+#ifndef MSP_GL_VULKAN_H_
+#define MSP_GL_VULKAN_H_
+
+#include <vulkan/vulkan.h>
+#include <msp/graphics/vulkancontext.h>
+#include "handles.h"
+
+namespace Msp {
+namespace GL {
+
+template<typename T> struct HandleTraits;
+template<> struct HandleTraits<VkBuffer> { using NativeHandle = ::VkBuffer; };
+template<> struct HandleTraits<::VkBuffer> { using Wrapper = VkBuffer; };
+template<> struct HandleTraits<VkCommandBuffer> { using NativeHandle = ::VkCommandBuffer; };
+template<> struct HandleTraits<::VkCommandBuffer> { using Wrapper = VkCommandBuffer; };
+template<> struct HandleTraits<VkCommandPool> { using NativeHandle = ::VkCommandPool; };
+template<> struct HandleTraits<::VkCommandPool> { using Wrapper = VkCommandPool; };
+template<> struct HandleTraits<VkDevice> { using NativeHandle = ::VkDevice; };
+template<> struct HandleTraits<::VkDevice> { using Wrapper = VkDevice; };
+template<> struct HandleTraits<VkDescriptorPool> { using NativeHandle = ::VkDescriptorPool; };
+template<> struct HandleTraits<::VkDescriptorPool> { using Wrapper = VkDescriptorPool; };
+template<> struct HandleTraits<VkDescriptorSet> { using NativeHandle = ::VkDescriptorSet; };
+template<> struct HandleTraits<::VkDescriptorSet> { using Wrapper = VkDescriptorSet; };
+template<> struct HandleTraits<VkDescriptorSetLayout> { using NativeHandle = ::VkDescriptorSetLayout; };
+template<> struct HandleTraits<::VkDescriptorSetLayout> { using Wrapper = VkDescriptorSetLayout; };
+template<> struct HandleTraits<VkDeviceMemory> { using NativeHandle = ::VkDeviceMemory; };
+template<> struct HandleTraits<::VkDeviceMemory> { using Wrapper = VkDeviceMemory; };
+template<> struct HandleTraits<VkFence> { using NativeHandle = ::VkFence; };
+template<> struct HandleTraits<::VkFence> { using Wrapper = VkFence; };
+template<> struct HandleTraits<VkFramebuffer> { using NativeHandle = ::VkFramebuffer; };
+template<> struct HandleTraits<::VkFramebuffer> { using Wrapper = VkFramebuffer; };
+template<> struct HandleTraits<VkImage> { using NativeHandle = ::VkImage; };
+template<> struct HandleTraits<::VkImage> { using Wrapper = VkImage; };
+template<> struct HandleTraits<VkImageView> { using NativeHandle = ::VkImageView; };
+template<> struct HandleTraits<::VkImageView> { using Wrapper = VkImageView; };
+template<> struct HandleTraits<VkPhysicalDevice> { using NativeHandle = ::VkPhysicalDevice; };
+template<> struct HandleTraits<::VkPhysicalDevice> { using Wrapper = VkPhysicalDevice; };
+template<> struct HandleTraits<VkPipeline> { using NativeHandle = ::VkPipeline; };
+template<> struct HandleTraits<::VkPipeline> { using Wrapper = VkPipeline; };
+template<> struct HandleTraits<VkPipelineCache> { using NativeHandle = ::VkPipelineCache; };
+template<> struct HandleTraits<::VkPipelineCache> { using Wrapper = VkPipelineCache; };
+template<> struct HandleTraits<VkPipelineLayout> { using NativeHandle = ::VkPipelineLayout; };
+template<> struct HandleTraits<::VkPipelineLayout> { using Wrapper = VkPipelineLayout; };
+template<> struct HandleTraits<VkQueue> { using NativeHandle = ::VkQueue; };
+template<> struct HandleTraits<::VkQueue> { using Wrapper = VkQueue; };
+template<> struct HandleTraits<VkRenderPass> { using NativeHandle = ::VkRenderPass; };
+template<> struct HandleTraits<::VkRenderPass> { using Wrapper = VkRenderPass; };
+template<> struct HandleTraits<VkSampler> { using NativeHandle = ::VkSampler; };
+template<> struct HandleTraits<::VkSampler> { using Wrapper = VkSampler; };
