]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2018-04-10 Mikko RasaAdd file and line information to ProgramParser errors
2018-04-09 Mikko RasaUse individual component swizzle constants on OpenGL ES
2017-12-21 Mikko RasaAdd a loader to Camera
2017-12-20 Mikko RasaRename various get/set_aspect functions to aspect_ratio
2017-12-19 Mikko RasaGive Placeable a virtual destructor
2017-12-19 Mikko RasaAdd a system for creating Pipelines from loadable templates
2017-12-19 Mikko RasaAdd loaders for Lighting and Light
2017-12-19 Mikko RasaRename Lighting::sky_direction to zenith_direction
2017-12-19 Mikko RasaAdd a constructor to Pipeline which takes the size...
2017-12-19 Mikko RasaSplit the Window-specific parts out of View
2017-12-19 Mikko RasaAdd lexical conversions for BlendFactor and Predicate
2017-12-05 Mikko RasaCheck for maximum number of samples
2017-12-05 Mikko RasaCall the non-multisample version of storage if samples...
2017-12-05 Mikko RasaCheck for EXT_gpu_shader4 support when binding fragment...
2017-12-05 Mikko RasaAdditional framebuffer incompleteness errors
2017-12-05 Mikko RasaFix a stupid bug in the extension generator
2017-12-04 Mikko RasaAdd a get_default_sized_pixelformat function
2017-12-04 Mikko RasaSimplification in get_sized_pixelformat
2017-12-04 Mikko RasaRemove the fake MSP_stereo_rendering extension
2017-12-04 Mikko RasaMake extensions compatible with OpenGL ES
2017-11-22 Mikko RasaAdd a debug switch to the extension generator
2017-11-21 Mikko RasaBe much more strict about extension support
2017-11-19 Mikko RasaRefactor the structure of extgen.py
2017-11-16 Mikko RasaApply the matrix in ObjectInstance::setup_render
2017-11-14 Mikko RasaDerive ProgramCompiler::DeclarationCombiner from BlockM...
2017-11-14 Mikko RasaSupport precision qualifiers in shaders
2017-11-14 Mikko RasaFix shader version declaration when minor version is...
2017-11-14 Mikko RasaBasic OpenGL ES support in ProgramCompiler
2017-11-14 Mikko RasaCosmetic fixes
2017-11-14 Mikko RasaUse matrix column accessors rather than multiplication
2017-11-10 Mikko RasaMake use of the Light's matrix in ShadowMap
2017-11-10 Mikko RasaDerive Camera and Light from Placeable
2017-11-09 Mikko RasaImprove parameters and documentation of Light
2017-11-08 Mikko RasaAdd a new Placeable base class
2017-09-10 Mikko RasaRemove useless namespace prefixes
2017-09-10 Mikko RasaImmediately process window size to set correct viewport...
2017-09-10 Mikko RasaSimplify version comparisons
2017-09-10 Mikko RasaThrow an exception if a referenced external image is...
2017-09-10 Mikko RasaUse the same mesh for multiple instances of an object...
2017-09-10 Mikko RasaEliminate a useless temporary variable
2017-09-10 Mikko RasaSmall optimization for mesh exporter performance
2017-09-10 Mikko RasaFix an incorrect variable in the mesh exporter
2017-09-10 Mikko RasaUse correct function name in exception
2017-09-10 Mikko RasaSome comment updates
2017-09-10 Mikko RasaDon't crash if an explicitly specified backport extensi...
2017-09-10 Mikko RasaOpenGL ES compatibility fixes
2017-09-10 Mikko RasaHeader fixes
2017-01-08 Mikko RasaDisable core version of primitive restart on Radeon...
2017-01-08 Mikko RasaReturn false from is_supported for disabled extensions
2017-01-06 Mikko RasaPerform ambient occlusion PRNG multiplication with...
