]> git.tdb.fi Git - libs/gl.git/blobdiff - mesh_export.py
Drop Id tags and copyright notices from files
[libs/gl.git] / mesh_export.py
index de11602c93729a9e04a40d0f0d1715202b93f2ec..c2f346bcb4c682716cabae54d12047858966b3d2 100644 (file)
@@ -1,5 +1,4 @@
 #!BPY
-# $Id$
 
 """
 Name: 'MSP GL Mesh (.mesh)...'
@@ -15,6 +14,16 @@ import Blender
 def make_edge_key(i1, i2):
        return (min(i1, i2), max(i1, i2))
 
+progress_range = (0.0, 1.0, "")
+
+def set_progress(value):
+       Blender.Window.DrawProgressBar(progress_range[0]+progress_range[1]*value, progress_range[2])
+
+def set_progress_range(low, high, text):
+       global progress_range
+       progress_range = (low, high-low, text)
+       set_progress(0.0)
+
 
 class Edge:
        def __init__(self, me):
@@ -31,9 +40,6 @@ class Edge:
        def __getattr__(self, attr):
                return getattr(self._medge, attr)
 
-       def __cmp__(self, other):
-               return self is other
-
        def check_smooth(self, limit):
                if len(self.faces)!=2:
                        return
@@ -61,7 +67,6 @@ class Vertex:
                else:
                        self._mvert = mv
                        self.uv = None
-               self.orig_index = self._mvert.index
                self.flag = False
                self.faces = []
                self.tan = None
@@ -133,6 +138,7 @@ class Mesh:
                self._mesh = m
                self.verts = [Vertex(v) for v in m.verts]
                self.faces = [Face(f) for f in m.faces]
+               self.materials = m.materials[:]
 
                for f in self.faces:
                        for i in range(len(f.verts)):
@@ -152,6 +158,7 @@ class Mesh:
                        smooth_limit = math.cos(m.degr*math.pi/180)
                else:
                        smooth_limit = -1
+
                for e in self.edges.itervalues():
                        e.v1 = self.verts[e.v1.index]
                        e.v2 = self.verts[e.v2.index]
@@ -160,9 +167,41 @@ class Mesh:
        def __getattr__(self, attr):
                return getattr(self._mesh, attr)
 
+       def splice(self, other):
+               material_map = []
+               for m in other.materials:
+                       if m in self.materials:
+                               material_map.append(self.materials.index(m))
+                       else:
+                               material_map.append(len(self.materials))
+                               self.materials.append(m)
+
+               offset = len(self.verts)
+               for v in other.verts:
+                       v.index += offset
+                       self.verts.append(v)
+
+               offset = len(self.faces)
+               for f in other.faces:
+                       f.index += offset
+                       f.mat = material_map[f.mat]
+                       self.faces.append(f)
+
+               for e in other.edges.itervalues():
+                       e.key = make_edge_key(e.v1.index, e.v2.index)
+                       self.edges[e.key] = e
+
+               self.lines += other.lines
+       
+       def generate_material_uv(self):
+               for f in self.faces:
+                       f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts)
+               self.faceUV = True
+
        def split_vertices(self, find_group_func, debug):
                groups = []
-               for v in self.verts:
+               for i in range(len(self.verts)):
+                       v = self.verts[i]
                        for f in v.faces:
                                f.flag = False
 
@@ -173,6 +212,8 @@ class Mesh:
 
                        groups.append(vg)
 
+                       set_progress(i*0.5/len(self.verts))
+
                for i in range(len(self.verts)):
                        if len(groups[i])==1:
                                continue
@@ -219,6 +260,8 @@ class Mesh:
                                        f.verts[f.verts.index(self.verts[i])] = v
                                        v.faces.append(f)
 
+                       set_progress(0.5+i*0.5/len(self.verts))
+
        def split_smooth(self, debug = False):
                self.split_vertices(self.find_smooth_group, debug)
 
