X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=mesh_export.py;h=c2f346bcb4c682716cabae54d12047858966b3d2;hp=de11602c93729a9e04a40d0f0d1715202b93f2ec;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=92bbaaf38e0d391a74ecd17271e476b23c967358 diff --git a/mesh_export.py b/mesh_export.py index de11602c..c2f346bc 100644 --- a/mesh_export.py +++ b/mesh_export.py @@ -1,5 +1,4 @@ #!BPY -# $Id$ """ Name: 'MSP GL Mesh (.mesh)...' @@ -15,6 +14,16 @@ import Blender def make_edge_key(i1, i2): return (min(i1, i2), max(i1, i2)) +progress_range = (0.0, 1.0, "") + +def set_progress(value): + Blender.Window.DrawProgressBar(progress_range[0]+progress_range[1]*value, progress_range[2]) + +def set_progress_range(low, high, text): + global progress_range + progress_range = (low, high-low, text) + set_progress(0.0) + class Edge: def __init__(self, me): @@ -31,9 +40,6 @@ class Edge: def __getattr__(self, attr): return getattr(self._medge, attr) - def __cmp__(self, other): - return self is other - def check_smooth(self, limit): if len(self.faces)!=2: return @@ -61,7 +67,6 @@ class Vertex: else: self._mvert = mv self.uv = None - self.orig_index = self._mvert.index self.flag = False self.faces = [] self.tan = None @@ -133,6 +138,7 @@ class Mesh: self._mesh = m self.verts = [Vertex(v) for v in m.verts] self.faces = [Face(f) for f in m.faces] + self.materials = m.materials[:] for f in self.faces: for i in range(len(f.verts)): @@ -152,6 +158,7 @@ class Mesh: smooth_limit = math.cos(m.degr*math.pi/180) else: smooth_limit = -1 + for e in self.edges.itervalues(): e.v1 = self.verts[e.v1.index] e.v2 = self.verts[e.v2.index] @@ -160,9 +167,41 @@ class Mesh: def __getattr__(self, attr): return getattr(self._mesh, attr) + def splice(self, other): + material_map = [] + for m in other.materials: + if m in self.materials: + material_map.append(self.materials.index(m)) + else: + material_map.append(len(self.materials)) + self.materials.append(m) + + offset = len(self.verts) + for v in other.verts: + v.index += offset + self.verts.append(v) + + offset = len(self.faces) + for f in other.faces: + f.index += offset + f.mat = material_map[f.mat] + self.faces.append(f) + + for e in other.edges.itervalues(): + e.key = make_edge_key(e.v1.index, e.v2.index) + self.edges[e.key] = e + + self.lines += other.lines + + def generate_material_uv(self): + for f in self.faces: + f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts) + self.faceUV = True + def split_vertices(self, find_group_func, debug): groups = [] - for v in self.verts: + for i in range(len(self.verts)): + v = self.verts[i] for f in v.faces: f.flag = False @@ -173,6 +212,8 @@ class Mesh: groups.append(vg) + set_progress(i*0.5/len(self.verts)) + for i in range(len(self.verts)): if len(groups[i])==1: continue @@ -219,6 +260,8 @@ class Mesh: f.verts[f.verts.index(self.verts[i])] = v v.faces.append(f) + set_progress(0.5+i*0.5/len(self.verts)) + def split_smooth(self, debug = False): self.split_vertices(self.find_smooth_group, debug) @@ -375,13 +418,39 @@ class VertexCache: return hits -class Exporter: +class OutFile: def __init__(self, fn): - self.filename = fn if fn==None: - self.out_file = sys.stdout + self.file = sys.stdout else: - self.out_file = file(fn, "w") + self.file = open(fn, "w") + self.indent = 0 + + def make(self, kwd, *params): + pstr = "" + for p in params: + if type(p)==float: + pstr += " %.6g"%p + else: + pstr += " %s"%p + return "%s%s"%(kwd, pstr) + + def write(self, kwd, *params): + self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params))) + + def begin(self, kwd, *params): + i = '\t'*self.indent + self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i)) + self.indent += 1 + + def end(self): + self.indent -= 1 + self.file.write("%s};\n"%('\t'*self.indent)) + + +class Exporter: + def __init__(self, fn): + self.out_file = OutFile(fn) self.use_strips = True self.use_degen_tris = True self.max_strip_len = 1024 @@ -389,6 +458,9 @@ class Exporter: self.cache_size = 64 self.export_lines = True self.tbn_vecs = False + self.compound = False + self.object = False + self.material_tex = False self.debug = False self.strip_debug = False self.split_debug = False @@ -397,12 +469,45 @@ class Exporter: for f in mesh.faces: f.flag = False + faces_done = 0 strips = [] + loose = [] + cache = None + if self.optimize_cache: + cache = VertexCache(self.cache_size) + + island = [] + island_strips = [] while 1: + if not island: + queue = [] + for f in mesh.faces: + if not f.flag: + f.flag = True + queue.append(f) + break + + if not queue: + break + + while queue: + f = queue[0] + del queue[0] + island.append(f) + + for e in f.edges: + other = e.other_face(f) + if other and not other.flag: + other.flag = True + queue.append(other) + + for f in island: + f.flag = False + best = 5 face = None - for f in mesh.faces: + for f in island: if f.flag: continue score = 0 @@ -415,42 +520,54 @@ class Exporter: best = score if not face: - break + while island_strips: + best = 0 + if cache: + best_hits = 0 + for i in range(len(island_strips)): + hits = cache.test_strip(island_strips[i]) + if hits>best_hits: + best = i + best_hits = hits + + s = island_strips[best] + del island_strips[best] + strips.append(s) + + if cache: + cache.fetch_strip(s) + + faces_done += len(island) + set_progress(float(faces_done)/len(mesh.faces)) + + loose += [f for f in island if not f.flag] + for f in island: + f.flag = True + + island = [] + island_strips = [] + continue strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug) if strip: - strips.append(strip) - - loose = [f for f in mesh.faces if not f.flag] + island_strips.append(strip) if self.debug: print "%d strips:"%len(strips) for i in range(len(strips)): print " %d: %d indices"%(i, len(strips[i])) - print "%d loose faces"%len([f for f in mesh.faces if not f.flag]) + print "%d loose faces"%len(loose) nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose]) print "%d indices total"%nind - if self.use_degen_tris and strips: - big_strip = [] - - cache = None + if cache: + cache = VertexCache(self.cache_size) total_hits = 0 - if self.optimize_cache: - cache = VertexCache(self.cache_size) - - while strips: - best = 0 - if cache: - best_hits = 0 - for i in range(len(strips)): - hits = cache.test_strip(strips[i]) - if hits>best_hits: - best = i - best_hits = hits - s = strips[best] + if self.use_degen_tris and strips: + big_strip = [] + for s in strips: if big_strip: glue = [big_strip[-1], s[0]] if len(big_strip)%2: @@ -464,19 +581,19 @@ class Exporter: if cache: total_hits += cache.fetch_strip(s) - del strips[best] - for f in loose: if len(big_strip)%2: order = (-1, -2, 0, 1) else: order = (0, 1, -1, -2) verts = [f.verts[i] for i in order[:len(f.verts)]] + if big_strip: glue = [big_strip[-1], verts[0]] big_strip += glue if cache: total_hits += cache.fetch_strip(glue) + big_strip += verts if cache: total_hits += cache.fetch_strip(verts) @@ -499,18 +616,32 @@ class Exporter: def export(self): scene = bpy.data.scenes.active - obj = scene.objects.active - if obj.getType()!="Mesh": - raise Exception, "Can only export Mesh data" + objs = Blender.Object.GetSelected() + if not objs: + raise Exception, "Nothing to export" + for o in objs: + if o.getType()!="Mesh": + raise Exception, "Can only export Mesh data" + + Blender.Window.DrawProgressBar(0.0, "Preparing"); mesh = Blender.Mesh.New("export_tmp") - mesh.getFromObject(obj) + mesh.getFromObject(objs[0]) mesh = Mesh(mesh) + if self.compound: + # Must keep a ref to each Blender mesh + bmeshes = [] + for o in objs[1:]: + bmesh = Blender.Mesh.New("export_tmp") + bmesh.getFromObject(o) + bmeshes.append(bmesh) + mesh.splice(Mesh(bmesh)) if self.debug: ntris = sum([len(f.verts)-2 for f in mesh.faces]) print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges)) + set_progress_range(0.05, 0.35, "Smoothing") mesh.split_smooth(self.split_debug) if self.debug: @@ -518,7 +649,11 @@ class Exporter: mesh.compute_normals() + if self.material_tex: + mesh.generate_material_uv() + if mesh.faceUV: + set_progress_range(0.35, 0.65, "Splitting UVs") mesh.split_uv(self.split_debug) if self.debug: print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges)) @@ -527,60 +662,101 @@ class Exporter: if self.tbn_vecs: mesh.compute_tbn() + set_progress_range(0.65, 0.95, "Creating strips") strips = [] + loose = mesh.faces if self.use_strips: strips, loose = self.stripify(mesh) - self.out_file.write("vertices NORMAL3") + Blender.Window.DrawProgressBar(0.95, "Writing file"); + + if self.object: + self.out_file.begin("mesh") + + fmt = "NORMAL3" if mesh.faceUV: - self.out_file.write("_TEXCOORD2") + fmt += "_TEXCOORD2" if self.tbn_vecs: - self.out_file.write("_ATTRIB33_ATTRIB34") - self.out_file.write("_VERTEX3\n{\n") + fmt += "_ATTRIB33_ATTRIB34" + fmt += "_VERTEX3" + self.out_file.begin("vertices", fmt) norm = None uv = None tan = None bino = None for v in mesh.verts: if v.no!=norm: - self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no)) + self.out_file.write("normal3", *v.no) norm = v.no if v.uv!=uv: - self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv)) + self.out_file.write("texcoord2", *v.uv) uv = v.uv if v.tan!=tan: - self.out_file.write("\tattrib3 3 %f %f %f;\n"%tuple(v.tan)) + self.out_file.write("attrib3", 3, *v.tan) tan = v.tan if v.bino!=bino: - self.out_file.write("\tattrib3 4 %f %f %f;\n"%tuple(v.bino)) + self.out_file.write("attrib3", 4, *v.bino) bino = v.bino - self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co)) - self.out_file.write("};\n") + self.out_file.write("vertex3", *v.co) + self.out_file.end() for s in strips: - self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices") + self.out_file.begin("batch", "TRIANGLE_STRIP") + indices = [] n = 0 for v in s: - self.out_file.write(" %u"%v.index) - n += 1; - if n%32==0: - self.out_file.write(";\n\tindices") - self.out_file.write(";\n};\n") - - first = True - for f in loose: - if first: - self.out_file.write("batch TRIANGLES\n{\n") - first = False - for i in range(2, len(f.verts)): - self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index)) - if not first: - self.out_file.write("};\n") + indices.append(v.index) + if len(indices)>=32: + self.out_file.write("indices", *indices) + indices = [] + if indices: + self.out_file.write("indices", *indices) + self.out_file.end() + + if loose: + self.out_file.begin("batch", "TRIANGLES") + for f in loose: + for i in range(2, len(f.verts)): + self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index) + self.out_file.end() if self.export_lines and mesh.lines: - self.out_file.write("batch LINES\n{\n") + self.out_file.write("batch", "LINES") for l in mesh.lines: - self.out_file.write("\tindices %u %u;\n"%(l.verts[0].index, l.verts[1].index)) - self.out_file.write("};\n") + self.out_file.write("indices", l.verts[0].index, l.verts[1].index) + self.out_file.end() + + if self.object: + self.out_file.end() + self.out_file.begin("technique") + self.out_file.begin("pass", '""') + if self.material_tex: + self.out_file.begin("material") + self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) + self.out_file.end() + self.out_file.begin("texunit", 0) + self.out_file.begin("texture2d") + self.out_file.write("min_filter", "NEAREST") + self.out_file.write("mag_filter", "NEAREST") + self.out_file.write("storage", "RGB", len(mesh.materials), 1) + texdata = '"' + for m in mesh.materials: + texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255)) + texdata += '"' + self.out_file.write("raw_data", texdata) + self.out_file.end() + self.out_file.end() + elif mesh.materials: + m = mesh.materials[0] + self.out_file.begin("material") + self.out_file.write("diffuse", m.R, m.G, m.B, 1.0) + self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0) + self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0) + self.out_file.write("shininess", m.hard); + self.out_file.end() + self.out_file.end() + self.out_file.end() + + Blender.Window.DrawProgressBar(1.0, "Done") class FrontEnd: @@ -596,6 +772,9 @@ class FrontEnd: self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64)) self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False)) self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False)) + self.compound = Blender.Draw.Create(self.config.get('compound', False)) + self.object = Blender.Draw.Create(self.config.get('object', False)) + self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False)) self.debug = Blender.Draw.Create(self.config.get('debug', False)) self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False)) self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False)) @@ -607,14 +786,20 @@ class FrontEnd: ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"), ("Export lines", self.export_lines, "Export lone edges as lines"), ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"), + ("Compound", self.compound, "Create a compound mesh of all selected objects"), + ("Object", self.object, "Export as an object"), + ("Material texture", self.material_tex, "Create a texture from material data"), ("Debugging options"), ("Debug", self.debug), ("Debug strips", self.strip_debug), ("Debug splitting", self.split_debug)]) if ret: dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename"))) - obj = bpy.data.scenes.active.objects.active - Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name)) + obj = Blender.Object.GetSelected()[0] + ext = "mesh" + if self.object.val: + ext = "object" + Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext)) def draw(self): pass @@ -627,6 +812,9 @@ class FrontEnd: self.config['cache_size'] = self.cache_size.val self.config['export_lines'] = self.export_lines.val self.config['tbn_vecs'] = self.tbn_vecs.val + self.config['compound'] = self.compound.val + self.config['object'] = self.object.val + self.config['material_tex'] = self.material_tex.val self.config['debug'] = self.debug.val self.config['strip_debug'] = self.strip_debug.val self.config['split_debug'] = self.split_debug.val @@ -644,6 +832,9 @@ class FrontEnd: exp.cache_size = self.cache_size.val exp.export_lines = self.export_lines.val exp.tbn_vecs = self.tbn_vecs.val + exp.compound = self.compound.val + exp.object = self.object.val + exp.material_tex = self.material_tex.val exp.debug = self.debug.val exp.strip_debug = self.strip_debug.val exp.split_debug = self.split_debug.val