+template<> struct HandleTraits<VkSemaphore> { using NativeHandle = ::VkSemaphore; };
+template<> struct HandleTraits<::VkSemaphore> { using Wrapper = VkSemaphore; };
+template<> struct HandleTraits<VkShaderModule> { using NativeHandle = ::VkShaderModule; };
+template<> struct HandleTraits<::VkShaderModule> { using Wrapper = VkShaderModule; };
+template<> struct HandleTraits<VkSurface> { using NativeHandle = ::VkSurfaceKHR; };
+template<> struct HandleTraits<::VkSurfaceKHR> { using Wrapper = VkSurface; };
+template<> struct HandleTraits<VkSwapchain> { using NativeHandle = ::VkSwapchainKHR; };
+template<> struct HandleTraits<::VkSwapchainKHR> { using Wrapper = VkSwapchain; };
+
+template<typename T>
+T handle_cast(typename HandleTraits<T>::Wrapper handle)
+{ return reinterpret_cast<T>(handle); }
+
+template<typename T>
+T handle_cast(typename HandleTraits<T>::NativeHandle handle)
+{ return reinterpret_cast<T>(handle); }
+
+template<typename T>
+T handle_cast(typename HandleTraits<typename std::remove_pointer<T>::type>::Wrapper *handle)
+{ return reinterpret_cast<T>(handle); }
+
+template<typename T>
+T handle_cast(const typename HandleTraits<typename std::remove_const<typename std::remove_pointer<T>::type>::type>::Wrapper *handle)
+{ return reinterpret_cast<T>(handle); }
+
+
+class Result
+{
+private:
+ VkResult result;
+ const char *function;
+ bool checked = false;
+
+public:
+ Result(VkResult r, const char *f): result(r), function(f) { }
+ Result(Result &&r): result(r.result), function(r.function) { r.result = VK_SUCCESS; }
+ ~Result() noexcept(false) { if(!checked) check(); }
+
+ bool operator==(VkResult r) { checked = true; return result==r; }
+ void check() { if(result!=VK_SUCCESS) throw Graphics::vulkan_error(result, function); }
+};
+
+
+class VulkanFunctions
+{
+private:
+ const Graphics::VulkanContext &context;
+ ::VkDevice device;
+ ::VkPhysicalDevice physicalDevice;
+ ::VkQueue graphicsQueue;
+
+ PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties = 0; // 5.1
+ PFN_vkCreateCommandPool vkCreateCommandPool = 0; // 6.2
+ PFN_vkResetCommandPool vkResetCommandPool = 0; // 6.2
+ PFN_vkDestroyCommandPool vkDestroyCommandPool = 0; // 6.2
+ PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers = 0; // 6.3
+ PFN_vkBeginCommandBuffer vkBeginCommandBuffer = 0; // 6.4
+ PFN_vkEndCommandBuffer vkEndCommandBuffer = 0; // 6.4
+ PFN_vkQueueSubmit vkQueueSubmit = 0; // 6.5
+ PFN_vkCreateFence vkCreateFence = 0; // 7.3
+ PFN_vkDestroyFence vkDestroyFence = 0; // 7.3
+ PFN_vkGetFenceStatus vkGetFenceStatus = 0; // 7.3
+ PFN_vkResetFences vkResetFences = 0; // 7.3
+ PFN_vkWaitForFences vkWaitForFences = 0; // 7.3
+ PFN_vkCreateSemaphore vkCreateSemaphore = 0; // 7.4
+ PFN_vkDestroySemaphore vkDestroySemaphore = 0; // 7.4
+ PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier = 0; // 7.6
+ PFN_vkQueueWaitIdle vkQueueWaitIdle = 0; // 7.8
+ PFN_vkCreateRenderPass vkCreateRenderPass = 0; // 8.1
+ PFN_vkDestroyRenderPass vkDestroyRenderPass = 0; // 8.1
+ PFN_vkCreateFramebuffer vkCreateFramebuffer = 0; // 8.3
+ PFN_vkDestroyFramebuffer vkDestroyFramebuffer = 0; // 8.3
+ PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass = 0; // 8.4
+ PFN_vkCmdEndRenderPass vkCmdEndRenderPass = 0; // 8.4
+ PFN_vkCreateShaderModule vkCreateShaderModule = 0; // 9.1
+ PFN_vkDestroyShaderModule vkDestroyShaderModule = 0; // 9.1
+ PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines = 0; // 10.2
