]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/material.h
Move the receive_shadows flag to RenderPass
[libs/gl.git] / source / materials / material.h
index 278fc4dc0ee8ba7da8ce27fcd392d5c4bf0c2b46..8f387a43bfacfbdc4b2b5629d1a5a718f653a5cd 100644 (file)
@@ -97,7 +97,7 @@ protected:
 public:
        virtual ~Material() { }
 
-       virtual const Program *create_compatible_shader(DataFile::Collection &) const;
+       virtual const Program *create_compatible_shader(DataFile::Collection &, const std::map<std::string, int> & = std::map<std::string, int>()) const;
 protected:
        virtual void fill_program_info(std::string &, std::map<std::string, int> &) const = 0;