]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/bloom.cpp
Load various built-in things through Resources
[libs/gl.git] / source / effects / bloom.cpp
index ee7c76c3217bef3befc48e40b794d3f485cb4389..1204c81a9eadcb8b452d75af19e206a935f41738 100644 (file)
@@ -4,6 +4,7 @@
 #include "bloom.h"
 #include "misc.h"
 #include "renderer.h"
+#include "resources.h"
 #include "shader.h"
 #include "tests.h"
 #include "texunit.h"
@@ -13,12 +14,12 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Bloom::Bloom(unsigned w, unsigned h):
-       blur_shader("bloom_blur.glsl"),
-       combine_shader("bloom_combine.glsl"),
-       quad(get_fullscreen_quad()),
-       nearest_sampler(get_nearest_sampler()),
-       linear_sampler(get_linear_sampler())
+Bloom::Bloom(Resources &resources, unsigned w, unsigned h):
+       blur_shader(resources.get<Program>("_bloom_blur.glsl")),
+       combine_shader(resources.get<Program>("_bloom_combine.glsl")),
+       quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
+       nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp")),
+       linear_sampler(resources.get<Sampler>("_linear_clamp.samp"))
 {
        blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
        blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
@@ -29,7 +30,7 @@ Bloom::Bloom(unsigned w, unsigned h):
        common_shdata.uniform("source", 0);
        common_shdata.uniform("blurred", 1);
 
-       combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), linear_sampler.get());
+       combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), &linear_sampler);
 
        set_radius(2.0f);
        set_strength(0.2f);
@@ -75,15 +76,15 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &)
        {
                BindRestore bind_fbo(target[i]->get_framebuffer());
                Renderer::Push push2(renderer);
-               renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, nearest_sampler.get());
+               renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, &nearest_sampler);
                renderer.add_shader_data(blur_shdata[i]);
-               quad->draw(renderer);
+               quad.draw(renderer);
        }
 
-       combine_texturing.attach(0, src, nearest_sampler.get());
+       combine_texturing.attach(0, src, &nearest_sampler);
        renderer.set_texturing(&combine_texturing);
        renderer.set_shader_program(&combine_shader);
-       quad->draw(renderer);
+       quad.draw(renderer);
 }
 
 
@@ -92,9 +93,9 @@ Bloom::Template::Template():
        strength(0.2f)
 { }
 
-Bloom *Bloom::Template::create(unsigned width, unsigned height) const
+Bloom *Bloom::Template::create(Resources &res, unsigned width, unsigned height) const
 {
-       RefPtr<Bloom> bloom = new Bloom(width/size_divisor, height/size_divisor);
+       RefPtr<Bloom> bloom = new Bloom(res, width/size_divisor, height/size_divisor);
        bloom->set_radius(radius);
        bloom->set_strength(strength);
        return bloom.release();