descriptionLightweight C++/OpenGL graphics engine
last changeFri, 13 Aug 2021 10:57:06 +0000 (13:57 +0300)
2021-08-13 Mikko RasaAllow materials to return per-texture samplers master
2021-08-13 Mikko RasaRefactor get_level_size in various texture classes
2021-08-12 Mikko RasaUse DSA for TextureCube if available
2021-08-12 Mikko RasaRemove some deprecated stuff that's getting in the way
2021-08-12 Mikko RasaRemove default sampler from Texture
2021-08-12 Mikko RasaRemove the notion of default binding point from Buffer
2021-08-11 Mikko RasaAlways use ARB_map_buffer_range for mapping buffers
2021-08-09 Mikko RasaHandle all shader data in Renderer through the generic...
2021-08-09 Mikko RasaStore implementation limits in a central struct
2021-08-08 Mikko RasaDeprecate external access to Renderer::flush_shader_data
2021-08-07 Mikko RasaDeprecated setting Material or Lighting on Renderer
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-13 Mikko RasaAdd a window size option to viewer
2021-05-13 Mikko RasaSet debug names for dynamically created objects in...
2021-05-13 Mikko RasaAdd ambient occlusion to the desert pillars demo
2021-05-13 Mikko RasaSupport exporting ambient occlusion postprocessor from...
11 years ago 1.1
12 years ago 1.0
13 years ago 0.9
5 weeks ago renderstate
5 weeks ago master
23 months ago legacy