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Initial implementation of Vulkan backend
[libs/gl.git] / source / backends / opengl / commands_backend.cpp
1 #include <algorithm>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_draw_instanced.h>
4 #include <msp/gl/extensions/arb_occlusion_query.h>
5 #include <msp/gl/extensions/ext_framebuffer_blit.h>
6 #include <msp/gl/extensions/ext_framebuffer_object.h>
7 #include <msp/gl/extensions/msp_clear_buffer.h>
8 #include "batch.h"
9 #include "commands_backend.h"
10 #include "error.h"
11 #include "framebuffer.h"
12 #include "gl.h"
13 #include "pipelinestate.h"
14 #include "query.h"
15
16 using namespace std;
17
18 namespace Msp {
19 namespace GL {
20
21 void OpenGLCommands::submit_frame()
22 {
23         glFlush();
24 }
25
26 void OpenGLCommands::use_pipeline(const PipelineState *ps)
27 {
28         pipeline_state = ps;
29         if(!pipeline_state)
30                 OpenGLPipelineState::clear();
31 }
32
33 void OpenGLCommands::clear(const ClearValue *values)
34 {
35         const Framebuffer *target = (pipeline_state ? pipeline_state->get_framebuffer() : 0);
36         if(!target)
37                 throw invalid_operation("OpenGLCommands::clear");
38
39         static Require _req(MSP_clear_buffer);
40
41         pipeline_state->apply();
42
43         unsigned i = 0;
44         for(FrameAttachment a: target->get_format())
45         {
46                 if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
47                         glClearBufferfv(GL_DEPTH, 0, &values->depth_stencil.depth);
48                 else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
49                         glClearBufferiv(GL_STENCIL, 0, &values->depth_stencil.stencil);
50                 else
51                         glClearBufferfv(GL_COLOR, i++, &values->color.r);
52                 ++values;
53         }
54 }
55
56 void OpenGLCommands::draw(const Batch &batch)
57 {
58         if(!pipeline_state)
59                 throw invalid_operation("OpenGLCommands::draw");
60
61         pipeline_state->apply();
62         void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
63         glDrawElements(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr);
64 }
65
66 void OpenGLCommands::draw_instanced(const Batch &batch, unsigned count)
67 {
68         if(!pipeline_state)
69                 throw invalid_operation("OpenGLCommands::draw_instanced");
70
71         static Require req(ARB_draw_instanced);
72
73         pipeline_state->apply();
74         void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
75         glDrawElementsInstanced(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr, count);
76 }
77
78 void OpenGLCommands::resolve_multisample(Framebuffer &target)
79 {
80         const Framebuffer *source = (pipeline_state ? pipeline_state->get_framebuffer() : 0);
81         if(!source)
82                 throw invalid_operation("OpenGLCommands::draw");
83
84         static Require _req(EXT_framebuffer_blit);
85
86         unsigned width = min(source->get_width(), target.get_width());
87         unsigned height = min(source->get_height(), target.get_height());
88         unsigned buffers = get_gl_buffer_bits(source->get_format())&get_gl_buffer_bits(target.get_format());
89
90         if(ARB_direct_state_access)
91                 glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
92         else
93         {
94                 glBindFramebuffer(GL_READ_FRAMEBUFFER, source->id);
95                 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.id);
96
97                 target.refresh();
98
99                 glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
100
101                 glBindFramebuffer(GL_FRAMEBUFFER, source->id);
102         }
103 }
104
105 void OpenGLCommands::begin_query(const QueryPool &pool, unsigned index)
106 {
107         if(index>=pool.queries.size())
108                 throw out_of_range("OpenGLCommands::begin_query");
109         glBeginQuery(pool.gl_type, pool.queries[index]);
110 }
111
112 void OpenGLCommands::end_query(const QueryPool &pool, unsigned)
113 {
114         glEndQuery(pool.gl_type);
115 }
116
117 } // namespace GL
118 } // namespace Msp