descriptionLightweight C++/OpenGL graphics engine
last changeSun, 21 Mar 2021 22:44:03 +0000 (00:44 +0200)
2021-03-21 Mikko RasaAdd support for exporting vertex colors master
2021-03-21 Mikko RasaRefactor the mesh exporter to use UVs directly from...
2021-03-21 Mikko RasaFix suspicious code in the mesh exporter
2021-03-21 Mikko RasaUpdate the desert pillars demo to work once again
2021-03-21 Mikko RasaAdd a collection parameter to RenderPass::set_material
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-03-21 Mikko RasaRefactor vertex builders
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-20 Mikko RasaSupport exporting unlit materials
2021-03-20 Mikko RasaRefactor material property handling in the Blender...
2021-03-20 Mikko RasaAdjust uniform organization for UnlitMaterial
2021-03-20 Mikko RasaDecouple DataType from the OpenGL constants
2021-03-18 Mikko RasaFix function inlining regressions
2021-03-18 Mikko RasaFix test case errors revealed by the previous commit
2021-03-18 Mikko RasaAdd a bunch of validation for declarations in GLSL
11 years ago 1.1
12 years ago 1.0
12 years ago 0.9
3 weeks ago master
18 months ago legacy