]> git.tdb.fi Git - libs/gl.git/commit - source/programcompiler.cpp
Use a #pragma as shader stage delimiter
authorMikko Rasa <tdb@tdb.fi>
Tue, 10 Apr 2018 15:53:00 +0000 (18:53 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 10 Apr 2018 15:53:00 +0000 (18:53 +0300)
commit4bee7581168e0803dd24568b61e590d2a4830f96
tree6fc763177ed19cbc2be0dac977b04e39ae672ee0
parenteb6a546dcffc1b67f0a23d8b075fbdc86a2872a0
Use a #pragma as shader stage delimiter

The special comment was a bad idea with poorly defined semantics.
shaderlib/ambientocclusion.glsl
shaderlib/ambientocclusion_combine.glsl
shaderlib/ambientocclusion_occlude.glsl
shaderlib/bloom_blur.glsl
shaderlib/bloom_combine.glsl
shaderlib/colorcurve.glsl
shaderlib/postprocess.glsl
shaderlib/singlepass.glsl
source/programcompiler.cpp
source/programparser.cpp
source/programparser.h