@@ -375,13 +418,39 @@ class VertexCache:
                return hits
 
 
-class Exporter:
+class OutFile:
        def __init__(self, fn):
-               self.filename = fn
                if fn==None:
-                       self.out_file = sys.stdout
+                       self.file = sys.stdout
                else:
-                       self.out_file = file(fn, "w")
+                       self.file = open(fn, "w")
+               self.indent = 0
+
+       def make(self, kwd, *params):
+               pstr = ""
+               for p in params:
+                       if type(p)==float:
+                               pstr += " %.6g"%p
+                       else:
+                               pstr += " %s"%p
+               return "%s%s"%(kwd, pstr)
+
+       def write(self, kwd, *params):
+               self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
+
+       def begin(self, kwd, *params):
+               i = '\t'*self.indent
+               self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
+               self.indent += 1
+
+       def end(self):
+               self.indent -= 1
+               self.file.write("%s};\n"%('\t'*self.indent))
+
+
+class Exporter:
+       def __init__(self, fn):
+               self.out_file = OutFile(fn)
                self.use_strips = True
                self.use_degen_tris = True
                self.max_strip_len = 1024
@@ -389,6 +458,9 @@ class Exporter:
                self.cache_size = 64
                self.export_lines = True
                self.tbn_vecs = False
+               self.compound = False
+               self.object = False
+               self.material_tex = False
                self.debug = False
                self.strip_debug = False
                self.split_debug = False
@@ -397,12 +469,45 @@ class Exporter:
                for f in mesh.faces:
                        f.flag = False
 
+               faces_done = 0
                strips = []
+               loose = []
 
+               cache = None
+               if self.optimize_cache:
+                       cache = VertexCache(self.cache_size)
+
+               island = []
+               island_strips = []
                while 1:
+                       if not island:
+                               queue = []
+                               for f in mesh.faces:
+                                       if not f.flag:
+                                               f.flag = True
+                                               queue.append(f)
+                                               break
+
+                               if not queue:
+                                       break
+
+                               while queue:
+                                       f = queue[0]
+                                       del queue[0]
+                                       island.append(f)
+
+                                       for e in f.edges:
+                                               other = e.other_face(f)
+                                               if other and not other.flag:
+                                                       other.flag = True
+                                                       queue.append(other)
+
+                               for f in island:
+                                       f.flag = False
+
                        best = 5
                        face = None
-                       for f in mesh.faces:
+                       for f in island:
                                if f.flag:
                                        continue
                                score = 0
@@ -415,42 +520,54 @@ class Exporter:
                                        best = score
 
                        if not face:
-                               break
+                               while island_strips:
+                                       best = 0
+                                       if cache:
+                                               best_hits = 0
+                                               for i in range(len(island_strips)):
+                                                       hits = cache.test_strip(island_strips[i])
+                                                       if hits>best_hits:
+                                                               best = i
+                                                               best_hits = hits
+
+                                       s = island_strips[best]
+                                       del island_strips[best]
+                                       strips.append(s)
+
+                                       if cache:
+                                               cache.fetch_strip(s)
+
+                               faces_done += len(island)
+                               set_progress(float(faces_done)/len(mesh.faces))
+
+                               loose += [f for f in island if not f.flag]
+                               for f in island:
+                                       f.flag = True
+
+                               island = []
+                               island_strips = []
+                               continue
 
                        strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug)
                        if strip:
-                               strips.append(strip)
-
-               loose = [f for f in mesh.faces if not f.flag]
+                               island_strips.append(strip)
 
                if self.debug:
                        print "%d strips:"%len(strips)
                        for i in range(len(strips)):
                                print "  %d: %d indices"%(i, len(strips[i]))
-                       print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
+                       print "%d loose faces"%len(loose)
                        nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose])
                        print "%d indices total"%nind
 
-               if self.use_degen_tris and strips:
-                       big_strip = []
-
-                       cache = None
+               if cache:
+                       cache = VertexCache(self.cache_size)
                        total_hits = 0
-                       if self.optimize_cache:
-                               cache = VertexCache(self.cache_size)
-
-                       while strips:
-                               best = 0
-                               if cache:
-                                       best_hits = 0
-                                       for i in range(len(strips)):
-                                               hits = cache.test_strip(strips[i])
-                                               if hits>best_hits:
-                                                       best = i
-                                                       best_hits = hits
 
-                               s = strips[best]
+               if self.use_degen_tris and strips:
+                       big_strip = []
 
+                       for s in strips:
                                if big_strip:
                                        glue = [big_strip[-1], s[0]]
                                        if len(big_strip)%2:
@@ -464,19 +581,19 @@ class Exporter:
                                if cache:
                                        total_hits += cache.fetch_strip(s)
 
