]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/pbrmaterial.h
Move the receive_shadows flag to RenderPass
[libs/gl.git] / source / materials / pbrmaterial.h
index 00e5e1babc64ded6c83b1ff894f0f5a78a0e672b..3e9b26ade8d525aff7b08c4d399d34f36e5d8f0c 100644 (file)
@@ -29,7 +29,6 @@ private:
        Property<float> roughness;
        Property<float> occlusion;
        Property<Color> emission;
-       bool receive_shadows;
 
        static const Tag texture_tags[];
 
@@ -55,7 +54,6 @@ public:
        void set_occlusion_map(const Texture *);
        void set_emission(const Color &);
        void set_emission_map(const Texture *);
-       void set_receive_shadows(bool);
 };
 
 } // namespace GL