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Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
[libs/gl.git] / source / texturecube.h
2016-01-23 Mikko RasaUse UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
2015-09-20 Mikko RasaPass the resource collection to async loaders
2014-09-08 Mikko RasaImplement automatic unloading when a total size limit...
2014-08-23 Mikko RasaEnable resource management on Texture2D
2014-04-29 Mikko RasaSupport linear to sRGB conversion when loading material...
2013-10-03 Mikko RasaInclude extension headers in places that need enums...
2013-09-21 Mikko RasaMake cube map textures loadable from datafiles
2012-08-13 Mikko RasaLookup functions to determine the orientation of cube...
2012-08-09 Mikko RasaComment updates for texture and framebuffer classes.
2012-08-09 Mikko RasaAdd support for cube map textures