]> git.tdb.fi Git - libs/gl.git/commit
Always apply feature conversion in the GLSL compiler
authorMikko Rasa <tdb@tdb.fi>
Mon, 8 Nov 2021 21:10:34 +0000 (23:10 +0200)
committerMikko Rasa <tdb@tdb.fi>
Mon, 8 Nov 2021 21:10:34 +0000 (23:10 +0200)
commitac4218f733b4c8f09b64e72164bd4321a4c1abd2
tree978446250bd44307312e5548e1f036a0422601c9
parent26602194c7831bb81b42138c4ee1564be9878342
Always apply feature conversion in the GLSL compiler

Also convert structural features before allocating locations.  This
gives flattened push constant uniforms locations too.
source/glsl/compiler.cpp