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Re-export forest pond data to enable alpha to coverage
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2022-09-06 Mikko RasaDeclare capability for extended storage image formats...
2022-09-06 Mikko RasaPass a non-sampled image to OP_IMAGE_FETCH
2022-09-03 Mikko RasaCompare constructor calls in TypeComparer
2022-09-03 Mikko RasaAdd tessellation shader support to the engine
2022-09-03 Mikko RasaRefactor batch setup in Renderer to a helper function
2022-09-03 Mikko RasaClear load ID when assigning to a component
2022-09-03 Mikko RasaImplement tessellation shaders in the shader compiler
2022-09-03 Mikko RasaHandle the flat and centroid qualifiers in SPIR-V output
2022-09-03 Mikko RasaValidate that compute shaders specify a workgroup size
2022-09-03 Mikko RasaValidate the presence of in/out layout qualifiers for...
2022-09-01 Mikko RasaFix incorrect check for end of string when processing...
2022-09-01 Mikko RasaMake VulkanFramebuffer::is_format_supported const
2022-09-01 Mikko RasaUse correct to_present flag when creating framebuffers...
2022-09-01 Mikko RasaMake it possible to query if a framebuffer can be presented
2022-04-23 Mikko RasaAdd support for alpha to coverage
2022-04-19 Mikko RasaUpdate pipeline handle if framebuffer changes
2022-04-19 Mikko RasaImplement multisample resolve for Vulkan
2022-04-19 Mikko RasaDon't set the storage bit in usage flags of multisample...
2022-04-19 Mikko RasaSet mip levels of multisample textures to 1
2022-04-19 Mikko RasaRework multisample resolve to use resolve attachments
2022-04-19 Mikko RasaRemove unused parameter from VulkanPipelineState::synch...
2022-04-15 Mikko RasaSupport compute shaders and compute operations
2022-04-15 Mikko RasaAdd support for storage images in Renderer and Pipeline...
2022-04-15 Mikko RasaAdd a separate limit for storage texture binding range
2022-04-11 Mikko RasaSupport compute shaders in the shader compiler
2022-04-11 Mikko RasaAdd support for storage images in shaders
2022-04-11 Mikko RasaPreparatory refactoring of the texelFetch implementation
2022-04-11 Mikko RasaUse the sampled image type for OpImageQueryLod
2022-04-11 Mikko RasaDon't resolve function call arguments with incorrect...
2022-04-11 Mikko RasaRefactor function call argument type resolving logic...
2022-04-10 Mikko RasaAdd multisampled texture types to the shader compiler
2022-04-09 Mikko RasaParse array sizes for interface blocks
2022-04-09 Mikko RasaUse VariableDeclaration in Assignment::Target
2022-04-09 Mikko RasaDon't add depth range conversion if an assignment to...
2022-04-09 Mikko RasaRemove Vulkan checks from feature converters
2022-04-09 Mikko RasaRefactor SL::Features::from_api_version to take the...
2022-04-09 Mikko RasaFix incorrect version for ARB_explicit_attrib_location
2022-04-09 Mikko RasaRefactor Renderer's texture management to make it more...
2022-04-09 Mikko RasaUnify handling of shader resources in PipelineState
2022-04-07 Mikko RasaFix an incorrect variable name
2022-04-07 Mikko RasaRefresh target framebuffer before blitting
2022-04-07 Mikko RasaUse a default sampler in Renderer if null was passed in
2022-03-22 Mikko RasaRefactor render pass operations into a helper struct
2022-03-22 Mikko RasaSome adjustments to includes
2022-03-21 Mikko RasaFix issues from the command recorder refactoring
2022-03-19 Mikko RasaMake StructureBuilder return const references to the...
2022-03-19 Mikko RasaAdd a wrapper class for recording Vulkan commands
2022-03-18 Mikko RasaAdd files which were forgotten earlier
2022-03-17 Mikko RasaMostly cosmetic changes
2022-03-17 Mikko RasaAdd a loader to InstanceArray and make them loadable...
