain variable operations into functions
2014-05-13 Mikko RasaInline variables which are simple aliases, even if...
2014-05-13 Mikko RasaTweak goal variable handling in ProgramBuilder
2014-05-08 Mikko RasaPass the sRGB flag when loading a Texture2D from an...
2014-05-08 Mikko RasaDon't store ProgramData in Lighting
2014-04-29 Mikko RasaSupport linear to sRGB conversion when loading material...
2014-04-21 Mikko RasaMove sRGB formulas to color.h
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