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Use a streaming buffer for ProgramData only when needed
[libs/gl.git] / source / core / texture2d.h
2021-12-04 Mikko RasaStore the number of mipmap levels in the Texture base...
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-10 Mikko RasaMove the Resource function override of Texture classes...
2021-11-01 Mikko RasaMove the whole-texture image call and raw data loading...
2021-10-30 Mikko RasaAdd some checks for invalid arguments
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-29 Mikko RasaRemove some unused and unnecessary things
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-18 Mikko RasaRemove the separate allocation step from textures and...
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-08-16 Mikko RasaRewrite state management
2021-08-13 Mikko RasaRefactor get_level_size in various texture classes
2021-02-14 Mikko RasaRearrange soucre files into subdirectories