]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/resources.cpp
Use std::unique_ptr for managing memory
[libs/gltk.git] / source / resources.cpp
index 078b58b71696559b16b12267f0e39c8759852373..dc678a9480d74aa276039d65b5b0b5cf1c0ed8d5 100644 (file)
@@ -22,18 +22,13 @@ Resources::Resources()
 Resources::Resources(const FS::Path &fn):
        Resources()
 {
-       dir_src = new DataFile::DirectorySource;
+       dir_src = make_unique<DataFile::DirectorySource>();
        dir_src->add_directory(FS::dirname(fn));
        add_source(*dir_src);
 
        DataFile::load(*this, fn.str());
 }
 
-Resources::~Resources()
-{
-       delete dir_src;
-}
-
 const GL::Font &Resources::get_default_font() const
 {
        if(!default_font)
@@ -47,18 +42,18 @@ GL::Module *Resources::create_module(const string &name)
        if(name!="ui.glsl")
                return nullptr;
 
-       GL::Module *mod = nullptr;
+       unique_ptr<GL::Module> mod;
        if(GL::get_backend_api()==GL::VULKAN)
-               mod = new GL::SpirVModule;
+               mod = make_unique<GL::SpirVModule>();
        else
-               mod = new GL::GlslModule;
+               mod = make_unique<GL::GlslModule>();
 
        mod->set_source("import msp_interface; import common;\n"
                "uniform sampler2D ui_tex;\n"
                "#pragma MSP stage(fragment)\n"
                "void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");
 
-       return mod;
+       return mod.release();
 }
 
 GL::Program *Resources::create_program(const string &name)
@@ -74,10 +69,10 @@ GL::Sampler *Resources::create_sampler(const string &name)
        static const Regex r_name("^(linear|nearest)_clamp.samp$");
        if(RegMatch m = r_name.match(name))
        {
-               GL::Sampler *sampler = new GL::Sampler;
+               unique_ptr<GL::Sampler> sampler = make_unique<GL::Sampler>();
                sampler->set_filter(lexical_cast<GL::TextureFilter>(toupper(m.group(1).str)));
                sampler->set_wrap(GL::CLAMP_TO_EDGE);
-               return sampler;
+               return sampler.release();
        }
 
        return nullptr;
@@ -87,15 +82,15 @@ GL::Texture2D *Resources::create_texture(const string &name)
 {
        string ext = FS::extpart(name);
        if(ext==".png" || ext==".jpg")
-               if(IO::Seekable *io = open_raw(name))
+               if(auto io = unique_ptr<IO::Seekable>(open_raw(name)))
                {
                        Graphics::Image image;
                        image.load_io(*io);
-                       delete io;
+                       io.reset();
 
-                       GL::Texture2D *tex = new GL::Texture2D;
+                       unique_ptr<GL::Texture2D> tex = make_unique<GL::Texture2D>();
                        tex->image(image);
-                       return tex;
+                       return tex.release();
                }
 
        return nullptr;
@@ -117,7 +112,7 @@ void Resources::Loader::default_font(const string &name)
 
 void Resources::Loader::font(const string &name)
 {
-       RefPtr<GL::Font> fnt = new GL::Font;
+       unique_ptr<GL::Font> fnt = make_unique<GL::Font>();
        load_sub(*fnt, res);
        res.add(name, fnt.get());
        if(!res.default_font)