-                               del strips[best]
-
                        for f in loose:
                                if len(big_strip)%2:
                                        order = (-1, -2, 0, 1)
                                else:
                                        order = (0, 1, -1, -2)
                                verts = [f.verts[i] for i in order[:len(f.verts)]]
+
                                if big_strip:
                                        glue = [big_strip[-1], verts[0]]
                                        big_strip += glue
                                        if cache:
                                                total_hits += cache.fetch_strip(glue)
+
                                big_strip += verts
                                if cache:
                                        total_hits += cache.fetch_strip(verts)
@@ -499,18 +616,32 @@ class Exporter:
        def export(self):
                scene = bpy.data.scenes.active
 
-               obj = scene.objects.active
-               if obj.getType()!="Mesh":
-                       raise Exception, "Can only export Mesh data"
+               objs = Blender.Object.GetSelected()
+               if not objs:
+                       raise Exception, "Nothing to export"
+               for o in objs:
+                       if o.getType()!="Mesh":
+                               raise Exception, "Can only export Mesh data"
+
+               Blender.Window.DrawProgressBar(0.0, "Preparing");
 
                mesh = Blender.Mesh.New("export_tmp")
-               mesh.getFromObject(obj)
+               mesh.getFromObject(objs[0])
                mesh = Mesh(mesh)
+               if self.compound:
+                       # Must keep a ref to each Blender mesh
+                       bmeshes = []
+                       for o in objs[1:]:
+                               bmesh = Blender.Mesh.New("export_tmp")
+                               bmesh.getFromObject(o)
+                               bmeshes.append(bmesh)
+                               mesh.splice(Mesh(bmesh))
 
                if self.debug:
                        ntris = sum([len(f.verts)-2 for f in mesh.faces])
                        print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
 
+               set_progress_range(0.05, 0.35, "Smoothing")
                mesh.split_smooth(self.split_debug)
 
                if self.debug:
@@ -518,7 +649,11 @@ class Exporter:
 
                mesh.compute_normals()
 
+               if self.material_tex:
+                       mesh.generate_material_uv()
+
                if mesh.faceUV:
+                       set_progress_range(0.35, 0.65, "Splitting UVs")
                        mesh.split_uv(self.split_debug)
                        if self.debug:
                                print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
@@ -527,60 +662,101 @@ class Exporter:
                        if self.tbn_vecs:
                                mesh.compute_tbn()
 
+               set_progress_range(0.65, 0.95, "Creating strips")
                strips = []
+               loose = mesh.faces
                if self.use_strips:
                        strips, loose = self.stripify(mesh)
 
-               self.out_file.write("vertices NORMAL3")
+               Blender.Window.DrawProgressBar(0.95, "Writing file");
+
+               if self.object:
+                       self.out_file.begin("mesh")
+
+               fmt = "NORMAL3"
                if mesh.faceUV:
-                       self.out_file.write("_TEXCOORD2")
+                       fmt += "_TEXCOORD2"
                        if self.tbn_vecs:
-                               self.out_file.write("_ATTRIB33_ATTRIB34")
-               self.out_file.write("_VERTEX3\n{\n")
+                               fmt += "_ATTRIB33_ATTRIB34"
+               fmt += "_VERTEX3"
+               self.out_file.begin("vertices", fmt)
                norm = None
                uv = None
                tan = None
                bino = None
                for v in mesh.verts:
                        if v.no!=norm:
-                               self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+                               self.out_file.write("normal3", *v.no)
                                norm = v.no
                        if v.uv!=uv:
-                               self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
+                               self.out_file.write("texcoord2", *v.uv)
                                uv = v.uv
                        if v.tan!=tan:
-                               self.out_file.write("\tattrib3 3 %f %f %f;\n"%tuple(v.tan))
+                               self.out_file.write("attrib3", 3, *v.tan)
                                tan = v.tan
                        if v.bino!=bino:
-                               self.out_file.write("\tattrib3 4 %f %f %f;\n"%tuple(v.bino))
+                               self.out_file.write("attrib3", 4, *v.bino)
                                bino = v.bino
-                       self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
-               self.out_file.write("};\n")
+                       self.out_file.write("vertex3", *v.co)
+               self.out_file.end()
                for s in strips:
-                       self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
+                       self.out_file.begin("batch", "TRIANGLE_STRIP")
+                       indices = []
                        n = 0
                        for v in s:
-                               self.out_file.write(" %u"%v.index)
-                               n += 1;
-                               if n%32==0:
-                                       self.out_file.write(";\n\tindices")
-                       self.out_file.write(";\n};\n")
-
-               first = True
-               for f in loose:
-                       if first:
-                               self.out_file.write("batch TRIANGLES\n{\n")
-                               first = False
-                       for i in range(2, len(f.verts)):
-                               self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
-               if not first:
-                       self.out_file.write("};\n")
+                               indices.append(v.index)
+                               if len(indices)>=32:
+                                       self.out_file.write("indices", *indices)
+                                       indices = []
+                       if indices:
+                               self.out_file.write("indices", *indices)
+                       self.out_file.end()
+
+               if loose:
+                       self.out_file.begin("batch", "TRIANGLES")
+                       for f in loose:
+                               for i in range(2, len(f.verts)):
+                                       self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index)
+                       self.out_file.end()
 
