]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2022-09-11 Mikko RasaRe-export forest pond data to enable alpha to coverage
2022-09-06 Mikko RasaDeclare capability for extended storage image formats...
2022-09-06 Mikko RasaPass a non-sampled image to OP_IMAGE_FETCH
2022-09-04 Mikko RasaFix exporting of resource-only scenes
2022-09-03 Mikko RasaCompare constructor calls in TypeComparer
2022-09-03 Mikko RasaSupport exporting meshes from Blender using patch primi...
2022-09-03 Mikko RasaAdd tessellation shader support to the engine
2022-09-03 Mikko RasaRefactor batch setup in Renderer to a helper function
2022-09-03 Mikko RasaClear load ID when assigning to a component
2022-09-03 Mikko RasaImplement tessellation shaders in the shader compiler
2022-09-03 Mikko RasaHandle the flat and centroid qualifiers in SPIR-V output
2022-09-03 Mikko RasaValidate that compute shaders specify a workgroup size
2022-09-03 Mikko RasaValidate the presence of in/out layout qualifiers for...
2022-09-01 Mikko RasaFix incorrect check for end of string when processing...
2022-09-01 Mikko RasaMake VulkanFramebuffer::is_format_supported const
2022-09-01 Mikko RasaUse correct to_present flag when creating framebuffers...
2022-09-01 Mikko RasaMake it possible to query if a framebuffer can be presented
2022-08-13 Mikko RasaRefactor creation of batches in the Blender exporter
2022-04-23 Mikko RasaUse alpha to coverage when exporting materials with...
2022-04-23 Mikko RasaAdd support for alpha to coverage
2022-04-19 Mikko RasaUpdate pipeline handle if framebuffer changes
2022-04-19 Mikko RasaImplement multisample resolve for Vulkan
2022-04-19 Mikko RasaDon't set the storage bit in usage flags of multisample...
2022-04-19 Mikko RasaSet mip levels of multisample textures to 1
2022-04-19 Mikko RasaRework multisample resolve to use resolve attachments
2022-04-19 Mikko RasaRemove unused parameter from VulkanPipelineState::synch...
2022-04-15 Mikko RasaSupport compute shaders and compute operations
2022-04-15 Mikko RasaAdd support for storage images in Renderer and Pipeline...
2022-04-15 Mikko RasaAdd a separate limit for storage texture binding range
2022-04-15 Mikko RasaFix the version statement in the ARB_explicit_attrib_lo...
2022-04-11 Mikko RasaSupport compute shaders in the shader compiler
2022-04-11 Mikko RasaAdd support for storage images in shaders
2022-04-11 Mikko RasaPreparatory refactoring of the texelFetch implementation
2022-04-11 Mikko RasaUse the sampled image type for OpImageQueryLod
2022-04-11 Mikko RasaDon't resolve function call arguments with incorrect...
2022-04-11 Mikko RasaRefactor function call argument type resolving logic...
2022-04-10 Mikko RasaAdd multisampled texture types to the shader compiler
2022-04-09 Mikko RasaParse array sizes for interface blocks
2022-04-09 Mikko RasaUse VariableDeclaration in Assignment::Target
2022-04-09 Mikko RasaDon't add depth range conversion if an assignment to...
2022-04-09 Mikko RasaFix GLSL test cases so they pass the basic tests
2022-04-09 Mikko RasaMake it possible to specify a target API for GLSL test...
2022-04-09 Mikko RasaRemove Vulkan checks from feature converters
2022-04-09 Mikko RasaRefactor SL::Features::from_api_version to take the...
2022-04-09 Mikko RasaFix incorrect version for ARB_explicit_attrib_location
2022-04-09 Mikko RasaRefactor Renderer's texture management to make it more...
