]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2021-10-30 Mikko RasaRemove the exclusion mechanism from Renderer
2021-10-29 Mikko RasaMove sigc::trackable base from View to WindowView
2021-10-29 Mikko RasaExplicitly specify enum values which are relied upon
2021-10-29 Mikko RasaUse default member initializers in some more classes
2021-10-29 Mikko RasaMove Bufferable::refresh_async's definition to the...
2021-10-29 Mikko RasaRemove some unused and unnecessary things
2021-10-29 Mikko RasaMake it an error to try to refresh a Bufferable without...
2021-10-20 Mikko RasaAssign unneeded values to _ when unpacking
2021-10-20 Mikko RasaAdd an include path option to the command-line shader...
2021-10-20 Mikko RasaAdd debug names to things in viewer
2021-10-20 Mikko RasaUpdate desertpillars to define more things in Blender
2021-10-20 Mikko RasaAdd functions to retrieve steps and postprocessors...
2021-10-20 Mikko RasaMake it possible to set up and export some common effec...
2021-10-20 Mikko RasaStore prototype reference instead of just name in scene...
2021-10-20 Mikko RasaRefactor some parts of the Blender exporter to improve...
2021-10-19 Mikko RasaSupport effects and subordinate sequences inside sequen...
2021-10-19 Mikko RasaRearrange postprocessor creation code in SequenceBuilder
2021-10-19 Mikko RasaRequire all renderables to be present when building...
2021-10-19 Mikko RasaUse shared actions in SequenceTemplate loaders
2021-10-19 Mikko RasaRefactor the structure of sequence template files
2021-10-19 Mikko RasaAdd Renderable as base class for relevant types in...
2021-10-17 Mikko RasaRestore missing private access specifier
2021-10-17 Mikko RasaRefactor owned postprocessors in Sequence into a more...
2021-10-16 Mikko RasaSet a sane default value for ground albedo in Sky:...
2021-10-16 Mikko RasaAdd a moving point light to the night phase of desertpi...
2021-10-16 Mikko RasaRe-export desertpillars data
2021-10-16 Mikko RasaAdd a day-night cycle to the desertpillars demo
2021-10-16 Mikko RasaTweak the logic in sky raymarching to avoid false shadowing
2021-10-16 Mikko RasaAdjust function names in the GLSL compiler test runner
2021-10-16 Mikko RasaDon't record references to null declarations
2021-10-16 Mikko RasaSave possible outer reference when entering subscript
2021-10-16 Mikko RasaRecognize additional blend types in the Blender exporter
2021-10-16 Mikko RasaAdd blend statement also with custom shaders
2021-10-16 Mikko RasaRemove an unnecessary if
2021-10-16 Mikko RasaRecognize transparent materials in Blender and export...
2021-10-16 Mikko RasaRefactor scene export to use inline scenes instead...
2021-10-16 Mikko RasaRemove the scene type property from Blender exporter
2021-10-16 Mikko RasaMove blend state from Sequence::Step to RenderMethod
2021-10-16 Mikko RasaWrap material before passing it to create_technique_res...
2021-10-16 Mikko RasaSimplify exporter creation
2021-10-16 Mikko RasaRecognize a node graph which gives transparency to...
2021-10-14 Mikko RasaSupport inline scenes within other scenes
2021-10-14 Mikko RasaAdjust naming of instances in Scene loader
2021-10-13 Mikko RasaReplace the instance variables of exporters by function...
2021-10-13 Mikko RasaRespect enabled_methods in the Sky effect
2021-10-13 Mikko RasaRename Effect::enabled_passes to enabled_methods
2021-10-11 Mikko RasaAdjust and re-export desertpillars data with new features
2021-10-11 Mikko RasaChange default binding ranges to match lowest OpenGL...
2021-10-11 Mikko RasaAdjust GLSL features factory function names
2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-11 Mikko RasaFix export of the stub technique
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-11 Mikko RasaSuppoer per-light shadow casters in ShadowMap
2021-10-11 Mikko RasaAllow suppressing clear in a sequence by passing in...
2021-10-11 Mikko RasaSupport creating fully custom techniques in Blender
2021-10-10 Mikko RasaAllow redeclaring entire builtin interface blocks
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaReflect builtin decorators from SPIR-V modules
2021-10-10 Mikko RasaRefactor the builtin occluder shader
2021-10-10 Mikko RasaMove the frag_color output from msp_interface to common
2021-10-10 Mikko RasaDecorate builtin variables in the global scope
2021-10-10 Mikko RasaRemove output variables which are not referenced
2021-10-10 Mikko RasaSupport redeclaring builtins defined in an interface...
2021-10-10 Mikko RasaRemove support for redeclaring user-defined variables
2021-10-10 Mikko RasaRemove some unused code from UnusedVariableRemover
2021-10-10 Mikko RasaOnly remove load IDs of variables actually assigned...
2021-10-10 Mikko RasaFix the type of a loop variable
2021-10-10 Mikko RasaDon't dismantle aggregates which are function parameters
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-09 Mikko RasaChange various generated texture names to use the unifi...
2021-10-09 Mikko RasaAdd attenuation calculations and related export code...
2021-10-09 Mikko RasaPass the queried position as an argument to get_shadow_...
2021-10-09 Mikko RasaSome refactoring of light calculations in shaders
2021-10-09 Mikko RasaAdd export_light to the list of reloadable files in...
2021-10-09 Mikko RasaAlso break up arrays which are only indexed by constants
2021-10-09 Mikko RasaRecognize unknown index as matching any index
2021-10-09 Mikko RasaBreak up struct variables if they're not used as a...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-09 Mikko RasaMake Light's constructor protected and add a virtual...
2021-10-09 Mikko RasaAdd an option to use a fixed position in EnvironmentMap
2021-10-08 Mikko RasaConsider expressions in array sizes when comparing...
2021-10-08 Mikko RasaRemove unfinished light properties panel from the blend...
2021-10-08 Mikko RasaUse image-based lighting in the entire desert pillars...
2021-10-08 Mikko RasaAdd a shadowing term from the planet to atmospheric...
2021-10-07 Mikko RasaUse the shadow camera's projection matrix to form the...
2021-10-07 Mikko RasaRe-export desertpillars data to incorporate recent...
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaAdd keywords for light and material to Resources::Loader
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaRename OpenGLTexture::generate_id to create
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-06 Mikko RasaFix loading of inline materials and lights
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-06 Mikko RasaStore materials and scenes using actual types
2021-10-05 Mikko RasaAdjust creator and notify functions in Resources
2021-10-05 Mikko RasaUse DynamicObjectLoader for Material and Scene generic...
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