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Rename SequenceTemplate::Pass::renderable_name to slot_name
2021-04-14
Mikko Rasa
Rename SequenceTemplate::Pass::renderable_name to slot_name
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2021-04-14
Mikko Rasa
Avoid NaN issues in rare cases in the Cook-Torrance...
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2021-04-14
Mikko Rasa
Fix loading sRGB external images for textures
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2021-04-14
Mikko Rasa
Remove some vestigial code from Sequence
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2021-04-14
Mikko Rasa
Use a vector instead of a list for Sequence's steps
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2021-04-14
Mikko Rasa
Add compatibility typedefs for the pipeline classes
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2021-04-14
Mikko Rasa
Rename Pipeline to Sequence
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2021-04-13
Mikko Rasa
New way of loading scenes in the viewer
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2021-04-13
Mikko Rasa
Add a scene type property to the Blender exporter
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2021-04-13
Mikko Rasa
Support loading scenes from Resources
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2021-04-13
Mikko Rasa
Add a registry-based generic loader to Scene
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2021-04-13
Mikko Rasa
Use latest OpenGL version in viewer
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2021-04-13
Mikko Rasa
Use an Options struct to process command line options...
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2021-04-13
Mikko Rasa
Improve logic for exporting material sampler references
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2021-04-13
Mikko Rasa
Add an option to automatically detect if tangents need...
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2021-04-13
Mikko Rasa
Add the group and weight attributes to msp_interface...
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2021-04-13
Mikko Rasa
Include only tangent in mesh data and calculate binormal...
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2021-04-13
Mikko Rasa
Fix incorrect definition of the builtin cross function...
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2021-04-13
Mikko Rasa
Use unit 0 UVs for exporting TBNs if no UV layer is...
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2021-04-13
Mikko Rasa
Ensure that objects have unique names while exporting...
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2021-04-13
Mikko Rasa
Compare materials when looking for object clones while...
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2021-04-13
Mikko Rasa
Recognize a certain configuration of nodes as inverting...
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2021-04-12
Mikko Rasa
Force the usage of normalmap as RGB data
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2021-04-12
Mikko Rasa
Use more efficient methods to manipulate and store...
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2021-04-12
Mikko Rasa
Remove deprecated things from the maketex script
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2021-04-12
Mikko Rasa
Fix a bug in makefont.py if no ranges are given
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2021-04-12
Mikko Rasa
Convert the texture and font creation scripts to python3
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2021-04-12
Mikko Rasa
Don't ignore structs entirely in UnusedVariableRemover
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2021-04-12
Mikko Rasa
Adjust specular calculation in the Phong shader
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2021-04-12
Mikko Rasa
Refactor vertex transformations in the common shader
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2021-04-12
Mikko Rasa
Rearrange type specification in material datafiles
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2021-04-12
Mikko Rasa
Migrate from LoadableTypeRegistry to TypeRegistry
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2021-04-12
Mikko Rasa
Fix normal map property name in material exporter
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2021-04-12
Mikko Rasa
Fix incorrect plurals in exporter scripts
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2021-04-12
Mikko Rasa
Fix refactoring errors in scene exporter
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2021-04-11
Mikko Rasa
Recognize textures through an RGB to BW node in Blender
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2021-04-11
Mikko Rasa
Deprecated InstanceScene and Renderable::get_instance_key
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2021-04-11
Mikko Rasa
Redesign Text as an ObjectInstance
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2021-04-11
Mikko Rasa
Overhaul texture management in rendering classes
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2021-04-10
Mikko Rasa
Use a vector for storage in DefaultUniformBlock
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2021-04-10
Mikko Rasa
Split UniformBlock into two classes
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2021-04-10
Mikko Rasa
Refactor ProgramData to store blocks in vectors
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2021-04-10
Mikko Rasa
Sort uniform blocks from SPIR-V modules
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2021-04-10
Mikko Rasa
Use the new _member utility functions to search and...
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2021-04-10
Mikko Rasa
Remove unnecessary std:: qualifiers from .cpp files
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2021-04-10
Mikko Rasa
Use Tag to identify uniforms in Program and ProgramData
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2021-04-10
Mikko Rasa
Make Tags convertible back to the original string in...
