]> git.tdb.fi Git - libs/gl.git/commit
Load various built-in things through Resources
authorMikko Rasa <tdb@tdb.fi>
Fri, 19 Feb 2021 16:40:30 +0000 (18:40 +0200)
committerMikko Rasa <tdb@tdb.fi>
Fri, 19 Feb 2021 16:40:30 +0000 (18:40 +0200)
commit9a63244c1342337915c4610401a24c09fa72cc3d
tree59c8ca81f5175341b8e1d8c6ffb9dff17579959f
parent73bef37da97b6da0b99227f63235cb52c4e56c44
Load various built-in things through Resources

There's so many of them that managing them manually is becoming too
tedious.  Especially with some planned shader changes.
42 files changed:
Build
builtin_data/_ambientocclusion.glsl [new file with mode: 0644]
builtin_data/_ambientocclusion_combine.glsl [new file with mode: 0644]
builtin_data/_ambientocclusion_occlude.glsl [new file with mode: 0644]
builtin_data/_bloom.glsl [new file with mode: 0644]
builtin_data/_bloom_blur.glsl [new file with mode: 0644]
builtin_data/_bloom_combine.glsl [new file with mode: 0644]
builtin_data/_colorcurve.glsl [new file with mode: 0644]
builtin_data/_fullscreen_quad.mesh [new file with mode: 0644]
builtin_data/_linear_clamp.samp [new file with mode: 0644]
builtin_data/_linear_clamp_shadow.samp [new file with mode: 0644]
builtin_data/_nearest_clamp.samp [new file with mode: 0644]
builtin_data/_occluder.glsl [new file with mode: 0644]
builtin_data/_occluder.mesh [new file with mode: 0644]
shaderlib/ambientocclusion.glsl [deleted file]
shaderlib/ambientocclusion_combine.glsl [deleted file]
shaderlib/ambientocclusion_occlude.glsl [deleted file]
shaderlib/bloom.glsl [deleted file]
shaderlib/bloom_blur.glsl [deleted file]
shaderlib/bloom_combine.glsl [deleted file]
shaderlib/colorcurve.glsl [deleted file]
shaderlib/occluder.glsl [deleted file]
source/builders/pipelinebuilder.cpp
source/builders/pipelinetemplate.cpp
source/builders/pipelinetemplate.h
source/effects/ambientocclusion.cpp
source/effects/ambientocclusion.h
source/effects/bloom.cpp
source/effects/bloom.h
source/effects/colorcurve.cpp
source/effects/colorcurve.h
source/effects/effect.cpp
source/effects/effect.h
source/effects/environmentmap.cpp
source/effects/environmentmap.h
source/effects/postprocessor.cpp
source/effects/postprocessor.h
source/effects/shadowmap.cpp
source/effects/shadowmap.h
source/render/occludedscene.cpp
source/render/occludedscene.h
source/resources/resources.cpp