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Refactor a common part in LocationAllocator into a function
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2021-11-10 Mikko RasaRefactor a common part in LocationAllocator into a...
2021-11-10 Mikko RasaAssign the same specialization constant IDs in all...
2021-11-10 Mikko RasaEmit descriptor set decorations for interface blocks
2021-11-10 Mikko RasaAdd basic Vulkan support to the shader compiler
2021-11-08 Mikko RasaAlways apply feature conversion in the GLSL compiler
2021-11-08 Mikko RasaRequire passing features to SL::Compiler constructor
2021-11-08 Mikko RasaMake the SL::Features factory functions more flexible
2021-11-08 Mikko RasaSplit FeatureConverter into two parts
2021-11-08 Mikko RasaRename LegacyConverter to FeatureConverter
2021-11-08 Mikko RasaAllow a push constant block to be specified, but flatte...
2021-11-08 Mikko RasaFix flattening of GLSL interface blocks
2021-11-08 Mikko RasaCopy layout of InterfaceBlock
2021-11-08 Mikko RasaWrite access can't get into an unary operator from...
2021-11-08 Mikko RasaRestore variable load IDs for the else branch of a...
2021-11-08 Mikko RasaIsolate expressions from surrounding composite access
2021-11-08 Mikko RasaRecognize increment/decrement operators as modifying...
2021-11-08 Mikko RasaBlock further inlining of a variable after component...
2021-11-08 Mikko RasaRefactor assignment target overlap check into a function
2021-11-08 Mikko RasaProcess loop initialization outside the body in UnusedV...
2021-11-07 Mikko RasaMark the start of a SPIR-V function as reachable
2021-11-07 Mikko RasaFix GLSL matrix construction from individual elements
2021-11-07 Mikko RasaGenerate correct OpPhi instructions for nested ternary...
2021-11-07 Mikko RasaDon't try to access parameters with a pointer access...
2021-11-07 Mikko RasaPadding is required at the end of certain SPIR-V struct...
2021-11-07 Mikko RasaDisallow specialization constants in certain contexts
2021-11-07 Mikko RasaFix size calculation for GLSL arrays
2021-11-07 Mikko RasaApply implicit conversion to return expressions in...
2021-11-07 Mikko RasaDisallow bool variables in shader interface blocks
2021-11-02 Mikko RasaExplicitly cast regex match to boolean
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-16 Mikko RasaDon't record references to null declarations
2021-10-16 Mikko RasaSave possible outer reference when entering subscript
2021-10-11 Mikko RasaChange default binding ranges to match lowest OpenGL...
2021-10-11 Mikko RasaAdjust GLSL features factory function names
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-10 Mikko RasaAllow redeclaring entire builtin interface blocks
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaDecorate builtin variables in the global scope
2021-10-10 Mikko RasaRemove output variables which are not referenced
2021-10-10 Mikko RasaSupport redeclaring builtins defined in an interface...
2021-10-10 Mikko RasaRemove support for redeclaring user-defined variables
2021-10-10 Mikko RasaRemove some unused code from UnusedVariableRemover
2021-10-10 Mikko RasaOnly remove load IDs of variables actually assigned...
2021-10-10 Mikko RasaFix the type of a loop variable
2021-10-10 Mikko RasaDon't dismantle aggregates which are function parameters
2021-10-09 Mikko RasaAlso break up arrays which are only indexed by constants
2021-10-09 Mikko RasaRecognize unknown index as matching any index
2021-10-09 Mikko RasaBreak up struct variables if they're not used as a...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-08 Mikko RasaConsider expressions in array sizes when comparing...
2021-10-03 Mikko RasaRemove conditional and iteration statements with no...
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaUse C++11 features with containers
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-04-28 Mikko RasaThe load cache still needs to be pruned after the loop too
2021-04-28 Mikko RasaImplement other texture query functions for GLSL
2021-04-28 Mikko RasaImplement textureSize as a visitor function in the...
2021-04-28 Mikko RasaStore required capabilities for SPIR-V builtin functions
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaFix opcode for matrix inverse
2021-04-24 Mikko RasaAdd a cached load when initializing a variable
2021-04-24 Mikko RasaClear variable load cache before a loop in the SPIR...
2021-04-24 Mikko RasaVisit function definitions while collection dependencies
2021-04-24 Mikko RasaHandle function forward declarations in the SPIR-V...
2021-04-23 Mikko RasaRefactor creation of builtin GLSL types
2021-04-23 Mikko RasaImprove handling of types in GLSL parser
2021-04-23 Mikko RasaRedesign loading of GLSL sources
2021-04-22 Mikko RasaClear r_constant_result for a function call by default
2021-04-22 Mikko RasaFix an issue with folding the sole argument of a conversion
2021-04-22 Mikko RasaRedesign ExpressionInliner
2021-04-22 Mikko RasaFix an incorrect loop in UnusedVariableRemover
2021-04-22 Mikko RasaEven better formatting of folded literals
2021-04-22 Mikko RasaFix the return value of ConstantFolder::apply
2021-04-22 Mikko RasaRecognize backwards dependencies in GLSL loops
2021-04-20 Mikko RasaAdd support for uint types in GLSL
2021-04-20 Mikko RasaRecognize the 'f' suffix for float literals in GLSL
2021-04-20 Mikko RasaRecognize composite constants when generating SPIR-V
2021-04-20 Mikko RasaPut specialization constant instructions in the right...
2021-04-20 Mikko RasaFold type conversions of constants
2021-04-20 Mikko RasaRefactor handling of %, << and >> in ConstantFolder
2021-04-20 Mikko RasaMake sure folded float constants appear as correct...
2021-04-20 Mikko RasaMake ConstantFolder check the type of the value directly
2021-04-20 Mikko RasaResolve function calls where argument types need to...
2021-04-20 Mikko RasaMove some type information functions to glsl/reflect.cpp
2021-04-14 Mikko RasaAdd generator ID for the SPIR-V compiler
2021-04-12 Mikko RasaDon't ignore structs entirely in UnusedVariableRemover
2021-04-10 Mikko RasaRemove unnecessary std:: qualifiers from .cpp files
2021-04-10 Mikko RasaClear the empty name flag after emitting a member access
2021-04-09 Mikko RasaAdd a SPIR-V backend to the GLSL compiler
2021-04-09 Mikko RasaDisallow specializing when compiling a module
2021-04-09 Mikko RasaVisit the entire call graph in DependencyCollector
2021-04-09 Mikko RasaConvert operands of shift operators to the same vector...
2021-04-07 Mikko RasaValidate GLSL flow control
2021-04-07 Mikko RasaRemove unreachable code after a jump statement
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