]> git.tdb.fi Git - libs/gl.git/history - source
Rewrite descriptor set management
[libs/gl.git] / source /
2021-11-09 Mikko RasaRemove obsolete includes
2021-11-09 Mikko RasaCreate a Device class to hold the graphics context
2021-11-08 Mikko RasaAlways apply feature conversion in the GLSL compiler
2021-11-08 Mikko RasaUse specially created features when compiling modules...
2021-11-08 Mikko RasaRequire passing features to SL::Compiler constructor
2021-11-08 Mikko RasaMake the SL::Features factory functions more flexible
2021-11-08 Mikko RasaSplit FeatureConverter into two parts
2021-11-08 Mikko RasaRename LegacyConverter to FeatureConverter
2021-11-08 Mikko RasaAllow a push constant block to be specified, but flatte...
2021-11-08 Mikko RasaFix flattening of GLSL interface blocks
2021-11-08 Mikko RasaCopy layout of InterfaceBlock
2021-11-08 Mikko RasaActually call the collect_builtins function in Program
2021-11-08 Mikko RasaWrite access can't get into an unary operator from...
2021-11-08 Mikko RasaCache texture bindings when the shader program does...
2021-11-08 Mikko RasaRestore variable load IDs for the else branch of a...
2021-11-08 Mikko RasaIsolate expressions from surrounding composite access
2021-11-08 Mikko RasaRecognize increment/decrement operators as modifying...
2021-11-08 Mikko RasaBlock further inlining of a variable after component...
2021-11-08 Mikko RasaRefactor assignment target overlap check into a function
2021-11-08 Mikko RasaProcess loop initialization outside the body in UnusedV...
2021-11-07 Mikko RasaMark the start of a SPIR-V function as reachable
2021-11-07 Mikko RasaCompute correct size for SPIR-V structs if the last...
2021-11-07 Mikko RasaRemove support for array size specialization from the...
2021-11-07 Mikko RasaAlways set uniform array size to at least one
2021-11-07 Mikko RasaMove default uniform block sizing to OpenGL backend
2021-11-07 Mikko RasaBuild the list of glUniform* calls even for SPIR-V...
2021-11-07 Mikko RasaRearrange shader reflection calls
2021-11-07 Mikko RasaFix reflection of vector and matrix types from SPIR-V
2021-11-07 Mikko RasaFix GLSL matrix construction from individual elements
2021-11-07 Mikko RasaGenerate correct OpPhi instructions for nested ternary...
2021-11-07 Mikko RasaDon't try to access parameters with a pointer access...
2021-11-07 Mikko RasaPadding is required at the end of certain SPIR-V struct...
2021-11-07 Mikko RasaChange max_lights to a fixed constant
2021-11-07 Mikko RasaDisallow specialization constants in certain contexts
2021-11-07 Mikko RasaFix size calculation for GLSL arrays
2021-11-07 Mikko RasaApply implicit conversion to return expressions in...
2021-11-07 Mikko RasaAdd unsigned integer types to Program reflection and...
2021-11-07 Mikko RasaDisallow bool variables in shader interface blocks
2021-11-07 Mikko RasaHide the allow_gl_calls member of Mesh::Loader
2021-11-07 Mikko RasaRemove the deprecated srgb_conversion flag from Resources
2021-11-02 Mikko RasaAvoid incorrect access to VertexSetup while async loadi...
2021-11-02 Mikko RasaDon't use resource manager for builtin data
2021-11-02 Mikko RasaExplicitly cast regex match to boolean
2021-11-02 Mikko RasaSupport loading raw texture data from an external file
2021-11-02 Mikko RasaUse default member initializers in async loaders
2021-11-01 Mikko RasaMove the whole-texture image call and raw data loading...
2021-11-01 Mikko RasaCombine the external_image functions in Texture::Loader
2021-10-30 Mikko RasaReorder functions in Sampler
2021-10-30 Mikko RasaFix the type of a location variable
2021-10-30 Mikko RasaAdd some checks for invalid arguments
2021-10-30 Mikko RasaMake the Limits struct more robust
2021-10-30 Mikko RasaAdd missing implementation of RenderMethod::set_image_b...
2021-10-30 Mikko RasaImprove material handling in RenderMethod
2021-10-30 Mikko RasaAdd uint vector types to DataType
2021-10-30 Mikko RasaRename "renderable" to "content" in Effects and Scenes
2021-10-30 Mikko RasaClean up some more unused things
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-30 Mikko RasaUse a sorted vector in place of set for small data
2021-10-30 Mikko RasaRemove the exclusion mechanism from Renderer
2021-10-29 Mikko RasaMove sigc::trackable base from View to WindowView
2021-10-29 Mikko RasaExplicitly specify enum values which are relied upon
2021-10-29 Mikko RasaUse default member initializers in some more classes
2021-10-29 Mikko RasaMove Bufferable::refresh_async's definition to the...
2021-10-29 Mikko RasaRemove some unused and unnecessary things
2021-10-29 Mikko RasaMake it an error to try to refresh a Bufferable without...
2021-10-20 Mikko RasaAdd functions to retrieve steps and postprocessors...
2021-10-19 Mikko RasaSupport effects and subordinate sequences inside sequen...
2021-10-19 Mikko RasaRearrange postprocessor creation code in SequenceBuilder
2021-10-19 Mikko RasaRequire all renderables to be present when building...
2021-10-19 Mikko RasaUse shared actions in SequenceTemplate loaders
2021-10-19 Mikko RasaRefactor the structure of sequence template files
2021-10-19 Mikko RasaAdd Renderable as base class for relevant types in...
2021-10-17 Mikko RasaRestore missing private access specifier
2021-10-17 Mikko RasaRefactor owned postprocessors in Sequence into a more...
2021-10-16 Mikko RasaSet a sane default value for ground albedo in Sky:...
2021-10-16 Mikko RasaDon't record references to null declarations
2021-10-16 Mikko RasaSave possible outer reference when entering subscript
2021-10-16 Mikko RasaMove blend state from Sequence::Step to RenderMethod
2021-10-14 Mikko RasaSupport inline scenes within other scenes
2021-10-14 Mikko RasaAdjust naming of instances in Scene loader
2021-10-13 Mikko RasaRespect enabled_methods in the Sky effect
2021-10-13 Mikko RasaRename Effect::enabled_passes to enabled_methods
2021-10-11 Mikko RasaChange default binding ranges to match lowest OpenGL...
2021-10-11 Mikko RasaAdjust GLSL features factory function names
2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-11 Mikko RasaSuppoer per-light shadow casters in ShadowMap
2021-10-11 Mikko RasaAllow suppressing clear in a sequence by passing in...
2021-10-10 Mikko RasaAllow redeclaring entire builtin interface blocks
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaReflect builtin decorators from SPIR-V modules
2021-10-10 Mikko RasaRefactor the builtin occluder shader
2021-10-10 Mikko RasaDecorate builtin variables in the global scope
2021-10-10 Mikko RasaRemove output variables which are not referenced
2021-10-10 Mikko RasaSupport redeclaring builtins defined in an interface...
next