]>
git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Sun, 7 Nov 2021 13:59:13 +0000 (15:59 +0200)]
Padding is required at the end of certain SPIR-V struct members
If the member is is itself a struct or an array, the next member must not
begin before the next alignment boundary.
Mikko Rasa [Sun, 7 Nov 2021 12:38:49 +0000 (14:38 +0200)]
Change max_lights to a fixed constant
Mikko Rasa [Sun, 7 Nov 2021 12:32:33 +0000 (14:32 +0200)]
Disallow specialization constants in certain contexts
The initialization of a specialization constant must not use other
specialization constants.
Arrays sized by a specialization constant inside structures are broken
by design because member offsets in SPIR-V are required to be literals.
Changing the size through specialization would at best leave empty space
in the struct and at worst overlap other members.
Mikko Rasa [Sun, 7 Nov 2021 12:31:38 +0000 (14:31 +0200)]
Fix size calculation for GLSL arrays
Mikko Rasa [Sun, 7 Nov 2021 10:46:29 +0000 (12:46 +0200)]
Apply implicit conversion to return expressions in GLSL functions
Mikko Rasa [Sun, 7 Nov 2021 09:54:01 +0000 (11:54 +0200)]
Add unsigned integer types to Program reflection and ProgramData
Mikko Rasa [Sun, 7 Nov 2021 09:21:35 +0000 (11:21 +0200)]
Disallow bool variables in shader interface blocks
Although OpenGL allows them in uniform blocks, SPIR-V says they can't be
used with externally visible storage classes.
Mikko Rasa [Sun, 7 Nov 2021 09:04:36 +0000 (11:04 +0200)]
Hide the allow_gl_calls member of Mesh::Loader
Mikko Rasa [Sun, 7 Nov 2021 08:36:42 +0000 (10:36 +0200)]
Remove the deprecated srgb_conversion flag from Resources
By now it didn't even have any effect anymore
Mikko Rasa [Sun, 7 Nov 2021 08:23:56 +0000 (10:23 +0200)]
Use asynchronous resource loading in desertpillars
Mikko Rasa [Sun, 7 Nov 2021 08:23:07 +0000 (10:23 +0200)]
Re-export desertpillars textures using external data storage
Mikko Rasa [Tue, 2 Nov 2021 11:36:06 +0000 (13:36 +0200)]
Avoid incorrect access to VertexSetup while async loading Mesh
Mikko Rasa [Tue, 2 Nov 2021 11:32:33 +0000 (13:32 +0200)]
Don't use resource manager for builtin data
Detecting them by the underscore at the beginning of the name feels a
little dodgy, but it will do for now.
Mikko Rasa [Tue, 2 Nov 2021 11:13:41 +0000 (13:13 +0200)]
Explicitly cast regex match to boolean
Mikko Rasa [Tue, 2 Nov 2021 11:11:03 +0000 (13:11 +0200)]
Export texture's mipmap levels as 1 if mipmaps are not used
Mikko Rasa [Tue, 2 Nov 2021 11:02:14 +0000 (13:02 +0200)]
Export raw texture data to a separate file
Mikko Rasa [Tue, 2 Nov 2021 10:17:24 +0000 (12:17 +0200)]
Support loading raw texture data from an external file
This enables async loading of pixel formats not supported by standard
image files.
Mikko Rasa [Tue, 2 Nov 2021 08:47:31 +0000 (10:47 +0200)]
Use default member initializers in async loaders
Mikko Rasa [Mon, 1 Nov 2021 12:42:49 +0000 (14:42 +0200)]
Move the whole-texture image call and raw data loading to base class
This reduces duplication in the loading code and promotes uniform
behaviour across the different texture classes.
Mikko Rasa [Mon, 1 Nov 2021 11:50:20 +0000 (13:50 +0200)]
Combine the external_image functions in Texture::Loader
Since DataFile::Loader now supports bound arguments, it can be used to
set the srgb flag.
Mikko Rasa [Sat, 30 Oct 2021 21:12:22 +0000 (00:12 +0300)]
Reorder functions in Sampler
Mikko Rasa [Sat, 30 Oct 2021 21:11:30 +0000 (00:11 +0300)]
Fix the type of a location variable
Mikko Rasa [Sat, 30 Oct 2021 20:32:18 +0000 (23:32 +0300)]
Add some checks for invalid arguments
Mikko Rasa [Sat, 30 Oct 2021 20:29:48 +0000 (23:29 +0300)]
Make the Limits struct more robust
Mikko Rasa [Sat, 30 Oct 2021 20:02:51 +0000 (23:02 +0300)]
Add missing implementation of RenderMethod::set_image_based_lighting
Mikko Rasa [Sat, 30 Oct 2021 20:02:39 +0000 (23:02 +0300)]
Improve material handling in RenderMethod
Mikko Rasa [Sat, 30 Oct 2021 20:01:38 +0000 (23:01 +0300)]
Add uint vector types to DataType
Mikko Rasa [Sat, 30 Oct 2021 19:59:09 +0000 (22:59 +0300)]
Rename "renderable" to "content" in Effects and Scenes
This name better describes the relationship.
