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[libs/gl.git] / source / materials / pbrmaterial.cpp
1 #include "framebuffer.h"
2 #include "mesh.h"
3 #include "pbrmaterial.h"
4 #include "renderer.h"
5 #include "resources.h"
6 #include "texture2d.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 const Tag PbrMaterial::texture_tags[] =
14 {
15         Tag("base_color_map"),
16         Tag("normal_map"),
17         Tag("metalness_map"),
18         Tag("roughness_map"),
19         Tag("occlusion_map"),
20         Tag("emission_map"),
21         Tag("fresnel_lookup"),
22         Tag()
23 };
24
25 PbrMaterial::PbrMaterial():
26         fresnel_lookup(get_or_create_fresnel_lookup()),
27         fresnel_sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp"))
28 {
29         set_base_color(0.8f);
30         set_metalness(0.0f);
31         set_roughness(0.5f);
32         set_emission(0.0f);
33 }
34
35 const Texture2D &PbrMaterial::get_or_create_fresnel_lookup()
36 {
37         Resources &resources = Resources::get_global();
38
39         static const string name = "_pbr_fresnel_lookup.tex";
40         Texture2D *fresnel_lookup = resources.find<Texture2D>(name);
41         if(fresnel_lookup)
42                 return *fresnel_lookup;
43
44         fresnel_lookup = new Texture2D;
45         fresnel_lookup->storage(RG8, 128, 128, 1);
46         resources.add(name, fresnel_lookup);
47
48         const Program &shprog = resources.get<Program>("_pbr_fresnel_lookup.glsl.shader");
49         ProgramData shdata;
50         shdata.uniform("n_samples", 1024);
51         // Not actually used here, but put it in to satisfy the interface
52         shdata.uniform("roughness", 0.0f);
53
54         const Mesh &mesh = resources.get<Mesh>("_fullscreen_quad.mesh");
55         Framebuffer fresnel_lookup_fbo((COLOR_ATTACHMENT,RG8));
56         fresnel_lookup_fbo.attach(COLOR_ATTACHMENT, *fresnel_lookup);
57         Renderer renderer;
58         renderer.begin();
59         renderer.set_framebuffer(&fresnel_lookup_fbo);
60         renderer.set_shader_program(&shprog, &shdata);
61         mesh.draw(renderer);
62         renderer.end();
63
64         return *fresnel_lookup;
65 }
66
67 void PbrMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
68 {
69         module_name = "cooktorrance.glsl";
70         spec_values["use_base_color_map"] = (base_color.texture!=0);
71         spec_values["use_normal_map"] = (normal.texture!=0);
72         spec_values["use_metalness_map"] = (metalness.texture!=0);
73         spec_values["use_roughness_map"] = (roughness.texture!=0);
74         spec_values["use_occlusion_map"] = (occlusion.texture!=0);
75         bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b);
76         spec_values["use_emission"] = use_emission;
77         spec_values["use_emission_map"] = (emission.texture!=0);
78 }
79
80 const Texture *PbrMaterial::get_texture(Tag tag) const
81 {
82         if(tag==texture_tags[0])
83                 return base_color.texture;
84         else if(tag==texture_tags[1])
85                 return normal.texture;
86         else if(tag==texture_tags[2])
87                 return metalness.texture;
88         else if(tag==texture_tags[3])
89                 return roughness.texture;
90         else if(tag==texture_tags[4])
91                 return occlusion.texture;
92         else if(tag==texture_tags[5])
93                 return emission.texture;
94         else if(tag==texture_tags[6])
95                 return &fresnel_lookup;
96         else
97                 return 0;
98 }
99
100 const Sampler *PbrMaterial::get_sampler(Tag tag) const
101 {
102         if(tag==texture_tags[6])
103                 return &fresnel_sampler;
104         else
105                 return sampler;
106 }
107
108 void PbrMaterial::set_base_color(const Color &color)
109 {
110         base_color.value = color;
111         shdata.uniform("pbr_material.base_color", color);
112 }
113
114 void PbrMaterial::set_base_color_map(const Texture *tex)
115 {
116         base_color.texture = tex;
117 }
118
119 void PbrMaterial::set_normal_map(const Texture *tex)
120 {
121         normal.texture = tex;
122 }
123
124 void PbrMaterial::set_metalness(float value)
125 {
126         metalness.value = value;
127         shdata.uniform("pbr_material.metalness", value);
128 }
129
130 void PbrMaterial::set_metalness_map(const Texture *tex)
131 {
132         metalness.texture = tex;
133 }
134
135 void PbrMaterial::set_roughness(float value)
136 {
137         roughness.value = value;
138         shdata.uniform("pbr_material.roughness", value);
139 }
140
141 void PbrMaterial::set_roughness_map(const Texture *tex)
142 {
143         roughness.texture = tex;
144 }
145
146 void PbrMaterial::set_occlusion_map(const Texture *tex)
147 {
148         occlusion.texture = tex;
149 }
150
151 void PbrMaterial::set_emission(const Color &color)
152 {
153         emission.value = color;
154         shdata.uniform("pbr_material.emission", color);
155 }
156
157 void PbrMaterial::set_emission_map(const Texture *tex)
158 {
159         emission.texture = tex;
160 }
161
162
163 DataFile::Loader::ActionMap PbrMaterial::Loader::shared_actions;
164
165 PbrMaterial::Loader::Loader(PbrMaterial &m, Collection &c):
166         DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m, c)
167 {
168         set_actions(shared_actions);
169 }
170
171 void PbrMaterial::Loader::init_actions()
172 {
173         Material::PropertyLoader<PbrMaterial>::init_actions();
174         add_property("base_color", &PbrMaterial::set_base_color, &PbrMaterial::set_base_color_map, true);
175         add_property("normal", &PbrMaterial::set_normal_map);
176         add_property("metalness", &PbrMaterial::set_metalness, &PbrMaterial::set_metalness_map);
177         add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map);
178         add_property("occlusion", &PbrMaterial::set_occlusion_map);
179         add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false);
180 }
181
182 } // namespace GL
183 } // namespace Msp