]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/singlepass.glsl
Use a #pragma as shader stage delimiter
[libs/gl.git] / shaderlib / singlepass.glsl
index a80ca339147c028f3200fcbd2e8a2d792819f187..50c3841f3b267afa665a869424030677cbe98dc8 100644 (file)
@@ -76,7 +76,7 @@ uniform Clipping
        ClipPlane clip_planes[max_clip_planes];
 };
 
-////// vertex
+#pragma MSP stage(vertex)
 layout(location=0) in vec4 vertex;
 layout(location=8) in vec4 texcoord;
 layout(location=3) in vec4 color;
@@ -127,7 +127,7 @@ void main()
        passthrough;
 }
 
-////// fragment
+#pragma MSP stage(fragment)
 layout(location=0) out vec4 frag_color;
 
 vec4 get_diffuse_sample()