+ PFN_vkDestroyPipeline vkDestroyPipeline = 0; // 10.4
+ PFN_vkCmdBindPipeline vkCmdBindPipeline = 0; // 10.10
+ PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties = 0; // 11.2.1
+ PFN_vkAllocateMemory vkAllocateMemory = 0; // 11.2.3
+ PFN_vkFreeMemory vkFreeMemory = 0; // 11.2.8
+ PFN_vkMapMemory vkMapMemory = 0; // 11.2.9
+ PFN_vkUnmapMemory vkUnmapMemory = 0; // 11.2.9
+ PFN_vkCreateBuffer vkCreateBuffer = 0; // 12.1
+ PFN_vkDestroyBuffer vkDestroyBuffer = 0; // 12.1
+ PFN_vkCreateImageView vkCreateImageView = 0; // 12.5
+ PFN_vkDestroyImageView vkDestroyImageView = 0; // 12.5
+ PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements = 0; // 12.7
+ PFN_vkBindBufferMemory vkBindBufferMemory = 0; // 12.7
+ PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout = 0; // 14.2.1
+ PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout = 0; // 14.2.1
+ PFN_vkCreatePipelineLayout vkCreatePipelineLayout = 0; // 14.2.2
+ PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout = 0; // 14.2.2
+ PFN_vkCreateDescriptorPool vkCreateDescriptorPool = 0; // 14.2.3
+ PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool = 0; // 14.2.3
+ PFN_vkAllocateDescriptorSets vkAllocateDescriptorSets = 0; // 14.2.3
+ PFN_vkUpdateDescriptorSets vkUpdateDescriptorSets = 0; // 14.2.4
+ PFN_vkCmdBindDescriptorSets vkCmdBindDescriptorSets = 0; // 14.2.7
+ PFN_vkCmdPushConstants vkCmdPushConstants = 0; // 14.2.10
+ PFN_vkCmdCopyBuffer vkCmdCopyBuffer = 0; // 19.2
+ PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer = 0; // 20.3
+ PFN_vkCmdDrawIndexed vkCmdDrawIndexed = 0; // 20.3
+ PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers = 0; // 21.2
+ PFN_vkCmdSetViewport vkCmdSetViewport = 0; // 24.5
+ PFN_vkCmdSetScissor vkCmdSetScissor = 0; // 26.1
+ PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilities = 0; // 30.5.1
+ PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormats = 0; // 30.5.2
+ PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModes = 0; // 30.5.3
+ PFN_vkCreateSwapchainKHR vkCreateSwapchain = 0; // 30.8
+ PFN_vkDestroySwapchainKHR vkDestroySwapchain = 0; // 30.8
+ PFN_vkGetSwapchainImagesKHR vkGetSwapchainImages = 0; // 30.8
+ PFN_vkAcquireNextImageKHR vkAcquireNextImage = 0; // 30.8
+ PFN_vkQueuePresentKHR vkQueuePresent = 0; // 30.8
+ PFN_vkGetPhysicalDeviceFormatProperties vkGetPhysicalDeviceFormatProperties = 0; // 39.2
+ PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectName = 0; // 45.1.1
+
+public:
+ VulkanFunctions(const Graphics::VulkanContext &);
+
+ // Chapter 5: Devices and Queues
+ void GetPhysicalDeviceProperties(VkPhysicalDeviceProperties &rProperties) const
+ { vkGetPhysicalDeviceProperties(physicalDevice, &rProperties); }
+
+ // Chapter 6: Command Buffers
+ Result CreateCommandPool(const VkCommandPoolCreateInfo &rCreateInfo, VkCommandPool &rCommandPool) const
+ { return { vkCreateCommandPool(device, &rCreateInfo, 0, handle_cast<::VkCommandPool *>(&rCommandPool)), "vkCreateCommandPool" }; }
+
+ Result ResetCommandPool(VkCommandPool commandPool, VkCommandPoolResetFlags flags) const
+ { return { vkResetCommandPool(device, handle_cast<::VkCommandPool>(commandPool), flags), "vkResetCommandPool" }; }
+
+ void DestroyCommandPool(VkCommandPool commandPool) const
+ { vkDestroyCommandPool(device, handle_cast<::VkCommandPool>(commandPool), 0); }
+
+ Result AllocateCommandBuffers(const VkCommandBufferAllocateInfo &rAllocateInfo, VkCommandBuffer *pCommandBuffers) const
