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Rework how widget ownership works in Container
[libs/gltk.git] / source / graphic.cpp
1 #include "graphic.h"
2 #include "resources.h"
3
4 using namespace std;
5
6 namespace Msp {
7 namespace GLtk {
8
9 Graphic::Graphic():
10         texture(0),
11         repeat(false)
12 { }
13
14 void Graphic::build(unsigned wd, unsigned ht, GL::PrimitiveBuilder &bld) const
15 {
16         vector<float> x, y;
17         create_coords(0.0f-shadow.left, wd+shadow.right, border.left, border.right, slice.w-border.left-border.right, x);
18         create_coords(0.0f-shadow.bottom, ht+shadow.top, border.bottom, border.top, slice.h-border.bottom-border.top, y);
19
20         vector<float> u, v;
21         create_texcoords(slice.x, slice.x+slice.w, border.left, border.right, texture->get_width(), u);
22         create_texcoords(slice.y, slice.y+slice.h, border.bottom, border.top, texture->get_height(), v);
23
24         unsigned xmin = border.left ? 0 : 1;
25         unsigned xmax = x.size()-(border.right ? 2 : 3);
26         unsigned ymin = border.bottom ? 0 : 1;
27         unsigned ymax = y.size()-(border.top ? 2 : 3);
28
29         bld.color(1.0f, 1.0f, 1.0f);
30         for(unsigned i=ymin; i<=ymax; ++i)
31         {
32                 unsigned i2 = (i==0 ? 0 : i==y.size()-2 ? 2 : 1);
33                 for(unsigned j=xmin; j<=xmax; ++j)
34                 {
35                         unsigned j2 = (j==0 ? 0 : j==x.size()-2 ? 2 : 1);
36                         if(j==xmin || (j>1 && j<x.size()-2))
37                         {
38                                 if(j>xmin)
39                                         bld.end();
40                                 bld.begin(GL::TRIANGLE_STRIP);
41                                 bld.texcoord(u[j2], v[i2+1]);
42                                 bld.vertex(x[j], y[i+1]);
43                                 bld.texcoord(u[j2], v[i2]);
44                                 bld.vertex(x[j], y[i]);
45                         }
46                         bld.texcoord(u[j2+1], v[i2+1]);
47                         bld.vertex(x[j+1], y[i+1]);
48                         bld.texcoord(u[j2+1], v[i2]);
49                         bld.vertex(x[j+1], y[i]);
50                 }
51                 bld.end();
52         }
53 }
54
55 void Graphic::create_coords(float low, float high, float brd1, float brd2, float block, vector<float> &coords) const
56 {
57         coords.push_back(low);
58         coords.push_back(low+brd1);
59         if(repeat)
60         {
61                 float space = high-low-brd1-brd2;
62                 unsigned div = max(static_cast<unsigned>(space/block), 1U);
63                 float delta = space/div;
64                 for(unsigned i=1; i<div; ++i)
65                         coords.push_back(low+brd1+delta*i);
66         }
67         coords.push_back(high-brd2);
68         coords.push_back(high);
69 }
70
71 void Graphic::create_texcoords(float low, float high, float brd1, float brd2, float scale, vector<float> &coords) const
72 {
73         coords.push_back(low/scale);
74         coords.push_back((low+brd1)/scale);
75         coords.push_back((high-brd2)/scale);
76         coords.push_back(high/scale);
77 }
78
79
80 Graphic::Loader::Loader(Graphic &g, Resources &r):
81         DataFile::CollectionObjectLoader<Graphic, Resources>(g, &r)
82 {
83         add("texture", &Loader::texture);
84         add("slice",   &Loader::slice);
85         add("border",  &Loader::border);
86         add("repeat",  &Graphic::repeat);
87         add("shadow",  &Loader::shadow);
88 }
89
90 void Graphic::Loader::texture(const string &n)
91 {
92         obj.texture = &get_collection().get<GL::Texture2D>(n);
93         obj.slice = Geometry(0, 0, obj.texture->get_width(), obj.texture->get_height());
94 }
95
96 void Graphic::Loader::slice(unsigned x, unsigned y, unsigned w, unsigned h)
97 {
98         obj.slice = Geometry(x, y, w, h);
99 }
100
101 void Graphic::Loader::border()
102 {
103         load_sub(obj.border);
104 }
105
106 void Graphic::Loader::shadow()
107 {
108         load_sub(obj.shadow);
109 }
110
111 } // namespace GLtk
112 } // namespace Msp