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Store simpler states by value in PipelineState
[libs/gl.git] / source / render / renderer.h
2022-01-12 Mikko RasaCreate a function for applying framebuffer state in...
2022-01-02 Mikko RasaUse a placeholder texture when a texture has not been...
2021-12-10 Mikko RasaSupport binding individual mipmap levels of textures
2021-11-19 Mikko RasaTreat clear() with null parameter as invalidate
2021-11-18 Mikko RasaInitial implementation of Vulkan backend
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-12 Mikko RasaMove a few bits of Renderer into a backend class
2021-11-12 Mikko RasaRemove the transform function from Renderer
2021-11-12 Mikko RasaRequire explicit begin() and end() calls in Renderer
2021-11-12 Mikko RasaReorder members of Renderer and PipelineState
2021-11-12 Mikko RasaRemove deprecated functions from Renderer
2021-11-08 Mikko RasaCache texture bindings when the shader program does...
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaRemove the exclusion mechanism from Renderer
2021-10-29 Mikko RasaUse default member initializers in some more classes
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-16 Mikko RasaRewrite state management
2021-08-12 Mikko RasaRemove some deprecated stuff that's getting in the way
2021-08-09 Mikko RasaHandle all shader data in Renderer through the generic...
2021-08-08 Mikko RasaDeprecate external access to Renderer::flush_shader_data
2021-08-07 Mikko RasaDeprecated setting Material or Lighting on Renderer
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-27 Mikko RasaActually update the shdata generation numbers in Renderer
2021-04-21 Mikko RasaUse a generation number to track if ProgramData has...
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-02-14 Mikko RasaRearrange soucre files into subdirectories