1 #include "framebuffer.h"
3 #include "pbrmaterial.h"
13 const Tag PbrMaterial::texture_tags[] =
15 Tag("base_color_map"),
21 Tag("fresnel_lookup"),
25 PbrMaterial::PbrMaterial():
26 fresnel_lookup(get_or_create_fresnel_lookup()),
27 fresnel_sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp"))
36 const Texture2D &PbrMaterial::get_or_create_fresnel_lookup()
38 Resources &resources = Resources::get_global();
40 static const string name = "_pbr_fresnel_lookup.tex";
41 Texture2D *fresnel_lookup = resources.find<Texture2D>(name);
43 return *fresnel_lookup;
45 fresnel_lookup = new Texture2D;
46 fresnel_lookup->storage(RG8, 128, 128, 1);
47 resources.add(name, fresnel_lookup);
49 const Program &shprog = resources.get<Program>("_pbr_fresnel_lookup.glsl.shader");
51 shdata.uniform("n_samples", 1024);
52 // Not actually used here, but put it in to satisfy the interface
53 shdata.uniform("roughness", 0.0f);
55 const Mesh &mesh = resources.get<Mesh>("_fullscreen_quad.mesh");
56 Framebuffer fresnel_lookup_fbo((COLOR_ATTACHMENT,RG8));
57 fresnel_lookup_fbo.attach(COLOR_ATTACHMENT, *fresnel_lookup);
60 renderer.set_framebuffer(&fresnel_lookup_fbo);
61 renderer.set_shader_program(&shprog, &shdata);
65 return *fresnel_lookup;
68 void PbrMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
70 module_name = "pbr_material.glsl";
71 spec_values["use_base_color_map"] = (base_color.texture!=0);
72 spec_values["use_normal_map"] = (normal.texture!=0);
73 spec_values["use_metalness_map"] = (metalness.texture!=0);
74 spec_values["use_roughness_map"] = (roughness.texture!=0);
75 spec_values["use_occlusion_map"] = (occlusion.texture!=0);
76 bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b);
77 spec_values["use_emission"] = use_emission;
78 spec_values["use_emission_map"] = (emission.texture!=0);
81 const Texture *PbrMaterial::get_texture(Tag tag) const
83 if(tag==texture_tags[0])
84 return base_color.texture;
85 else if(tag==texture_tags[1])
86 return normal.texture;
87 else if(tag==texture_tags[2])
88 return metalness.texture;
89 else if(tag==texture_tags[3])
90 return roughness.texture;
91 else if(tag==texture_tags[4])
92 return occlusion.texture;
93 else if(tag==texture_tags[5])
94 return emission.texture;
95 else if(tag==texture_tags[6])
96 return &fresnel_lookup;
101 const Sampler *PbrMaterial::get_sampler(Tag tag) const
103 if(tag==texture_tags[6])
104 return &fresnel_sampler;
109 void PbrMaterial::set_base_color(const Color &color)
111 base_color.value = color;
112 shdata.uniform("pbr_material.base_color", color);
115 void PbrMaterial::set_base_color_map(const Texture *tex)
117 base_color.texture = tex;
120 void PbrMaterial::set_tint(const Color &color)
123 shdata.uniform("pbr_material.tint", color);
126 void PbrMaterial::set_normal_map(const Texture *tex)
128 normal.texture = tex;
131 void PbrMaterial::set_metalness(float value)
133 metalness.value = value;
134 shdata.uniform("pbr_material.metalness", value);
137 void PbrMaterial::set_metalness_map(const Texture *tex)
139 metalness.texture = tex;
142 void PbrMaterial::set_roughness(float value)
144 roughness.value = value;
145 shdata.uniform("pbr_material.roughness", value);
148 void PbrMaterial::set_roughness_map(const Texture *tex)
150 roughness.texture = tex;
153 void PbrMaterial::set_occlusion_map(const Texture *tex)
155 occlusion.texture = tex;
158 void PbrMaterial::set_emission(const Color &color)
160 emission.value = color;
161 shdata.uniform("pbr_material.emission", color);
164 void PbrMaterial::set_emission_map(const Texture *tex)
166 emission.texture = tex;
170 DataFile::Loader::ActionMap PbrMaterial::Loader::shared_actions;
172 PbrMaterial::Loader::Loader(PbrMaterial &m, Collection &c):
173 DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m, c)
175 set_actions(shared_actions);
178 void PbrMaterial::Loader::init_actions()
180 Material::PropertyLoader<PbrMaterial>::init_actions();
181 add_property("base_color", &PbrMaterial::set_base_color, &PbrMaterial::set_base_color_map, true);
182 add_property("normal", &PbrMaterial::set_normal_map);
183 add_property("metalness", &PbrMaterial::set_metalness, &PbrMaterial::set_metalness_map);
184 add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map);
185 add_property("occlusion", &PbrMaterial::set_occlusion_map);
186 add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false);
187 add_property("tint", &PbrMaterial::set_tint, 0, true);