Mikko Rasa [Sat, 30 Oct 2021 19:54:00 +0000 (22:54 +0300)]
Clean up some more unused things
Mikko Rasa [Sat, 30 Oct 2021 19:51:30 +0000 (22:51 +0300)]
Update and improve documentation
Mikko Rasa [Sat, 30 Oct 2021 19:25:15 +0000 (22:25 +0300)]
Use size_t to store sizes of buffers and such
Shader reflection data can stick to 32-bit sizes, since SPIR-V's
decorations only take 32-bit operands.
Mikko Rasa [Sat, 30 Oct 2021 19:07:48 +0000 (22:07 +0300)]
Use a sorted vector in place of set for small data
Despite having worse algorithmic performance, cache effects make the
vector faster for total data size of up to about 8 kB (YMMV).
The GLSL compiler can keep its sets for now, I'll create a proper class
for this at some point.
Mikko Rasa [Sat, 30 Oct 2021 18:35:15 +0000 (21:35 +0300)]
Remove the exclusion mechanism from Renderer
It was only ever used by EnvironmentMap, which can do the filtering
itself. Removing it makes the rendering process more straightforward,
with less function calls.
Mikko Rasa [Fri, 29 Oct 2021 09:49:52 +0000 (12:49 +0300)]
Move sigc::trackable base from View to WindowView
Mikko Rasa [Fri, 29 Oct 2021 09:49:10 +0000 (12:49 +0300)]
Explicitly specify enum values which are relied upon
Mikko Rasa [Fri, 29 Oct 2021 09:48:39 +0000 (12:48 +0300)]
Use default member initializers in some more classes
Mikko Rasa [Fri, 29 Oct 2021 09:23:32 +0000 (12:23 +0300)]
Move Bufferable::refresh_async's definition to the header
Mikko Rasa [Fri, 29 Oct 2021 09:22:52 +0000 (12:22 +0300)]
Remove some unused and unnecessary things
Mikko Rasa [Fri, 29 Oct 2021 09:11:37 +0000 (12:11 +0300)]
Make it an error to try to refresh a Bufferable without a buffer
Mikko Rasa [Wed, 20 Oct 2021 13:06:22 +0000 (16:06 +0300)]
Assign unneeded values to _ when unpacking
Mikko Rasa [Wed, 20 Oct 2021 13:05:01 +0000 (16:05 +0300)]
Add an include path option to the command-line shader compiler
Mikko Rasa [Wed, 20 Oct 2021 13:02:05 +0000 (16:02 +0300)]
Add debug names to things in viewer
Mikko Rasa [Wed, 20 Oct 2021 12:33:36 +0000 (15:33 +0300)]
Update desertpillars to define more things in Blender
Mikko Rasa [Wed, 20 Oct 2021 12:31:22 +0000 (15:31 +0300)]
Add functions to retrieve steps and postprocessors from Sequence
Mikko Rasa [Wed, 20 Oct 2021 12:04:44 +0000 (15:04 +0300)]
Make it possible to set up and export some common effects in Blender
A sky effect can now be enabled in world properties. If sky is enabled
and any materials use IBL, en environment map effect is added. If any
lights have shadows enabled, a shadow map effect is exported.
Mikko Rasa [Wed, 20 Oct 2021 12:03:23 +0000 (15:03 +0300)]
Store prototype reference instead of just name in scene instances
Mikko Rasa [Wed, 20 Oct 2021 11:59:42 +0000 (14:59 +0300)]
Refactor some parts of the Blender exporter to improve reusability
Mikko Rasa [Tue, 19 Oct 2021 13:02:57 +0000 (16:02 +0300)]
Support effects and subordinate sequences inside sequence templates
Mikko Rasa [Tue, 19 Oct 2021 12:38:09 +0000 (15:38 +0300)]
Rearrange postprocessor creation code in SequenceBuilder
Previously it would have inadvertently deleted overridden postprocessors.
Mikko Rasa [Tue, 19 Oct 2021 12:00:38 +0000 (15:00 +0300)]
Require all renderables to be present when building a sequence
Mikko Rasa [Tue, 19 Oct 2021 09:46:39 +0000 (12:46 +0300)]
Use shared actions in SequenceTemplate loaders
Mikko Rasa [Tue, 19 Oct 2021 09:36:53 +0000 (12:36 +0300)]
Refactor the structure of sequence template files
Renderables are now specified separately from steps. Post-processors are
defined with a unified keyword, with the type determined by a statement
inside the block.
