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Automatically determine texture units for effects
[libs/gl.git] / source / environmentmap.cpp
2013-12-19 Mikko RasaAutomatically determine texture units for effects
2013-11-27 Mikko RasaAlways bind textures in a specific texture unit
2013-06-18 Mikko RasaField of view is an angle too
2012-12-29 Mikko RasaVerify framebuffer completeness in effect constructors
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect