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Precision must always be specified for OpenGL ES
[libs/gl.git] / source / matrix.cpp
2014-10-17 Mikko RasaSupport OpenGL ES on Android
2013-11-27 Mikko RasaConvert Matrix to use floats
2013-06-18 Mikko RasaField of view is an angle too
2013-05-23 Mikko RasaUse constructors to augment and reduce vectors
2013-05-18 Mikko RasaUse libmspmath to provide vector and matrix operations
2012-11-30 Mikko RasaRemove deprecated matrix APIs
2012-08-28 Mikko RasaMore efficient stack management
2011-09-06 Mikko RasaRework exceptions
2011-09-06 Mikko RasaDrop Id tags and copyright notices from files
2011-01-11 Mikko RasaBetter tracking of Renderer matrix changes
2010-12-05 Mikko RasaAdd conversion from Vector4 to Vector3
2010-11-03 Mikko RasaUse the matrix classes internally
2010-11-02 Mikko RasaReplace GL matrices with an object-oriented implementation
2009-07-05 Mikko RasaAdd Vector3 and Vector4 classes
2008-11-02 Mikko RasaMove transform functions to matrix.h
2007-10-02 Mikko RasaAdd Material class
2007-10-01 Mikko RasaAdd mult_matrix functions
2007-06-12 Mikko RasaAdd vertex arrays and buffers