                if self.export_lines and mesh.lines:
-                       self.out_file.write("batch LINES\n{\n")
+                       self.out_file.write("batch", "LINES")
                        for l in mesh.lines:
-                               self.out_file.write("\tindices %u %u;\n"%(l.verts[0].index, l.verts[1].index))
-                       self.out_file.write("};\n")
+                               self.out_file.write("indices", l.verts[0].index, l.verts[1].index)
+                       self.out_file.end()
+
+               if self.object:
+                       self.out_file.end()
+                       self.out_file.begin("technique")
+                       self.out_file.begin("pass", '""')
+                       if self.material_tex:
+                               self.out_file.begin("material")
+                               self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
+                               self.out_file.end()
+                               self.out_file.begin("texunit", 0)
+                               self.out_file.begin("texture2d")
+                               self.out_file.write("min_filter", "NEAREST")
+                               self.out_file.write("mag_filter", "NEAREST")
+                               self.out_file.write("storage", "RGB", len(mesh.materials), 1)
+                               texdata = '"'
+                               for m in mesh.materials:
+                                       texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255))
+                               texdata += '"'
+                               self.out_file.write("raw_data", texdata)
+                               self.out_file.end()
+                               self.out_file.end()
+                       elif mesh.materials:
+                               m = mesh.materials[0]
+                               self.out_file.begin("material")
+                               self.out_file.write("diffuse", m.R, m.G, m.B, 1.0)
+                               self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
+                               self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
+                               self.out_file.write("shininess", m.hard);
+                               self.out_file.end()
+                       self.out_file.end()
+                       self.out_file.end()
+
+               Blender.Window.DrawProgressBar(1.0, "Done")
 
 
 class FrontEnd:
@@ -596,6 +772,9 @@ class FrontEnd:
                self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64))
                self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
                self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
+               self.compound = Blender.Draw.Create(self.config.get('compound', False))
+               self.object = Blender.Draw.Create(self.config.get('object', False))
+               self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False))
                self.debug = Blender.Draw.Create(self.config.get('debug', False))
                self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
                self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
@@ -607,14 +786,20 @@ class FrontEnd:
                                ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"),
                                ("Export lines", self.export_lines, "Export lone edges as lines"),
                                ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
+                               ("Compound", self.compound, "Create a compound mesh of all selected objects"),
+                               ("Object", self.object, "Export as an object"),
+                               ("Material texture", self.material_tex, "Create a texture from material data"),
                                ("Debugging options"),
                                ("Debug", self.debug),
                                ("Debug strips", self.strip_debug),
                                ("Debug splitting", self.split_debug)])
                if ret:
                        dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
-                       obj = bpy.data.scenes.active.objects.active
-                       Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name))
+                       obj = Blender.Object.GetSelected()[0]
+                       ext = "mesh"
+                       if self.object.val:
+                               ext = "object"
+                       Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext))
 
        def draw(self):
                pass
@@ -627,6 +812,9 @@ class FrontEnd:
                self.config['cache_size'] = self.cache_size.val
                self.config['export_lines'] = self.export_lines.val
                self.config['tbn_vecs'] = self.tbn_vecs.val
+               self.config['compound'] = self.compound.val
+               self.config['object'] = self.object.val
+               self.config['material_tex'] = self.material_tex.val
                self.config['debug'] = self.debug.val
                self.config['strip_debug'] = self.strip_debug.val
                self.config['split_debug'] = self.split_debug.val
@@ -644,6 +832,9 @@ class FrontEnd:
                exp.cache_size = self.cache_size.val
                exp.export_lines = self.export_lines.val
                exp.tbn_vecs = self.tbn_vecs.val
+               exp.compound = self.compound.val
+               exp.object = self.object.val
+               exp.material_tex = self.material_tex.val
                exp.debug = self.debug.val
                exp.strip_debug = self.strip_debug.val
                exp.split_debug = self.split_debug.val