+ { return { vkAllocateCommandBuffers(device, &rAllocateInfo, handle_cast<::VkCommandBuffer *>(pCommandBuffers)), "vkAllocateCommandBuffers" }; }
+
+ Result BeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo &rBeginInfo) const
+ { return { vkBeginCommandBuffer(handle_cast<::VkCommandBuffer>(commandBuffer), &rBeginInfo), "vkBeginCommandBuffer" }; }
+
+ Result EndCommandBuffer(VkCommandBuffer commandBuffer) const
+ { return { vkEndCommandBuffer(handle_cast<::VkCommandBuffer>(commandBuffer)), "vkEndCommandBuffer" }; }
+
+ Result QueueSubmit(std::uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) const
+ { return { vkQueueSubmit(graphicsQueue, submitCount, pSubmits, handle_cast<::VkFence>(fence)), "vkQueueSubmit" }; }
+
+ // Chapter 7: Synchronization and Cache Control
+ Result CreateFence(const VkFenceCreateInfo &rCreateInfo, VkFence &rFence) const
+ { return { vkCreateFence(device, &rCreateInfo, 0, handle_cast<::VkFence *>(&rFence)), "vkCreateFence" }; }
+
+ void DestroyFence(VkFence fence) const
+ { vkDestroyFence(device, handle_cast<::VkFence>(fence), 0); }
+
+ Result GetFenceStatus(VkFence fence) const
+ { return { vkGetFenceStatus(device, handle_cast<::VkFence>(fence)), "vkGetFenceStatus" }; }
+
+ Result ResetFences(std::uint32_t fenceCount, const VkFence *pFences) const
+ { return { vkResetFences(device, fenceCount, handle_cast<const ::VkFence *>(pFences)), "vkResetFences" }; }
+
+ Result WaitForFences(std::uint32_t fenceCount, const VkFence *pFences, VkBool32 waitAll, std::uint64_t timeout) const
+ { return { vkWaitForFences(device, fenceCount, handle_cast<const ::VkFence *>(pFences), waitAll, timeout), "vkWaitForFences" }; }
+
+ Result CreateSemaphore(const VkSemaphoreCreateInfo &rCreateInfo, VkSemaphore &rSemaphore) const
+ { return { vkCreateSemaphore(device, &rCreateInfo, 0, handle_cast<::VkSemaphore *>(&rSemaphore)), "vkCreateSemaphore" }; }
+
+ void DestroySemaphore(VkSemaphore semaphore) const
+ { vkDestroySemaphore(device, handle_cast<::VkSemaphore>(semaphore), 0); }
+
+ void CmdPipelineBarrier(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers) const
+ { vkCmdPipelineBarrier(handle_cast<::VkCommandBuffer>(commandBuffer), srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); }
+
+ Result QueueWaitIdle() const
+ { return { vkQueueWaitIdle(graphicsQueue), "vkQueueWaitIdle" }; }
+
+ // Chapter 8: Render Pass
+ Result CreateRenderPass(const VkRenderPassCreateInfo &rCreateInfo, VkRenderPass &rRenderPass) const
+ { return { vkCreateRenderPass(device, &rCreateInfo, 0, handle_cast<::VkRenderPass *>(&rRenderPass)), "vkCreateRenderPass" }; }
+
+ void DestroyRenderPass(VkRenderPass renderPass) const
+ { vkDestroyRenderPass(device, handle_cast<::VkRenderPass>(renderPass), 0); }
+
+ Result CreateFramebuffer(const VkFramebufferCreateInfo &rCreateInfo, VkFramebuffer &rFramebuffer) const
+ { return { vkCreateFramebuffer(device, &rCreateInfo, 0, handle_cast<::VkFramebuffer *>(&rFramebuffer)), "vkCreateFramebuffer" }; }
+
+ void DestroyFramebuffer(VkFramebuffer framebuffer) const
+ { vkDestroyFramebuffer(device, handle_cast<::VkFramebuffer>(framebuffer), 0); }
+
+ void CmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo &rRenderPassBegin, VkSubpassContents contents) const
+ { vkCmdBeginRenderPass(handle_cast<::VkCommandBuffer>(commandBuffer), &rRenderPassBegin, contents); }
+
+ void CmdEndRenderPass(VkCommandBuffer commandBuffer) const
+ { vkCmdEndRenderPass(handle_cast<::VkCommandBuffer>(commandBuffer)); }
