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Fix reflection of image types from Spir-V modules
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2021-11-17 Mikko RasaFix reflection of image types from Spir-V modules
2021-11-17 Mikko RasaAdd a backend for SpirVModule and make it non-copyable
2021-11-17 Mikko RasaPack descriptor set and binding in a single variable
2021-11-17 Mikko RasaRemove empty default block before adding uniforms to...
2021-11-17 Mikko RasaAdd validation for mapping buffers
2021-11-17 Mikko RasaAdd a usage parameter to Buffer
2021-11-17 Mikko RasaUpdate usage of hash functions
2021-11-14 Mikko RasaExpose the maximum number of attributes and attachments
2021-11-14 Mikko RasaMake FrameAttachment capable of distinguishing RGB...
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-12 Mikko RasaReorder members of Renderer and PipelineState
2021-11-12 Mikko RasaAdd a swizzle mode for presenting an RGBA texture as RGB
2021-11-12 Mikko RasaAllow BGR format in FrameAttachment, but disallow swizz...
2021-11-12 Mikko RasaMove swizzling modes to pixelformat.h
2021-11-11 Mikko RasaSome more default member initializers
2021-11-11 Mikko RasaRemove default uniform block if it has no uniforms
2021-11-11 Mikko RasaRecognize push constant blocks when reflecting SPIR...
2021-11-11 Mikko RasaStore descriptor set in program reflection data
2021-11-10 Mikko RasaAdd a constant for Vulkan backend
2021-11-10 Mikko RasaPerform range checks in UniformBlock in debug builds
2021-11-10 Mikko RasaMove the Resource function override of Texture classes...
2021-11-10 Mikko RasaRemove the LINE_LOOP primitive type
2021-11-10 Mikko RasaRemove some stray includes and add a missing one
2021-11-10 Mikko RasaRestructure system framebuffer and make WindowView...
2021-11-09 Mikko RasaCheck for empty attachments array instead of zero id...
2021-11-09 Mikko RasaMove backend information into Device
2021-11-09 Mikko RasaRemove obsolete includes
2021-11-09 Mikko RasaCreate a Device class to hold the graphics context
2021-11-08 Mikko RasaUse specially created features when compiling modules...
2021-11-08 Mikko RasaRequire passing features to SL::Compiler constructor
2021-11-08 Mikko RasaActually call the collect_builtins function in Program
2021-11-07 Mikko RasaCompute correct size for SPIR-V structs if the last...
2021-11-07 Mikko RasaRemove support for array size specialization from the...
2021-11-07 Mikko RasaAlways set uniform array size to at least one
2021-11-07 Mikko RasaMove default uniform block sizing to OpenGL backend
2021-11-07 Mikko RasaBuild the list of glUniform* calls even for SPIR-V...
2021-11-07 Mikko RasaRearrange shader reflection calls
2021-11-07 Mikko RasaFix reflection of vector and matrix types from SPIR-V
2021-11-07 Mikko RasaHide the allow_gl_calls member of Mesh::Loader
2021-11-02 Mikko RasaAvoid incorrect access to VertexSetup while async loadi...
2021-11-02 Mikko RasaSupport loading raw texture data from an external file
2021-11-02 Mikko RasaUse default member initializers in async loaders
2021-11-01 Mikko RasaMove the whole-texture image call and raw data loading...
2021-11-01 Mikko RasaCombine the external_image functions in Texture::Loader
2021-10-30 Mikko RasaReorder functions in Sampler
2021-10-30 Mikko RasaFix the type of a location variable
2021-10-30 Mikko RasaAdd some checks for invalid arguments
2021-10-30 Mikko RasaMake the Limits struct more robust
2021-10-30 Mikko RasaAdd uint vector types to DataType
2021-10-30 Mikko RasaClean up some more unused things
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-29 Mikko RasaMove Bufferable::refresh_async's definition to the...
2021-10-29 Mikko RasaRemove some unused and unnecessary things
2021-10-29 Mikko RasaMake it an error to try to refresh a Bufferable without...
2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaReflect builtin decorators from SPIR-V modules
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-02 Mikko RasaAccess the tag name map with a function
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaRefactor VertexSetup format checking
2021-10-01 Mikko RasaAlways require EXT_texture3D and ARB_shadow for samplers
2021-10-01 Mikko RasaTweak handling flags in PipelineState::set_framebuffer
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-10-01 Mikko RasaAdd color write mask to blend state
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-30 Mikko RasaAdd an srgb flag to pixelformat_from_image
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaAdd a TypeTraits struct to convert C++ types into DataT...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-25 Mikko RasaRemove the now unused BufferBits enum
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaClear the pipeline state through Commands
2021-09-25 Mikko RasaRestore sampler refresh call
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-19 Mikko RasaQuery the attachments of the default framebuffer
2021-09-19 Mikko RasaCheck supported attachment formats in Framebuffer:...
2021-09-19 Mikko RasaRemove the FramebufferStatus enum
2021-09-19 Mikko RasaInitialize Texture's format to an invalid value
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaAdd missing Require to Commands::resolve_multisample
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