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Don't set the storage bit in usage flags of multisampled images
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2022-03-11 Mikko RasaSet debug names for shader modules on Vulkan
2021-11-18 Mikko RasaInitial implementation of Vulkan backend
2021-11-17 Mikko RasaUse emplace_back when a new object is being constructed
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-13 Mikko RasaAdd a safeguard into ResourceManager::add_resource
2021-11-07 Mikko RasaRemove the deprecated srgb_conversion flag from Resources
2021-11-02 Mikko RasaDon't use resource manager for builtin data
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-19 Mikko RasaAdd Renderable as base class for relevant types in...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaAdd keywords for light and material to Resources::Loader
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-06 Mikko RasaStore materials and scenes using actual types
2021-10-05 Mikko RasaAdjust creator and notify functions in Resources
2021-10-04 Mikko RasaUnify the loader wrappers for Material and Scene
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaPrefer more compact containers
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-17 Mikko RasaChange ManagedResource::load_priority to int
2021-08-12 Mikko RasaRemove default sampler from Texture
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-24 Mikko RasaCompile SPIR-V modules from GLSL if needed
2021-04-17 Mikko RasaMake it possible to have datafiles for individual lights
2021-04-15 Mikko RasaMake Scenes loadable from collection files too
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-04-13 Mikko RasaSupport loading scenes from Resources
2021-03-31 Mikko RasaAdd support for loading SPIR-V shaders
2021-03-30 Mikko RasaSplit Module into a base class and format-specific...
2021-03-28 Mikko RasaFix loading .tex2d files with ResourceManager
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-18 Mikko RasaRefactor the interface of SL::Compiler
2021-02-14 Mikko RasaMove the GLSL compiler entirely in its own namespace
2021-02-14 Mikko RasaRearrange soucre files into subdirectories