+
+ // Chapter 9: Shaders
+ Result CreateShaderModule(const VkShaderModuleCreateInfo &rCreateInfo, VkShaderModule &rShaderModule) const
+ { return { vkCreateShaderModule(device, &rCreateInfo, 0, handle_cast<::VkShaderModule *>(&rShaderModule)), "vkCreateShaderModule" }; }
+
+ void DestroyShaderModule(VkShaderModule shaderModule) const
+ { vkDestroyShaderModule(device, handle_cast<::VkShaderModule>(shaderModule), 0); }
+
+ // Chapter 10: Pipelines
+ Result CreateGraphicsPipelines(VkPipelineCache pipelineCache, std::uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo *pCreateInfos, VkPipeline *pPipelines) const
+ { return { vkCreateGraphicsPipelines(device, handle_cast<::VkPipelineCache>(pipelineCache), createInfoCount, pCreateInfos, 0, handle_cast<::VkPipeline *>(pPipelines)), "vkCreateGraphicsPipelines" }; }
+
+ void DestroyPipeline(VkPipeline pipeline) const
+ { vkDestroyPipeline(device, handle_cast<::VkPipeline>(pipeline), 0); }
+
+ void CmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline) const
+ { vkCmdBindPipeline(handle_cast<::VkCommandBuffer>(commandBuffer), pipelineBindPoint, handle_cast<::VkPipeline>(pipeline)); }
+
+ // Chapter 11: Memory Allocation
+ void GetPhysicalDeviceMemoryProperties(VkPhysicalDeviceMemoryProperties &rMemoryProperties) const
+ { vkGetPhysicalDeviceMemoryProperties(physicalDevice, &rMemoryProperties); }
+
+ Result AllocateMemory(const VkMemoryAllocateInfo &rAllocateInfo, VkDeviceMemory &rMemory) const
+ { return { vkAllocateMemory(device, &rAllocateInfo, 0, handle_cast<::VkDeviceMemory *>(&rMemory)), "vkAllocateMemory" }; }
+
+ Result MapMemory(VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const
+ { return { vkMapMemory(device, handle_cast<::VkDeviceMemory>(memory), offset, size, flags, ppData), "vkMapMemory" }; }
+
+ void UnmapMemory(VkDeviceMemory memory) const
+ { vkUnmapMemory(device, handle_cast<::VkDeviceMemory>(memory)); }
+
+ void FreeMemory(VkDeviceMemory memory) const
+ { vkFreeMemory(device, handle_cast<::VkDeviceMemory>(memory), 0); }
+
+ // Chapter 12: Resource Creation
+ Result CreateBuffer(const VkBufferCreateInfo &rCreateInfo, VkBuffer &rBuffer) const
+ { return { vkCreateBuffer(device, &rCreateInfo, 0, handle_cast<::VkBuffer *>(&rBuffer)), "vkCreateBuffer" }; }
+
+ void DestroyBuffer(VkBuffer image) const
+ { vkDestroyBuffer(device, handle_cast<::VkBuffer>(image), 0); }
+
+ Result CreateImageView(const VkImageViewCreateInfo &rCreateInfo, VkImageView &rView) const
+ { return { vkCreateImageView(device, &rCreateInfo, 0, handle_cast<::VkImageView *>(&rView)), "vkCreateImageView" }; }
+
+ void DestroyImageView(VkImageView imageView) const
+ { vkDestroyImageView(device, handle_cast<::VkImageView>(imageView), 0); }
+
+ void GetBufferMemoryRequirements(VkBuffer image, VkMemoryRequirements &rMemoryRequirements) const
+ { vkGetBufferMemoryRequirements(device, handle_cast<::VkBuffer>(image), &rMemoryRequirements); }
+
+ Result BindBufferMemory(VkBuffer image, VkDeviceMemory memory, VkDeviceSize memoryOffset) const
+ { return { vkBindBufferMemory(device, handle_cast<::VkBuffer>(image), handle_cast<::VkDeviceMemory>(memory), memoryOffset), "vkBindBufferMemory" }; }
+
+ // Chapter 14: Resource Descriptors
+ Result CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo &rCreateInfo, VkDescriptorSetLayout &rSetLayout) const
+ { return { vkCreateDescriptorSetLayout(device, &rCreateInfo, 0, handle_cast<::VkDescriptorSetLayout *>(&rSetLayout)), "vkCreateDescriptorSetLayout" }; }
