]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/postprocessor.cpp
Load various built-in things through Resources
[libs/gl.git] / source / effects / postprocessor.cpp
index 6af069e97df613c76fda5a4ed8399b88c4e69b87..2a490a46780f1157a5ac84a9ab3307b8ed6661b2 100644 (file)
@@ -7,59 +7,11 @@
 namespace Msp {
 namespace GL {
 
-WeakPtr<Mesh> PostProcessor::fullscreen_quad;
-WeakPtr<Sampler> PostProcessor::nearest_sampler;
-WeakPtr<Sampler> PostProcessor::linear_sampler;
-
 void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth)
 {
        render(color, depth);
 }
 
-RefPtr<Mesh> PostProcessor::get_fullscreen_quad()
-{
-       RefPtr<Mesh> mesh = fullscreen_quad;
-       if(!mesh)
-       {
-               mesh = new Mesh(VERTEX2);
-               MeshBuilder builder(*mesh);
-               builder.begin(TRIANGLE_STRIP);
-               builder.vertex(-1, 1);
-               builder.vertex(-1, -1);
-               builder.vertex(1, 1);
-               builder.vertex(1, -1);
-               builder.end();
-               fullscreen_quad = mesh;
-       }
-       return mesh;
-}
-
-RefPtr<Sampler> PostProcessor::get_nearest_sampler()
-{
-       RefPtr<Sampler> sampler = nearest_sampler;
-       if(!sampler)
-       {
-               sampler = new Sampler;
-               sampler->set_filter(NEAREST);
-               sampler->set_wrap(CLAMP_TO_EDGE);
-               nearest_sampler = sampler;
-       }
-       return sampler;
-}
-
-RefPtr<Sampler> PostProcessor::get_linear_sampler()
-{
-       RefPtr<Sampler> sampler = linear_sampler;
-       if(!sampler)
-       {
-               sampler = new Sampler;
-               sampler->set_filter(LINEAR);
-               sampler->set_wrap(CLAMP_TO_EDGE);
-               linear_sampler = sampler;
-       }
-       return sampler;
-}
-
 
 PostProcessor::Template::Template():
        size_divisor(1)