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2021-04-10
Mikko Rasa
Clear the empty name flag after emitting a member access
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2021-04-10
Mikko Rasa
Pass Tag by value, not by reference
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2021-04-10
Mikko Rasa
Add an option to compile SPIR-V in the command-line...
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2021-04-10
Mikko Rasa
Add a couple more test cases
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2021-04-10
Mikko Rasa
Test the SPIR-V backend using libspirv
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2021-04-09
Mikko Rasa
Add a SPIR-V backend to the GLSL compiler
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2021-04-09
Mikko Rasa
Fix a signedness warning
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2021-04-09
Mikko Rasa
Disallow specializing when compiling a module
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2021-04-09
Mikko Rasa
Add an output file option to the command-line GLSL...
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2021-04-09
Mikko Rasa
Visit the entire call graph in DependencyCollector
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2021-04-09
Mikko Rasa
Convert operands of shift operators to the same vector...
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2021-04-07
Mikko Rasa
Add a separate constant to enable clipping in standard...
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2021-04-07
Mikko Rasa
Validate GLSL flow control
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2021-04-07
Mikko Rasa
Make the GLSL compiler test runner able to verify non...
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2021-04-07
Mikko Rasa
Remove unreachable code after a jump statement
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2021-04-07
Mikko Rasa
Check that non-constant data is not accessed from constant...
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2021-04-06
Mikko Rasa
Compare array sizes in TypeComparer
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2021-04-06
Mikko Rasa
Rewrite type comparisons as a visitor
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2021-04-06
Mikko Rasa
Require conditions to be booleans
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2021-04-06
Mikko Rasa
Disallow certain types from appearing on variables
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2021-04-06
Mikko Rasa
Adjust GLSL builtins
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2021-04-06
Mikko Rasa
Leave no-op constructors as they are
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2021-04-06
Mikko Rasa
Fix GLSL member access index calculation
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2021-04-05
Mikko Rasa
Refactor layout qualifier creation with constructors
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2021-04-05
Mikko Rasa
Show label for all interface blocks in GLSL debug output
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2021-04-05
Mikko Rasa
Track composite assignments and references in UnusedVariable...
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2021-04-05
Mikko Rasa
Refactor add_to_chain as a common utility function
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2021-04-05
Mikko Rasa
Mark all expression result types as used
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2021-04-05
Mikko Rasa
Make DumpTree able to dump arbitrary nodes
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2021-04-05
Mikko Rasa
Don't return references from apply functions
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2021-04-05
Mikko Rasa
Always use member access for interface blocks, even...
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2021-04-05
Mikko Rasa
Output the interface block as is in the AST dump
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2021-04-05
Mikko Rasa
Change the naming scheme for the interface block map
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2021-04-05
Mikko Rasa
Recognize matrix data order qualifiers and add one...
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2021-04-05
Mikko Rasa
Require initializers on constant variables
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2021-04-05
Mikko Rasa
Offset layout qualifiers are only allowed on uniform...
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2021-04-04
Mikko Rasa
Add visitors to calculate offsets of struct members
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2021-04-04
Mikko Rasa
Make function dependency collection its own visitor...
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2021-04-04
Mikko Rasa
Store the index of the member in MemberAccess
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2021-04-03
Mikko Rasa
Fix mismatched new[]/delete
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2021-04-03
Mikko Rasa
Rearrange some utility struct constructors
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2021-04-03
Mikko Rasa
Guard against hitting the end of the array in get_gl_type
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2021-04-03
Mikko Rasa
Comments and cosmetic cleanups
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2021-04-03
Mikko Rasa
Do an early return from Mesh::draw if there's no data
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2021-04-03
Mikko Rasa
Use uniform block and texture bindings from GLSL
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2021-04-03
Mikko Rasa
Add a target version option to the command-line GLSL...
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2021-04-03
Mikko Rasa
Better way to request features for different GLSL versions
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2021-04-03
Mikko Rasa
Assign bindings to all uniform blocks and sampler uniforms
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2021-04-03
Mikko Rasa
Add legacy conversion for binding layout qualifiers
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2021-04-03
Mikko Rasa
Store constant id limit as range, not max value
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2021-04-03
Mikko Rasa
Better checking of where the binding qualifier is allowed
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2021-04-03
Mikko Rasa
Disallow the descriptor set qualifier for now
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2021-04-03
Mikko Rasa
Allocate locations to interface variables
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