descriptionLightweight C++/OpenGL graphics engine
last changeFri, 6 Jan 2017 16:16:48 +0000 (18:16 +0200)
2017-01-06 Mikko RasaPerform ambient occlusion PRNG multiplication with... master
2017-01-06 Mikko RasaUse linear filtering for ambient occlusion render target
2017-01-06 Mikko RasaFix some errors in the ambient occlusion shader
2017-01-06 Mikko RasaProperly handle the legacy replacement of fragment...
2017-01-06 Mikko RasaDon't replace in/out with attribute/varying until forma...
2017-01-06 Mikko RasaSimplify reflections in the singlepass shader
2017-01-06 Mikko RasaGuard against missing extensions on OS X
2017-01-06 Mikko RasaUse the correct define to detect Windows
2017-01-06 Mikko RasaDefine some GL enums in case they don't exist
2017-01-06 Mikko RasaImplement an assignment operator for RenderPass
2017-01-06 Mikko RasaFix some clang compile warnings
2016-12-29 Mikko RasaDefault to mipmapped filtering if EXT_framebuffer_objec...
2016-12-29 Mikko RasaAdd a method to set the texture filter of RenderTarget...
2016-12-16 Mikko RasaRemove useless declarations of main() from shaders
2016-12-10 Mikko RasaImprove the ambient occlusion postprocessor
2016-12-10 Mikko RasaAlso re-apply standard shader data when the shader...
7 years ago 1.1
8 years ago 1.0
9 years ago 0.9
8 months ago master