namespace {
const char builtins_src[] =
- "////// vertex\n"
+ "#pragma MSP stage(vertex)\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
" float gl_ClipDistance[];\n"
- "};"
- "////// geometry\n"
+ "};\n"
+ "#pragma MSP stage(geometry)\n"
"in gl_PerVertex {\n"
" vec4 gl_Position;\n"
" float gl_ClipDistance[];\n"