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[libs/gl.git] / shaderlib / phong.glsl
2022-10-05 Mikko RasaRearrange some things in the shader library
2022-10-04 Mikko RasaFix some errors in the Phong shader
2022-04-23 Mikko RasaAdd support for alpha to coverage
2022-03-16 Mikko RasaAnnotate uniforms with descriptor set layout qualifiers
2022-03-11 Mikko RasaImplement alpha cutoff for materials
2021-10-30 Mikko RasaClean up some more unused things
2021-10-09 Mikko RasaPass the queried position as an argument to get_shadow_...
2021-10-09 Mikko RasaSome refactoring of light calculations in shaders
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-12 Mikko RasaAdjust specular calculation in the Phong shader
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-13 Mikko RasaAdd GLSL keywords for overriding functions
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2020-06-23 Mikko RasaNaming tweaks in builtin shaders
2020-06-11 Mikko RasaAdd a new, better structured Phong shader