+
+ void DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayout) const
+ { vkDestroyDescriptorSetLayout(device, handle_cast<::VkDescriptorSetLayout>(descriptorSetLayout), 0); }
+
+ Result CreatePipelineLayout(const VkPipelineLayoutCreateInfo &rCreateInfo, VkPipelineLayout &rPipelineLayout) const
+ { return { vkCreatePipelineLayout(device, &rCreateInfo, 0, handle_cast<::VkPipelineLayout *>(&rPipelineLayout)), "vkCreatePipelineLayout" }; }
+
+ void DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const
+ { vkDestroyPipelineLayout(device, handle_cast<::VkPipelineLayout>(pipelineLayout), 0); }
+
+ Result CreateDescriptorPool(const VkDescriptorPoolCreateInfo &rCreateInfo, VkDescriptorPool &rDescriptorPool) const
+ { return { vkCreateDescriptorPool(device, &rCreateInfo, 0, handle_cast<::VkDescriptorPool *>(&rDescriptorPool)), "vkCreateDescriptorPool" }; }
+
+ void DestroyDescriptorPool(VkDescriptorPool descriptorPool) const
+ { vkDestroyDescriptorPool(device, handle_cast<::VkDescriptorPool>(descriptorPool), 0); }
+
+ Result AllocateDescriptorSets(const VkDescriptorSetAllocateInfo &rAllocateInfo, VkDescriptorSet *pDescriptorSets) const
+ { return { vkAllocateDescriptorSets(device, &rAllocateInfo, handle_cast<::VkDescriptorSet *>(pDescriptorSets)), "vkAllocateDescriptorSets" }; }
+
+ void UpdateDescriptorSets(std::uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites, std::uint32_t descriptorCopyCount, const VkCopyDescriptorSet *pDescriptorCopies) const
+ { vkUpdateDescriptorSets(device, descriptorWriteCount, pDescriptorWrites, descriptorCopyCount, pDescriptorCopies); }
+
+ void CmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, std::uint32_t firstSet, std::uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets, std::uint32_t dynamicOffsetCount, const std::uint32_t *pDynamicOffsets) const
+ { vkCmdBindDescriptorSets(handle_cast<::VkCommandBuffer>(commandBuffer), pipelineBindPoint, handle_cast<::VkPipelineLayout>(layout), firstSet, descriptorSetCount, handle_cast<const ::VkDescriptorSet *>(pDescriptorSets), dynamicOffsetCount, pDynamicOffsets); }
+
+ void CmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, std::uint32_t offset, std::uint32_t size, const void *pValues) const
+ { vkCmdPushConstants(handle_cast<::VkCommandBuffer>(commandBuffer), handle_cast<::VkPipelineLayout>(layout), stageFlags, offset, size, pValues); }
+
+ // Chapter 19: Copy Commands
+ void CmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, std::uint32_t regionCount, const VkBufferCopy *pRegions) const
+ { vkCmdCopyBuffer(handle_cast<::VkCommandBuffer>(commandBuffer), handle_cast<::VkBuffer>(srcBuffer), handle_cast<::VkBuffer>(dstBuffer), regionCount, pRegions); }
+
+ // Chapter 20: Drawing Commands
+ void CmdBindIndexBuffer(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType) const
+ { vkCmdBindIndexBuffer(handle_cast<::VkCommandBuffer>(commandBuffer), handle_cast<::VkBuffer>(buffer), offset, indexType); }
+
+ void CmdDrawIndexed(VkCommandBuffer commandBuffer, std::uint32_t indexCount, std::uint32_t instanceCount, std::uint32_t firstIndex, std::int32_t vertexOffset, std::uint32_t firstInstance) const
+ { vkCmdDrawIndexed(handle_cast<::VkCommandBuffer>(commandBuffer), indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); }
+
+ // Chapter 21: Fixed-Function Vertex Processing
