]> git.tdb.fi Git - libs/gl.git/history - source/vertexformat.cpp
Add another constructor to RenderTarget to resolve an ambiguity
[libs/gl.git] / source / vertexformat.cpp
2016-12-03 Mikko RasaRemove dynamic allocation from VertexFormat
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-09-02 Mikko RasaLoad VertexFormat for Mesh as an array of VertexComponents
2012-09-02 Mikko RasaRearrange vertex components
2012-09-02 Mikko RasaAdd a helper function for making indexed vertex components
2012-09-02 Mikko RasaMemory allocation changes
2012-09-02 Mikko RasaTurn VertexFormat into a class and hide the data member
2012-09-02 Mikko RasaHelper functions for extracting vertex component type...
2012-08-30 Mikko RasaException fixes
2011-09-06 Mikko RasaRework exceptions
2011-09-06 Mikko RasaDrop Id tags and copyright notices from files
2011-04-27 Mikko RasaMake the compiler shut up about a signed/unsigned mismatch
2011-04-04 Mikko RasaAdd a method to get the offset of a single component...
2011-02-03 Mikko RasaSupport multiple sets of texture coordinates in datafiles
2010-07-15 Mikko RasaSupport multiple sets of texture coordinates in VertexA...
2010-06-06 Mikko RasaStyle update: add spaces around assignment operators
2010-02-21 Mikko RasaGet rid of the typedefs for fundamental types
2010-02-04 Mikko RasaAdd a tool to convert a mesh into C code
2009-12-04 Mikko RasaFix compilation on 64-bit platforms
2009-01-14 Mikko RasaAllow generic vertex attribute 0, since OpenGL 3.0...
2009-01-10 Mikko RasaRewrite VertexFormat to support an arbitary amount...
2008-02-04 Mikko RasaMake the use of DevIL optional
2007-09-04 Mikko RasaAdd Mesh and Batch classes
2007-09-03 Mikko RasaMove VertexFormat and VertexArrayBuilder to their own...