mod->set_source("import msp_interface; import common;\n"
"uniform sampler2D ui_tex;\n"
"#pragma MSP stage(fragment)\n"
"void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");
mod->set_source("import msp_interface; import common;\n"
"uniform sampler2D ui_tex;\n"
"#pragma MSP stage(fragment)\n"
"void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");