]> git.tdb.fi Git - libs/gl.git/history - source/environmentmap.cpp
Remove dynamic allocation from VertexFormat
[libs/gl.git] / source / environmentmap.cpp
2014-11-13 Mikko RasaAdapt to the new vector/matrix slicing API in mspmath
2014-11-01 Mikko RasaUse the same Renderer to render all faces of EnvironmentMap
2014-09-29 Mikko RasaExclude EnvironMap effect itself when creating the map
2013-12-21 Mikko RasaUse RAII binders in place of manual binding
2013-12-19 Mikko RasaAutomatically determine texture units for effects
2013-11-27 Mikko RasaAlways bind textures in a specific texture unit
2013-06-18 Mikko RasaField of view is an angle too
2012-12-29 Mikko RasaVerify framebuffer completeness in effect constructors
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect