]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2013-11-27 Mikko RasaAlways bind textures in a specific texture unit
2013-11-27 Mikko RasaRemove ambient color from Light
2013-11-27 Mikko RasaRemove some deprecated stuff
2013-11-27 Mikko RasaConvert Matrix to use floats
2013-11-27 Mikko RasaMake TexUnits aware of their incides
2013-11-25 Mikko RasaUnbind Lighting in Renderer destructor
2013-11-25 Mikko RasaCheck and report the use of legacy built-in variables...
2013-11-25 Mikko RasaUse sizeof when passing buffer size
2013-11-25 Mikko RasaBe more direct about getting uniform counts from the...
2013-11-25 Mikko RasaAdd function to check GLSL version
2013-11-25 Mikko RasaRefactor version number extraction and checks
2013-11-25 Mikko RasaStore and expose the projection matrix
2013-11-25 Mikko RasaMake better use of matrix operations in Camera
2013-10-11 Mikko RasaHomogenise binding semantics
2013-10-11 Mikko RasaDeal with nontrivial image configurations
2013-10-10 Mikko RasaGet function pointers on OS X through weak symbols
2013-10-10 Mikko RasaExtract parameter and return type information from...
2013-10-04 Mikko RasaHave the maketex script take texture parameters as...
2013-10-03 Mikko RasaAdd a shortcut for specifying both texture filters
2013-10-03 Mikko RasaFinal touches of OS X support
2013-10-03 Mikko RasaInclude extension headers in places that need enums...
2013-10-03 Mikko RasaCheck the presence of extension rather than function
2013-10-03 Mikko RasaMinor fixes, courtesy of Apple's compiler
2013-10-02 Mikko RasaAdd a missing initialization
2013-10-02 Mikko RasaDeal with extensions that are not present at compile...
2013-10-02 Mikko RasaCleanup and documentation of extgen.py
2013-10-02 Mikko RasaMigrate to the new XML-based OpenGL API registry
2013-10-02 Mikko RasaAlways include glext.h
2013-10-02 Mikko RasaSet read buffer as well as draw buffer for FBO
2013-09-21 Mikko RasaMake cube map textures loadable from datafiles
2013-09-21 Mikko RasaSupport off-center frustum in Camera
2013-09-21 Mikko RasaAdd a Scene type that sorts its renderables by depth
2013-09-13 Mikko RasaStereographic rendering moved to a separate library...
2013-09-11 Mikko RasaAdd an option to export colors as sRGB
2013-09-11 Mikko RasaDeal with some irregularities in the Blender exporter
2013-09-11 Mikko RasaAdd some documentation to the culler system
2013-09-11 Mikko RasaRename Culler::setup_frame to setup_pass
2013-09-11 Mikko RasaAdd a frustum culler class
2013-09-11 Mikko RasaAdd an interface for obtaining bounding spheres from...
2013-09-09 Mikko RasaAdd interfaces for culling
2013-09-09 Mikko RasaAdd a flag to RenderPass to render the back faces of...
2013-09-09 Mikko RasaThrow if trying to render an Object without a Technique
2013-09-09 Mikko RasaMake RenderPass easier to use
2013-09-09 Mikko RasaUse Renderer to bind Lighting
2013-09-09 Mikko RasaAdd kerning support to Font
2013-09-09 Mikko RasaMake the font script compatible with new ttf2png output
2013-08-20 Mikko RasaDo not store generated files in the repository
2013-06-18 Mikko RasaAdd a StereoCombiner subclass for the Oculus Rift
2013-06-18 Mikko RasaField of view is an angle too
2013-06-18 Mikko RasaAdd classes for stereographic rendering
2013-06-18 Mikko RasaSome fixes to the Build file
2013-06-18 Mikko RasaRender final pipeline output into the bound framebuffer
2013-06-15 Mikko RasaFunction pointer typedefs for core functions are not...
2013-05-23 Mikko RasaAdd overloads for rotation functions that take axis...
2013-05-23 Mikko RasaUse constructors to augment and reduce vectors
2013-05-18 Mikko RasaRemove an obsolete #include
2013-05-18 Mikko RasaFix event bindings
2013-05-18 Mikko RasaUse libmspmath to provide vector and matrix operations
2013-05-03 Mikko RasaAuto smooth angle is stored in radians, not degrees
2013-04-11 Mikko RasaAdd support for playing multiple stacked animations...
2013-04-11 Mikko RasaForce some c'tors and d'tors to be emitted in the library
2013-04-11 Mikko RasaFix axis interpolation to work with scaling
2013-03-28 Mikko RasaDisable NV_primitive_restart on Radeon cards because...
2013-01-16 Mikko RasaFix shaders in the desertpillars demo
2013-01-16 Mikko RasaMake Texture2D::image(Graphics::Image) public
2013-01-16 Mikko RasaUse IO::Memory to load embedded texture image data
2012-12-29 Mikko RasaVerify framebuffer completeness in effect constructors
2012-12-29 Mikko RasaImprove pipeline render target management
2012-12-29 Mikko RasaAdd a function to require the completeness of a framebuffer
2012-12-12 Mikko RasaMove uniform array name adjustment to an earlier phase
2012-11-30 Mikko RasaRemove deprecated matrix APIs
2012-11-28 Mikko RasaChange Font::add_glyph to take a glyph struct
2012-11-28 Mikko RasaRemove deprecated Font features
2012-11-28 Mikko RasaChange font methods to better differentiate between...
2012-11-24 Mikko RasaRe-apply vertex array if it has been modified
2012-11-24 Mikko RasaMore robust handling of uniform arrays
2012-11-03 Mikko RasaFix some warnings about uninitialized variables
2012-11-03 Mikko RasaLet Batch decide whether appending is possible
2012-11-03 Mikko RasaFix a comparison with restart_index
2012-11-03 Mikko RasaAdd setup/finish_render hooks to Object
2012-11-03 Mikko RasaImplement assignment operator for ProgramData
2012-09-14 Mikko RasaUse CLAMP_TO_EDGE on postprocessing textures
2012-09-14 Mikko RasaRemove useless GL:: qualifiers
2012-09-13 Mikko RasaFix type errors in ColorCurve fragment shader
2012-09-12 Mikko RasaVersion bump; compatibility was lost weeks ago
2012-09-12 Mikko RasaA complex demo program to show off features of the...
2012-09-12 Mikko RasaPlug a memory leak
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-12 Mikko RasaSupport for anisotropic texture filtering
2012-09-11 Mikko RasaMake it possible to customize texture sampling in stand...
2012-09-11 Mikko RasaDeactivate all arrays when deleting the active VertexArray
2012-09-11 Mikko RasaSet all color attachments of a Framebuffer as draw...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect
2012-09-09 Mikko RasaDon't assume a directional light's position vector...
2012-09-09 Mikko RasaBring back reflection mapping support to standard shaders
2012-09-09 Mikko RasaFix a stupid copy&paste mistake
2012-09-08 Mikko RasaCompatibility fixes
2012-09-08 Mikko RasaUse the frame notifications in ShadowMap
2012-09-08 Mikko RasaNotify Renderables about the start and end of a frame
2012-09-03 Mikko RasaFix vertex array offsets
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