]> git.tdb.fi Git - libs/gl.git/commit
Move the receive_shadows flag to RenderPass
authorMikko Rasa <tdb@tdb.fi>
Mon, 19 Apr 2021 08:25:20 +0000 (11:25 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 19 Apr 2021 15:02:20 +0000 (18:02 +0300)
commitcb7db94f7837e6a3be037d07575dc248177d9426
tree2e597b316c19e5503767c63d1ed304f4ccd61661
parent04005f74fece3c33848ed9420dc0f9c431a9f0ec
Move the receive_shadows flag to RenderPass

It doesn't seem so much a property of the surface itself as the
environment it's rendered in.
source/materials/basicmaterial.cpp
source/materials/basicmaterial.h
source/materials/material.cpp
source/materials/material.h
source/materials/pbrmaterial.cpp
source/materials/pbrmaterial.h
source/materials/renderpass.cpp
source/materials/renderpass.h