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Add flat interpolation qualifier for integer inputs in fragment shader
[libs/gl.git] / source / core / batch.h
2022-09-03 Mikko RasaAdd tessellation shader support to the engine
2021-11-18 Mikko RasaInitial implementation of Vulkan backend
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-16 Mikko RasaRemove some obsolete things
2021-09-11 Mikko RasaDisconnect the PrimitiveType enum from OpenGL constants
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-03-20 Mikko RasaDecouple DataType from the OpenGL constants
2021-02-14 Mikko RasaRearrange soucre files into subdirectories