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1 /* $Id$
2
3 This file is part of libmspgltk
4 Copyright © 2007  Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
6 */
7
8 #include <msp/gl/immediate.h>
9 #include "graphic.h"
10 #include "resources.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GLtk {
16
17 Graphic::Graphic():
18         texture(0),
19         repeat(false)
20 { }
21
22 void Graphic::render(unsigned wd, unsigned ht) const
23 {
24         vector<float> x, y;
25         create_coords(0.0f-shadow.left, wd+shadow.right, border.left, border.right, slice.w-border.left-border.right, x);
26         create_coords(0.0f-shadow.bottom, ht+shadow.top, border.bottom, border.top, slice.h-border.bottom-border.top, y);
27
28         vector<float> u, v;
29         create_texcoords(slice.x, slice.x+slice.w, border.left, border.right, texture->get_width(), u);
30         create_texcoords(slice.y, slice.y+slice.h, border.bottom, border.top, texture->get_height(), v);
31
32         unsigned xmin=border.left ? 0 : 1;
33         unsigned xmax=x.size()-(border.right ? 2 : 3);
34         unsigned ymin=border.bottom ? 0 : 1;
35         unsigned ymax=y.size()-(border.top ? 2 : 3);
36
37         texture->bind();
38         GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
39         imm.color(1.0f, 1.0f, 1.0f);
40         imm.begin(GL::QUADS);
41         for(unsigned i=ymin; i<=ymax; ++i)
42         {
43                 unsigned i2=(i==0 ? 0 : i==y.size()-2 ? 2 : 1);
44                 for(unsigned j=xmin; j<=xmax; ++j)
45                 {
46                         unsigned j2=(j==0 ? 0 : j==x.size()-2 ? 2 : 1);
47                         imm.texcoord(u[j2], v[i2]);
48                         imm.vertex(x[j], y[i]);
49                         imm.texcoord(u[j2+1], v[i2]);
50                         imm.vertex(x[j+1], y[i]);
51                         imm.texcoord(u[j2+1], v[i2+1]);
52                         imm.vertex(x[j+1], y[i+1]);
53                         imm.texcoord(u[j2], v[i2+1]);
54                         imm.vertex(x[j], y[i+1]);
55                 }
56         }
57         imm.end();
58 }
59
60 void Graphic::create_coords(float low, float high, float brd1, float brd2, float block, vector<float> &coords) const
61 {
62         coords.push_back(low);
63         coords.push_back(low+brd1);
64         if(repeat)
65         {
66                 float space=high-low-brd1-brd2;
67                 unsigned div=max(static_cast<unsigned>(space/block), 1U);
68                 float delta=space/div;
69                 for(unsigned i=1; i<div; ++i)
70                         coords.push_back(low+brd1+delta*i);
71         }
72         coords.push_back(high-brd2);
73         coords.push_back(high);
74 }
75
76 void Graphic::create_texcoords(float low, float high, float brd1, float brd2, float scale, vector<float> &coords) const
77 {
78         coords.push_back(low/scale);
79         coords.push_back((low+brd1)/scale);
80         coords.push_back((high-brd2)/scale);
81         coords.push_back(high/scale);
82 }
83
84
85 Graphic::Loader::Loader(Graphic &g, Resources &r):
86         graph(g),
87         res(r)
88 {
89         add("texture", &Loader::texture);
90         add("slice",   &Loader::slice);
91         add("border",  &Loader::border);
92         add("repeat",  &Graphic::repeat);
93         add("shadow",  &Loader::shadow);
94 }
95
96 void Graphic::Loader::texture(const string &n)
97 {
98         graph.texture=res.get<GL::Texture2D>(n);
99         graph.slice=Geometry(0, 0, graph.texture->get_width(), graph.texture->get_height());
100 }
101
102 void Graphic::Loader::slice(unsigned x, unsigned y, unsigned w, unsigned h)
103 {
104         graph.slice=Geometry(x, y, w, h);
105 }
106
107 void Graphic::Loader::border()
108 {
109         load_sub(graph.border);
110 }
111
112 void Graphic::Loader::shadow()
113 {
114         load_sub(graph.shadow);
115 }
116
117 } // namespace GLtk
118 } // namespace Msp