2022-03-17 Mikko RasaAdd instancing support to standard shaders and RenderMethod
2022-03-17 Mikko RasaCall set_matrix from ObjectInstance's transform loader
2022-03-17 Mikko RasaFix instance attribute description updates in VertexSet...
2022-03-17 Mikko RasaSort shader program input attributes by name
2022-03-17 Mikko RasaRedesign InstanceArray
2022-03-17 Mikko RasaRebind all descriptor sets if push constant layout...
2022-03-16 Mikko RasaSet debug names for pipeline and descriptor set layouts...
2022-03-16 Mikko RasaFix handling of descriptor set bindings when shader...
2022-03-16 Mikko RasaFix binding of descriptor sets of the new pipeline...
2022-03-16 Mikko RasaInitialize pipeline handle
2022-03-16 Mikko RasaSkip binding of low-numbered descriptor sets if they...
2022-03-16 Mikko RasaMask out the descriptor set part of bind point when...
2022-03-16 Mikko RasaRemove set layout qualifiers on OpenGL
2022-03-16 Mikko RasaReplace some local pointers with references in VulkanCo...
2022-03-16 Mikko RasaOnly mark Result as checked if that specific value...
2022-03-16 Mikko RasaRewrite descriptor set management
2022-03-15 Mikko RasaMake use of the sorted nature of PipelineState resource...
2022-03-14 Mikko RasaSome tweaks to vector component handling
2022-03-14 Mikko RasaUse default member initializers for ZSortedScene::Sorte...
2022-03-14 Mikko RasaUse a per-camera cache in ZSortedScene
2022-03-14 Mikko RasaUse is_ortographic in Camera instead of checking fov...
2022-03-14 Mikko RasaAdapt to changes in mspmath
2022-03-13 Mikko RasaMove frustum culling from Scene to Camera
2022-03-13 Mikko RasaMake it possible to disable Vulkan validation
2022-03-13 Mikko RasaUse persistent tags for the model matrix uniforms in...
2022-03-13 Mikko RasaTreat standard and camera shader data specially in...
2022-03-11 Mikko RasaSet debug names for shader modules on Vulkan
2022-03-11 Mikko RasaRemove unused stages from shader programs
2022-03-11 Mikko RasaRefactor face cull settings in Blender
2022-03-11 Mikko RasaChange front face logic on Vulkan to match the OpenGL...
2022-03-11 Mikko RasaImplement alpha cutoff for materials
2022-03-11 Mikko RasaSupport specifying enabled methods in effect templates
2022-03-11 Mikko RasaCreate specialized versions of SPIR-V modules with...
2022-03-10 Mikko RasaTake care of SPIR-V load IDs in ternary expressions
2022-03-08 Mikko RasaAvoid allocating buffers and images too close together
2022-03-08 Mikko RasaMinor tweaks to MemoryAllocator
2022-03-08 Mikko RasaAdd a function to request debug information from Memory...
2022-03-01 Mikko RasaFix incorrect vertex array indexing in InstanceArray
2022-02-28 Mikko RasaMove ProgramData to materials
2022-01-29 Mikko RasaSimplify Program by removing transient data
2022-01-25 Mikko RasaAlign staging memory with an alignment suitable for...
2022-01-25 Mikko RasaUse a dummy transmittance lookup texture to render...
2022-01-25 Mikko RasaOverhaul the Vulkan backend's memory allocator
2022-01-25 Mikko RasaRefactor Vulkan memory mapping functions
2022-01-25 Mikko RasaRefactor allocation index and ID handling in the Vulkan...
2022-01-25 Mikko RasaRemove the unused get_allocation_size function
2022-01-19 Mikko RasaUse pipeline keys for objects and effects
2022-01-17 Mikko RasaSupport multiple PipelineStates in Renderer
2022-01-15 Mikko RasaApply only changed parts of VulkanPipelineState
2022-01-14 Mikko RasaMinor, largely cosmetic tweaks
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