1 #ifndef PIPELINESTATE_H_
2 #define PIPELINESTATE_H_
5 #include <msp/core/noncopyable.h>
12 class BufferBackedUniformBlock;
13 class DefaultUniformBlock;
23 class PipelineState: public NonCopyable
30 const Texture *texture;
31 const Sampler *sampler;
33 BoundTexture(unsigned);
36 struct BoundUniformBlock
40 const UniformBlock *block;
42 BoundUniformBlock(int);
58 const Program *shprog;
59 const VertexSetup *vertex_setup;
60 FaceWinding front_face;
62 unsigned enabled_clip_planes;
63 std::vector<BoundTexture> textures;
64 std::vector<BoundUniformBlock> uniform_blocks;
65 const DepthTest *depth_test;
66 const StencilTest *stencil_test;
68 mutable unsigned changes;
70 static const PipelineState *last_applied;
71 static std::vector<int> bound_tex_targets;
79 void set(T &, T, unsigned);
81 void set_shader_program(const Program *);
82 void set_vertex_setup(const VertexSetup *);
83 void set_front_face(FaceWinding);
84 void set_face_cull(CullMode);
85 void set_enabled_clip_planes(unsigned);
86 void set_texture(unsigned, const Texture *, const Sampler *);
87 void set_uniforms(const DefaultUniformBlock *);
88 void set_uniform_block(unsigned, const BufferBackedUniformBlock *);
90 void set_uniform_block_(int, const UniformBlock *);
92 void set_depth_test(const DepthTest *);
93 void set_stencil_test(const StencilTest *);
94 void set_blend(const Blend *);
96 const Program *get_shader_program() const { return shprog; }
97 const VertexSetup *get_vertex_setup() const { return vertex_setup; }
98 FaceWinding get_front_face() const { return front_face; }
99 CullMode get_face_cull() const { return face_cull; }
103 void apply(unsigned) const;