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Add flat interpolation qualifier for integer inputs in fragment shader
[libs/gl.git] / source / core / pipelinestate.h
2022-09-25 Mikko RasaPrint warnings if a required resource is not bound...
2022-09-03 Mikko RasaAdd tessellation shader support to the engine
2022-04-15 Mikko RasaAdd support for storage images in Renderer and Pipeline...
2022-04-09 Mikko RasaUnify handling of shader resources in PipelineState
2022-01-12 Mikko RasaStore simpler states by value in PipelineState
2021-12-18 Mikko RasaKeep track of the buffers of bound uniform blocks
2021-12-10 Mikko RasaSupport binding individual mipmap levels of textures
2021-11-21 Mikko RasaTrack the in-use state of resource bindings in Pipeline...
2021-11-20 Mikko RasaConvert some constructors to default member initializers
2021-11-18 Mikko RasaInitial implementation of Vulkan backend
2021-11-18 Mikko RasaRefactor low-level state management
2021-11-18 Mikko RasaStore primitive type in PipelineState
2021-11-12 Mikko RasaReorder members of Renderer and PipelineState
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-13 Mikko RasaSimplify pipeline state management
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-18 Mikko RasaAdd a helper function to set variables and flags in...
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-16 Mikko RasaRewrite state management