2022-04-09 Mikko RasaUnify handling of shader resources in PipelineState
2022-04-07 Mikko RasaFix an incorrect variable name
2022-04-07 Mikko RasaRefresh target framebuffer before blitting
2022-04-07 Mikko RasaUse a default sampler in Renderer if null was passed in
2022-03-22 Mikko RasaRefactor render pass operations into a helper struct
2022-03-22 Mikko RasaSome adjustments to includes
2022-03-21 Mikko RasaFix issues from the command recorder refactoring
2022-03-19 Mikko RasaMake StructureBuilder return const references to the...
2022-03-19 Mikko RasaAdd a wrapper class for recording Vulkan commands
2022-03-19 Mikko RasaMove environment map handling to its own shader file
2022-03-19 Mikko RasaFix a copy-paste error
2022-03-18 Mikko RasaAdd files which were forgotten earlier
2022-03-18 Mikko RasaBegin creating a new demo program
2022-03-17 Mikko RasaMostly cosmetic changes
2022-03-17 Mikko RasaMake it possible to export instance arrays from Blender
2022-03-17 Mikko RasaAdd a loader to InstanceArray and make them loadable...
2022-03-17 Mikko RasaAdd instancing support to standard shaders and RenderMethod
2022-03-17 Mikko RasaCall set_matrix from ObjectInstance's transform loader
2022-03-17 Mikko RasaFix instance attribute description updates in VertexSet...
2022-03-17 Mikko RasaSort shader program input attributes by name
2022-03-17 Mikko RasaRedesign InstanceArray
2022-03-17 Mikko RasaRebind all descriptor sets if push constant layout...
2022-03-17 Mikko RasaFurther refactoring of instance handling in the Blender...
2022-03-17 Mikko RasaMove the utility functions in export_material into...
2022-03-17 Mikko RasaRemove support for material atlases from the Blender...
2022-03-16 Mikko RasaSet debug names for pipeline and descriptor set layouts...
2022-03-16 Mikko RasaAdd a missing function import
2022-03-16 Mikko RasaDon't try to draw world properties if there's no world
2022-03-16 Mikko RasaExport instances created through geometry nodes
2022-03-16 Mikko RasaRefactor object prototype discovery in the blender...
2022-03-16 Mikko RasaFix handling of descriptor set bindings when shader...
2022-03-16 Mikko RasaFix binding of descriptor sets of the new pipeline...
2022-03-16 Mikko RasaInitialize pipeline handle
2022-03-16 Mikko RasaSkip binding of low-numbered descriptor sets if they...
2022-03-16 Mikko RasaAnnotate uniforms with descriptor set layout qualifiers
2022-03-16 Mikko RasaMask out the descriptor set part of bind point when...
2022-03-16 Mikko RasaRemove set layout qualifiers on OpenGL
2022-03-16 Mikko RasaReplace some local pointers with references in VulkanCo...
2022-03-16 Mikko RasaOnly mark Result as checked if that specific value...
2022-03-16 Mikko RasaRewrite descriptor set management
2022-03-15 Mikko RasaMake use of the sorted nature of PipelineState resource...
2022-03-14 Mikko RasaSome tweaks to vector component handling
2022-03-14 Mikko RasaUse default member initializers for ZSortedScene::Sorte...
2022-03-14 Mikko RasaUse a per-camera cache in ZSortedScene
2022-03-14 Mikko RasaUse is_ortographic in Camera instead of checking fov...
2022-03-14 Mikko RasaAdapt to changes in mspmath
2022-03-13 Mikko RasaMove frustum culling from Scene to Camera
2022-03-13 Mikko RasaMake it possible to disable Vulkan validation
2022-03-13 Mikko RasaUse persistent tags for the model matrix uniforms in...
2022-03-13 Mikko RasaTreat standard and camera shader data specially in...
2022-03-11 Mikko RasaSet debug names for shader modules on Vulkan
2022-03-11 Mikko RasaRemove unused stages from shader programs
2022-03-11 Mikko RasaFlip normal if a surface faces away from the camera
2022-03-11 Mikko RasaUse mesh as the task object when exporting it
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