+ void CmdBindVertexBuffers(VkCommandBuffer commandBuffer, std::uint32_t firstBinding, std::uint32_t bindingCount, const VkBuffer *pBuffers, const VkDeviceSize *pOffsets) const
+ { vkCmdBindVertexBuffers(handle_cast<::VkCommandBuffer>(commandBuffer), firstBinding, bindingCount, handle_cast<const ::VkBuffer *>(pBuffers), pOffsets); }
+
+ // Chapter 24: Fixed-Function Vertex Post-Processing
+ void CmdSetViewport(VkCommandBuffer commandBuffer, std::uint32_t firstViewport, std::uint32_t viewportCount, const VkViewport *pViewports) const
+ { vkCmdSetViewport(handle_cast<::VkCommandBuffer>(commandBuffer), firstViewport, viewportCount, pViewports); }
+
+ // Chapter 26: Fragment Operations
+ void CmdSetScissor(VkCommandBuffer commandBuffer, std::uint32_t firstScissor, std::uint32_t scissorCount, const VkRect2D *pScissors) const
+ { vkCmdSetScissor(handle_cast<::VkCommandBuffer>(commandBuffer), firstScissor, scissorCount, pScissors); }
+
+ // Chapter 30: Window System Integration (WSI)
+ Result GetPhysicalDeviceSurfaceCapabilities(VkSurface surface, VkSurfaceCapabilitiesKHR &rSurfaceCapabilities) const
+ { return { vkGetPhysicalDeviceSurfaceCapabilities(physicalDevice, handle_cast<::VkSurfaceKHR>(surface), &rSurfaceCapabilities), "vkGetPhysicalDeviceSurfaceCapabilities" }; }
+
+ Result GetPhysicalDeviceSurfaceFormats(VkSurface surface, std::uint32_t &rSurfaceFormatCount, VkSurfaceFormatKHR *pSurfaceFormats) const
+ { return { vkGetPhysicalDeviceSurfaceFormats(physicalDevice, handle_cast<::VkSurfaceKHR>(surface), &rSurfaceFormatCount, pSurfaceFormats), "vkGetPhysicalDeviceSurfaceFormats" }; }
+
+ Result GetPhysicalDeviceSurfacePresentModes(VkSurface surface, std::uint32_t &rPresentModeCount, VkPresentModeKHR *pPresentModes) const
+ { return { vkGetPhysicalDeviceSurfacePresentModes(physicalDevice, handle_cast<::VkSurfaceKHR>(surface), &rPresentModeCount, pPresentModes), "vkGetPhysicalDeviceSurfacePresentModes" }; }
+
+ Result CreateSwapchain(const VkSwapchainCreateInfoKHR &rCreateInfo, VkSwapchain &rSwapchain) const
+ { return { vkCreateSwapchain(device, &rCreateInfo, 0, handle_cast<::VkSwapchainKHR *>(&rSwapchain)), "vkCreateSwapchain" }; }
+
+ void DestroySwapchain(VkSwapchain swapchain) const
+ { vkDestroySwapchain(device, handle_cast<::VkSwapchainKHR>(swapchain), 0); }
+
+ void GetSwapchainImages(VkSwapchain swapchain, std::uint32_t &rSwapchainImageCount, VkImage *pSwapchainImages) const
+ { vkGetSwapchainImages(device, handle_cast<::VkSwapchainKHR>(swapchain), &rSwapchainImageCount, handle_cast<::VkImage *>(pSwapchainImages)); }
+
+ Result AcquireNextImage(VkSwapchain swapchain, std::uint64_t timeout, VkSemaphore semaphore, VkFence fence, std::uint32_t &rImageIndex) const
+ { return { vkAcquireNextImageKHR(device, handle_cast<::VkSwapchainKHR>(swapchain), timeout, handle_cast<::VkSemaphore>(semaphore), handle_cast<::VkFence>(fence), &rImageIndex), "vkAcquireNextImageKHR" }; }
+
+ Result QueuePresent(const VkPresentInfoKHR &rPresentInfo) const
+ { return { vkQueuePresent(graphicsQueue, &rPresentInfo), "vkQueuePresent" }; }
+
+ // Chapter 39: Formats
+ void GetPhysicalDeviceFormatProperties(VkFormat format, VkFormatProperties &rFormatProperties) const
+ { vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &rFormatProperties); }
+
+ // Chapter 45: Debugging
+ Result SetDebugUtilsObjectName(const VkDebugUtilsObjectNameInfoEXT &rNameInfo) const
+ { return { vkSetDebugUtilsObjectName(device, &rNameInfo), "vkSetDebugUtilsObjectName" }; }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif