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Remember the last input focus of a Container and restore it when focused
[libs/gltk.git] / source / container.cpp
1 #include "container.h"
2 #include "part.h"
3
4 using namespace std;
5
6 namespace Msp {
7 namespace GLtk {
8
9 hierarchy_error::hierarchy_error(const string &w):
10         logic_error(w)
11 { }
12
13
14 Container::Container():
15         click_focus(0),
16         click_button(0),
17         pointer_focus(0),
18         pointer_grabbed(false),
19         input_focus(0),
20         saved_input_focus(0),
21         touch_focus(0)
22 { }
23
24 Container::~Container()
25 {
26         while(!children.empty())
27                 delete children.front()->widget;
28 }
29
30 void Container::add(Widget &wdg)
31 {
32         wdg.set_parent(this);
33         children.push_back(create_child(&wdg));
34         if(wdg.get_animation_interval())
35                 check_animation_interval();
36         on_child_added(wdg);
37 }
38
39 void Container::remove(Widget &wdg)
40 {
41         for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)
42                 if((*i)->widget==&wdg)
43                 {
44                         wdg.set_parent(0);
45                         delete *i;
46                         children.erase(i);
47                         if(wdg.get_animation_interval())
48                                 check_animation_interval();
49                         on_child_removed(wdg);
50                         return;
51                 }
52
53         throw hierarchy_error("widget not in container");
54 }
55
56 Container::Child *Container::create_child(Widget *wdg)
57 {
58         return new Child(*this, wdg);
59 }
60
61 Geometry Container::determine_child_geometry(const Widget &child, const Part &part) const
62 {
63         Geometry pgeom = part.get_geometry();
64         if(!pgeom.w || !pgeom.h)
65         {
66                 Geometry cgeom;
67                 child.autosize(cgeom);
68                 if(!pgeom.w)
69                         pgeom.w = cgeom.w;
70                 if(!pgeom.h)
71                         pgeom.h = cgeom.h;
72         }
73
74         part.get_alignment().apply(pgeom, geom, part.get_margin());
75         return pgeom;
76 }
77
78 void Container::autosize_child(const Widget &child, const Part &part, Geometry &ageom) const
79 {
80         Geometry cgeom = determine_child_geometry(child, part);
81         const Sides &margin = part.get_margin();
82         ageom.w = max(ageom.w, cgeom.w+margin.left+margin.right);
83         ageom.h = max(ageom.h, cgeom.h+margin.top+margin.bottom);
84 }
85
86 void Container::reposition_child(Widget &child, const Part &part) const
87 {
88         child.set_geometry(determine_child_geometry(child, part));
89 }
90
91 list<Widget *> Container::get_children() const
92 {
93         list<Widget *> result;
94         for(list<Child *>::const_iterator i=children.begin(); i!=children.end(); ++i)
95                 result.push_back((*i)->widget);
96         return result;
97 }
98
99 Widget *Container::get_child_at(int x, int y) const
100 {
101         for(list<Child *>::const_iterator i=children.end(); i!=children.begin();)
102                 if((*--i)->widget->is_visible() && (*i)->widget->get_geometry().is_inside(x, y))
103                         return (*i)->widget;
104
105         return 0;
106 }
107
108 Widget *Container::get_descendant_at(int x, int y) const
109 {
110         Widget *wdg = get_child_at(x, y);
111         if(Container *cont = dynamic_cast<Container *>(wdg))
112         {
113                 const Geometry &cgeom = wdg->get_geometry();
114                 Widget *wdg2 = cont->get_descendant_at(x-cgeom.x, y-cgeom.y);
115                 if(wdg2)
116                         return wdg2;
117         }
118         return wdg;
119 }
120
121 void Container::raise(Widget &wdg)
122 {
123         for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)
124                 if((*i)->widget==&wdg)
125                 {
126                         children.splice(children.end(), children, i);
127                         return;
128                 }
129
130         throw hierarchy_error("widget not in container");
131 }
132
133 void Container::set_pointer_focus(Widget *wdg)
134 {
135         if(wdg!=pointer_focus)
136         {
137                 if(pointer_focus)
138                         pointer_focus->pointer_leave();
139
140                 pointer_focus = wdg;
141
142                 if(pointer_focus)
143                         pointer_focus->pointer_enter();
144         }
145 }
146
147 void Container::set_input_focus(Widget *wdg)
148 {
149         if(wdg!=input_focus)
150         {
151                 if(input_focus)
152                         input_focus->focus_out();