2017-01-06 Mikko RasaUse linear filtering for ambient occlusion render target
2017-01-06 Mikko RasaFix some errors in the ambient occlusion shader
2017-01-06 Mikko RasaProperly handle the legacy replacement of fragment...
2017-01-06 Mikko RasaDon't replace in/out with attribute/varying until forma...
2017-01-06 Mikko RasaSimplify reflections in the singlepass shader
2017-01-06 Mikko RasaGuard against missing extensions on OS X
2017-01-06 Mikko RasaUse the correct define to detect Windows
2017-01-06 Mikko RasaDefine some GL enums in case they don't exist
2017-01-06 Mikko RasaImplement an assignment operator for RenderPass
2017-01-06 Mikko RasaFix some clang compile warnings
2016-12-29 Mikko RasaDefault to mipmapped filtering if EXT_framebuffer_objec...
2016-12-29 Mikko RasaAdd a method to set the texture filter of RenderTarget...
2016-12-16 Mikko RasaRemove useless declarations of main() from shaders
2016-12-10 Mikko RasaImprove the ambient occlusion postprocessor
2016-12-10 Mikko RasaAlso re-apply standard shader data when the shader...
2016-12-10 Mikko RasaAlways treat GLSL function parameters as referenced
2016-12-10 Mikko RasaSome fixes to assignment management in UnusedVariableLo...
2016-12-10 Mikko RasaSupport attaching 3D and 2DArray textures to Framebuffer
2016-12-10 Mikko RasaReorder declarations right after injecting the shared...
2016-12-10 Mikko RasaRefactor and improve unused variable detection in Progr...
2016-12-07 Mikko RasaRecognize backward references in GLSL loops
2016-12-07 Mikko RasaCompute Framebuffer size correctly when texture mipmaps...
2016-12-07 Mikko RasaAdd a default tag to render functions that were missing it
2016-12-07 Mikko RasaImmediate update camera aspect in View::set_camera
2016-12-07 Mikko RasaInitialize View::camera to null
2016-12-07 Mikko RasaAdd some more premade blend modes
2016-12-07 Mikko RasaMark some functions as const that by all rights should be
2016-12-07 Mikko RasaSet a sensible projection matrix when there's no camera
2016-12-07 Mikko RasaRecognize various nonlinear flow control statement
2016-12-05 Mikko RasaRemove some methods that have been deprecated for a...
2016-12-05 Mikko RasaAdd bounding sphere passthrough to Effect
2016-12-05 Mikko RasaRefresh lighting and culling uniforms if the camera...
2016-12-05 Mikko RasaAdd setup/finish_frame methods to OccludedScene and...
2016-12-05 Mikko RasaUse the external Renderer to render ShadowMap and Envir...
2016-12-05 Mikko RasaChange the setup/finish_frame interface to be non-const
2016-12-05 Mikko RasaStore Renderables as non-const pointers or references
2016-12-05 Mikko RasaRemove the Renderer-less overload of Renderable::render
2016-12-05 Mikko RasaAssociate camera and setup/finish_frame calls with...
2016-12-03 Mikko RasaRefactor postprocessor uniform usage
2016-12-03 Mikko RasaUse RenderTarget objects to manage FBOs in postprocessors
2016-12-03 Mikko RasaAdd a RenderTarget class to manage and annotate FBOs
2016-12-03 Mikko RasaDon't bother with RAII here
2016-12-03 Mikko RasaRemove dynamic allocation from VertexFormat
2016-12-02 Mikko RasaEnsure that program syntax nodes get deep-copied properly
2016-12-02 Mikko RasaInline trivial shader functions that are only called...
2016-12-02 Mikko RasaReorder declarations in shaders
2016-12-02 Mikko RasaRemove some VariableResolver calls that are no longer...
2016-12-01 Mikko RasaUpgrade NodePtr to RefPtr
2016-11-30 Mikko RasaSome fixes for the scene exporter
2016-11-28 Mikko RasaImprove the color curve postprocessor
next