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Use alpha to coverage when exporting materials with alpha cutoff
[libs/gl.git] / source / effects / shadowmap.cpp
2022-03-11 Mikko RasaSupport specifying enabled methods in effect templates
2021-12-14 Mikko RasaRefactor projection matrix handling
2021-11-07 Mikko RasaChange max_lights to a fixed constant
2021-10-30 Mikko RasaRename "renderable" to "content" in Effects and Scenes
2021-10-30 Mikko RasaUse a sorted vector in place of set for small data
2021-10-30 Mikko RasaRemove the exclusion mechanism from Renderer
2021-10-19 Mikko RasaSupport effects and subordinate sequences inside sequen...
2021-10-13 Mikko RasaRename Effect::enabled_passes to enabled_methods
2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-11 Mikko RasaSuppoer per-light shadow casters in ShadowMap
2021-10-09 Mikko RasaChange various generated texture names to use the unifi...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaUse the shadow camera's projection matrix to form the...
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-01 Mikko RasaDon't use an internal depth test in ShadowMap
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-09-25 Mikko RasaMake clearing the render target a responsibility of...
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-13 Mikko RasaRemove deprecated constructors from effects
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-05 Mikko RasaSet shadowmap darkness to 1.0 by default
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaMake ShadowMap's finish_frame run only once per frame
2021-04-18 Mikko RasaUse a separate shadow caster renderable for ShadowMap
2021-04-18 Mikko RasaUse persistent cameras in effects
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-14 Mikko RasaRearrange soucre files into subdirectories