153
154                 input_focus = wdg;
155                 on_input_focus_changed(input_focus);
156
157                 if(input_focus)
158                         input_focus->focus_in();
159         }
160 }
161
162 Widget *Container::get_final_input_focus() const
163 {
164         if(Container *container = dynamic_cast<Container *>(input_focus))
165                 if(Widget *focus = container->get_final_input_focus())
166                         return focus;
167
168         return input_focus;
169 }
170
171 void Container::check_animation_interval()
172 {
173         Time::TimeDelta shortest;
174         for(list<Child *>::const_iterator i=children.begin(); i!=children.end(); ++i)
175         {
176                 const Time::TimeDelta &child_iv = (*i)->widget->get_animation_interval();
177                 if(child_iv && (!shortest || child_iv<shortest))
178                         shortest = child_iv;
179         }
180
181         if(shortest!=anim_interval)
182                 set_animation_interval(shortest);
183 }
184
185 void Container::button_press(int x, int y, unsigned btn)
186 {
187         if(Widget *child = get_pointer_target(x, y, false))
188         {
189                 if(!click_focus)
190                 {
191                         set_pointer_focus(child);
192                         if(child->is_focusable())
193                                 set_input_focus(child);
194
195                         click_focus = child;
196                         click_button = btn;
197                 }
198
199                 const Geometry &cgeom = child->get_geometry();
200                 child->button_press(x-cgeom.x, y-cgeom.y, btn);
201         }
202 }
203
204 void Container::button_release(int x, int y, unsigned btn)
205 {
206         if(Widget *child = get_pointer_target(x, y, false))
207         {
208                 if(child==click_focus && btn==click_button)
209                 {
210                         click_focus = 0;
211                         if(!pointer_focus)
212                                 set_pointer_focus(get_child_at(x, y));
213                 }
214
215                 const Geometry &cgeom = child->get_geometry();
216                 child->button_release(x-cgeom.x, y-cgeom.y, btn);
217         }
218 }
219
220 void Container::pointer_motion(int x, int y)
221 {
222         Widget *child = get_pointer_target(x, y, false);
223         if(!pointer_grabbed)
224                 set_pointer_focus((!click_focus || child->get_geometry().is_inside(x, y)) ? child : 0);
225
226         if(child)
227         {
228                 const Geometry &cgeom = child->get_geometry();
229                 child->pointer_motion(x-cgeom.x, y-cgeom.y);
230         }
231 }
232
233 Widget *Container::get_pointer_target(int x, int y, bool touch) const
234 {
235         if(pointer_grabbed)
236                 return pointer_focus;
237         else if(!touch && click_focus)
238                 return click_focus;
239         else if(touch && touch_focus)
240                 return touch_focus;
241         else
242         {
243                 Widget *child = get_child_at(x, y);
244                 if(child && child->is_enabled())
245                         return child;
246                 else
247                         return 0;
248         }
249 }
250
251 void Container::pointer_leave()
252 {
253         Widget::pointer_leave();
254         set_pointer_focus(0);
255 }
256
257 void Container::touch_press(int x, int y, unsigned finger)
258 {
259         if(Widget *child = get_pointer_target(x, y, true))
260         {
261                 // TODO track focus for each finger separately
262                 if(!touch_focus)
263                         touch_focus = child;
264
265                 const Geometry &cgeom = child->get_geometry();
266                 child->touch_press(x-cgeom.x, y-cgeom.y, finger);
267         }
268 }
269
270 void Container::touch_release(int x, int y, unsigned finger)
271 {
272         if(Widget *child = get_pointer_target(x, y, true))
273         {
274                 // TODO track focus for each finger separately
275                 if(child==touch_focus)
276                         touch_focus = 0;
277
278                 const Geometry &cgeom = child->get_geometry();
279                 child->touch_release(x-cgeom.x, y-cgeom.y, finger);
280         }
281 }
282
283 void Container::touch_motion(int x, int y, unsigned finger)
284 {
285         if(Widget *child = get_pointer_target(x, y, true))
286         {
287                 const Geometry &cgeom = child->get_geometry();
288                 child->touch_motion(x-cgeom.x, y-cgeom.y, finger);
289         }
290 }
291
292 bool Container::key_press(unsigned key, unsigned mod)
293 {