Mikko Rasa [Tue, 19 Oct 2021 09:12:02 +0000 (12:12 +0300)]
Add Renderable as base class for relevant types in Resources
Mikko Rasa [Sun, 17 Oct 2021 20:18:36 +0000 (23:18 +0300)]
Restore missing private access specifier
It got accidentally removed in
9a63244 .
Mikko Rasa [Sun, 17 Oct 2021 08:26:13 +0000 (11:26 +0300)]
Refactor owned postprocessors in Sequence into a more generic mechanism
Mikko Rasa [Sat, 16 Oct 2021 16:09:47 +0000 (19:09 +0300)]
Set a sane default value for ground albedo in Sky::Planet
Mikko Rasa [Sat, 16 Oct 2021 16:01:44 +0000 (19:01 +0300)]
Add a moving point light to the night phase of desertpillars
Mikko Rasa [Sat, 16 Oct 2021 15:56:56 +0000 (18:56 +0300)]
Re-export desertpillars data
Mikko Rasa [Sat, 16 Oct 2021 15:53:53 +0000 (18:53 +0300)]
Add a day-night cycle to the desertpillars demo
Mikko Rasa [Sat, 16 Oct 2021 15:34:15 +0000 (18:34 +0300)]
Tweak the logic in sky raymarching to avoid false shadowing
Ray_sphere_intersection now always returns the ingoing hit if radius is
positive or outgoing hit if radius is negative. This avoids a ray
starting at ground level towards the sky immediately hitting the ground.
Mikko Rasa [Sat, 16 Oct 2021 13:55:38 +0000 (16:55 +0300)]
Adjust function names in the GLSL compiler test runner
Make them match the changes in
d1e4737 .
Mikko Rasa [Sat, 16 Oct 2021 13:53:21 +0000 (16:53 +0300)]
Don't record references to null declarations
Mikko Rasa [Sat, 16 Oct 2021 13:49:44 +0000 (16:49 +0300)]
Save possible outer reference when entering subscript
Otherwise it gets corrupted and the outer variable may be incorrectly
removed if nothing else refers to it.
Mikko Rasa [Sat, 16 Oct 2021 12:54:11 +0000 (15:54 +0300)]
Recognize additional blend types in the Blender exporter
Mikko Rasa [Sat, 16 Oct 2021 12:51:11 +0000 (15:51 +0300)]
Add blend statement also with custom shaders
Mikko Rasa [Sat, 16 Oct 2021 12:43:38 +0000 (15:43 +0300)]
Remove an unnecessary if
The condition is already checked at the outer level
Mikko Rasa [Sat, 16 Oct 2021 10:11:49 +0000 (13:11 +0300)]
Recognize transparent materials in Blender and export them accordingly
Objects with transparency are exported into a separate, Z-sorted
sub-scene.
Mikko Rasa [Sat, 16 Oct 2021 09:29:32 +0000 (12:29 +0300)]
Refactor scene export to use inline scenes instead of a wrapper scene
Mikko Rasa [Sat, 16 Oct 2021 09:10:20 +0000 (12:10 +0300)]
Remove the scene type property from Blender exporter
It's better managed automatically based on object transparency and other
factors.
Mikko Rasa [Sat, 16 Oct 2021 08:49:11 +0000 (11:49 +0300)]
Move blend state from Sequence::Step to RenderMethod
Even though all blended objects are typically rendered in a single step,
it may be desirable to use different blend modes for different objects.
Mikko Rasa [Sat, 16 Oct 2021 08:21:38 +0000 (11:21 +0300)]
Wrap material before passing it to create_technique_resource
Mikko Rasa [Sat, 16 Oct 2021 08:12:29 +0000 (11:12 +0300)]
Simplify exporter creation
Since options are no longer set as instance variables, the helper
functions feel unnecessary.
Mikko Rasa [Fri, 15 Oct 2021 10:48:19 +0000 (13:48 +0300)]
Recognize a node graph which gives transparency to unlit materials
Mikko Rasa [Thu, 14 Oct 2021 09:02:37 +0000 (12:02 +0300)]
Support inline scenes within other scenes
This is useful for creating scenes where transparent objects are rendered
after opaque ones, without the entire scene being Z-sorted.
Mikko Rasa [Thu, 14 Oct 2021 09:00:27 +0000 (12:00 +0300)]
Adjust naming of instances in Scene loader
I'm going to add inline nested scenes so a per-loader counter would get
duplicates.
Mikko Rasa [Wed, 13 Oct 2021 16:34:25 +0000 (19:34 +0300)]
Replace the instance variables of exporters by function parameters
This is more flexible when exporting a lot of data. In almost all cases
the variables were only used by the export_to_file function anyway.
Mikko Rasa [Wed, 13 Oct 2021 09:28:10 +0000 (12:28 +0300)]
Respect enabled_methods in the Sky effect
Mikko Rasa [Wed, 13 Oct 2021 09:26:36 +0000 (12:26 +0300)]
Rename Effect::enabled_passes to enabled_methods
Mikko Rasa [Mon, 11 Oct 2021 13:52:11 +0000 (16:52 +0300)]
Adjust and re-export desertpillars data with new features
Mikko Rasa [Mon, 11 Oct 2021 13:45:10 +0000 (16:45 +0300)]
Change default binding ranges to match lowest OpenGL standard
Mikko Rasa [Mon, 11 Oct 2021 13:27:46 +0000 (16:27 +0300)]
Adjust GLSL features factory function names
Make it clear these functions deal with OpenGL versions.
Mikko Rasa [Mon, 11 Oct 2021 13:25:41 +0000 (16:25 +0300)]
Fix incorrect exception messages
Mikko Rasa [Mon, 11 Oct 2021 13:20:43 +0000 (16:20 +0300)]
Fix export of the stub technique
Mikko Rasa [Mon, 11 Oct 2021 13:20:11 +0000 (16:20 +0300)]
Minor cleanups and tweaks
Mikko Rasa [Mon, 11 Oct 2021 13:17:27 +0000 (16:17 +0300)]
Clear reflect data before adding shader stages
Otherwise it prevents the number of clip distances from being recorded.
Mikko Rasa [Mon, 11 Oct 2021 13:14:00 +0000 (16:14 +0300)]
Add tetrahedron shadow maps for point lights
Mikko Rasa [Mon, 11 Oct 2021 13:05:16 +0000 (16:05 +0300)]
Apply shadow depth bias in a different way
It cannot be properly applied through the matrix for perspective
projection.
Mikko Rasa [Mon, 11 Oct 2021 12:57:50 +0000 (15:57 +0300)]
Refactor ShadowMap to allow different types of lights
Omnidirectional lights will need more than one view per light.
Mikko Rasa [Mon, 11 Oct 2021 12:40:22 +0000 (15:40 +0300)]
Suppoer per-light shadow casters in ShadowMap
Different types of lights may require different shaders for rendering
shadow maps, or it may be desirable to use different occluder geometry
for far away lights than close ones.
Mikko Rasa [Mon, 11 Oct 2021 12:25:52 +0000 (15:25 +0300)]
Allow suppressing clear in a sequence by passing in a special tag
Sequence doesn't pass on the tag it receives, so it can be used to
control the sequence's own behaviour instead.
Mikko Rasa [Mon, 11 Oct 2021 11:55:02 +0000 (14:55 +0300)]
Support creating fully custom techniques in Blender
This replaces the custom shader, which was getting unwieldy with
different kinds of shadow maps needing different shaders.
Mikko Rasa [Sun, 10 Oct 2021 15:35:43 +0000 (18:35 +0300)]
Allow redeclaring entire builtin interface blocks
Mikko Rasa [Sun, 10 Oct 2021 14:08:42 +0000 (17:08 +0300)]
Remove generic clipping state
Instead do things the Vulkan way and set the enabled clip planes based on
the declared size of the gl_ClipDistance array in the shader.
Mikko Rasa [Sun, 10 Oct 2021 14:03:02 +0000 (17:03 +0300)]
Reflect builtin decorators from SPIR-V modules
Mikko Rasa [Sun, 10 Oct 2021 13:09:10 +0000 (16:09 +0300)]
Refactor the builtin occluder shader
It's now stored in shaderlib and considered available for custom shaders
to import.
Mikko Rasa [Sun, 10 Oct 2021 12:50:43 +0000 (15:50 +0300)]
Move the frag_color output from msp_interface to common
This allows creating shaders without a fragment stage which use the
interface.
Mikko Rasa [Sun, 10 Oct 2021 12:48:46 +0000 (15:48 +0300)]
Decorate builtin variables in the global scope
Mikko Rasa [Sun, 10 Oct 2021 12:37:07 +0000 (15:37 +0300)]
Remove output variables which are not referenced
Mikko Rasa [Sun, 10 Oct 2021 11:49:59 +0000 (14:49 +0300)]
Support redeclaring builtins defined in an interface block
Mikko Rasa [Sun, 10 Oct 2021 11:40:52 +0000 (14:40 +0300)]
Remove support for redeclaring user-defined variables
... with the exception of redeclaring a previously unsized array.
Builtin array sizes can also now be redeclared.