294         if(input_focus && input_focus->is_enabled())
295                 return input_focus->key_press(key, mod);
296         else
297                 return false;
298 }
299
300 bool Container::key_release(unsigned key, unsigned mod)
301 {
302         if(input_focus && input_focus->is_enabled())
303                 return input_focus->key_release(key, mod);
304         else
305                 return false;
306 }
307
308 bool Container::character(wchar_t ch)
309 {
310         if(input_focus && input_focus->is_enabled())
311                 return input_focus->character(ch);
312         else
313                 return false;
314 }
315
316 void Container::focus_in()
317 {
318         if(saved_input_focus && saved_input_focus->get_parent()==this)
319                 set_input_focus(saved_input_focus);
320         Widget::focus_in();
321 }
322
323 void Container::focus_out()
324 {
325         saved_input_focus = input_focus;
326         set_input_focus(0);
327         Widget::focus_out();
328 }
329
330 bool Container::navigate(Navigation nav)
331 {
332         if(input_focus && input_focus->is_enabled())
333                 return input_focus->navigate(nav);
334         else
335                 return false;
336 }
337
338 void Container::animate(const Time::TimeDelta &dt)
339 {
340         for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)
341         {
342                 const Time::TimeDelta &child_iv = (*i)->widget->get_animation_interval();
343                 if(!child_iv)
344                         continue;
345
346                 (*i)->time_since_animate += dt;
347                 if((*i)->time_since_animate>=child_iv)
348                 {
349                         Time::TimeDelta child_dt = (*i)->time_since_animate;
350                         (*i)->time_since_animate = min((*i)->time_since_animate-child_iv, child_iv);
351                         (*i)->widget->animate(child_dt);
352                 }
353         }
354 }
355
356 void Container::on_reparent()
357 {
358         for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)
359         {
360                 if(Container *c = dynamic_cast<Container *>((*i)->widget))
361                         c->on_reparent();
362                 (*i)->widget->update_style();
363         }
364 }
365
366 void Container::on_input_focus_changed(Widget *wdg)
367 {
368         if(wdg)
369                 raise(*wdg);
370 }
371
372
373 Container::Child::Child(Container &c, Widget *w):
374         container(c),
375         widget(w)
376 {
377         widget->signal_visibility_changed.connect(sigc::mem_fun(this, &Child::visibility_changed));
378         widget->signal_request_focus.connect(sigc::mem_fun(this, &Child::request_focus));
379         widget->signal_grab_pointer.connect(sigc::mem_fun(this, &Child::grab_pointer));
380         widget->signal_ungrab_pointer.connect(sigc::mem_fun(this, &Child::ungrab_pointer));
381         widget->signal_request_animation.connect(sigc::mem_fun(this, &Child::request_animation));
382 }
383
384 Container::Child::~Child()
385 {
386         visibility_changed(false);
387 }
388
389 void Container::Child::visibility_changed(bool v)
390 {
391         if(!v)
392         {
393                 if(widget==container.click_focus)
394                         container.click_focus = 0;
395                 if(widget==container.pointer_focus)
396                         container.set_pointer_focus(0);
397                 if(widget==container.input_focus)
398                         container.set_input_focus(0);
399         }
400 }
401
402 void Container::Child::request_focus()
403 {
404         if(container.parent && container.visible)
405                 container.set_focus();
406         if(container.state&FOCUS)
407                 container.set_input_focus(widget);
408 }
409
410 void Container::Child::grab_pointer()
411 {
412         if(!container.pointer_grabbed)
413         {
414                 container.set_pointer_focus(widget);
415                 container.pointer_grabbed = true;
416                 container.signal_grab_pointer.emit();
417         }
418 }
419
420 void Container::Child::ungrab_pointer()
421 {
422         if(container.pointer_grabbed && container.pointer_focus==widget)
423         {
424                 // XXX Should set to the widget under pointer
425                 container.set_pointer_focus(0);
426                 container.pointer_grabbed = false;
427                 container.signal_ungrab_pointer.emit();
428         }
429 }
430
431 void Container::Child::request_animation(const Time::TimeDelta &interval)
432 {
433         if(!interval)
434                 time_since_animate = Time::zero;
435         container.check_animation_interval();
436 }
437
438 } // namespace GLtk
439 } // namespace Msp